Search found 100 matches

by twisted
Thu Nov 01, 2012 11:22 am
Forum: Game Archive
Topic: farming simulator 2013
Replies: 10
Views: 5549

Re: farming simulator 2013

Thanks! works great.
by twisted
Fri Oct 26, 2012 1:19 pm
Forum: Game Archive
Topic: farming simulator 2013
Replies: 10
Views: 5549

farming simulator 2013

Could some one have a look at these files for me? From their previous games they could be compressed and/or encrypted. I found a couple of references to lzx but that's all.

Thanks.

Head and tail: http://www.mediafire.com/?8525tbswpl79vyc

pm me if the whole file is needed (only 4mb) or exe.
by twisted
Thu Sep 13, 2012 11:25 am
Forum: Game Archive
Topic: Midnight Club LA Remix Complete's xarchive_music.rpf?
Replies: 2
Views: 1218

Re: Midnight Club LA Remix Complete's xarchive_music.rpf?

You should be able to extract the files with my tool (http://tmacdev.com) but chances are you wont be able to play them just yet. I'll add audio support to the list of features I need to add :).
by twisted
Wed Aug 22, 2012 3:21 pm
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 36849

Re: Legend of Grimlock [.dat file]

Turned out a single MOV is getting a previous local but now I'm a stuck on another part, I know you said you've only done simple scripts but any idea about how to solve this? Original: 0001 TGETS 1 0 0 ; "_hud_debuff_blackboard" 0002 TGETS 2 1 1 ; "wounded" 0003 GGET 3 3 ; "GameSession" 0004 TGETS 3...
by twisted
Tue Aug 21, 2012 4:38 pm
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 36849

Re: Legend of Grimlock [.dat file]

Still missing a MOV 0001 GGET 0 0 ; "Managers" 0002 TGETS 0 0 1 ; "perfhud" 0003 MOV 1 0 0004 TGETS 0 0 2 ; "update" 0005 CALL 0 1 2 0006 GGET 0 3 ; "Boot" 0007 TGETS 0 0 4 ; "foundation_update" 0008 CALL 0 1 1 0009 RET0 0 1 also the bytecode values appear to be very different eg Original: 0001 GGET...
by twisted
Tue Aug 21, 2012 12:25 pm
Forum: Code Talk
Topic: Lua script
Replies: 4
Views: 2725

Re: Lua script

Thanks, would you be able to look at the code I posted in the grimrock thread? can't seem to recreate a section of code.
by twisted
Tue Aug 21, 2012 11:20 am
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 36849

Re: Legend of Grimlock [.dat file]

Does anyone know what this is converted back to luajit? -- BYTECODE -- script1.luac:0-0 0001 GGET 2 0 ; "Managers" 0002 TGETS 2 2 1 ; "perfhud" 0003 MOV 3 2 0004 TGETS 2 2 2 ; "update" 0005 MOV 4 1 0006 CALL 2 1 3 0007 GGET 2 3 ; "Boot" 0008 MOV 3 2 0009 TGETS 2 2 4 ; "foundation_update" 0010 MOV 4 ...
by twisted
Mon Aug 20, 2012 5:55 pm
Forum: Code Talk
Topic: Lua script
Replies: 4
Views: 2725

Re: Lua script

Thanks, how did you work out they were compiled with luajit? Just in case I come across them again it'd be helpful to know how to identify them.
by twisted
Mon Aug 20, 2012 1:38 pm
Forum: Code Talk
Topic: Lua script
Replies: 4
Views: 2725

Lua script

Can someone help me decompile the attached lua script?

luadec always comes back with 'luadec: boot.luac:1: unexpected symbol near 'char(2)'' which isn't very helpful.
I've tried adding the lua 5.1 header to the file (its currently missing) and I get the same result.
by twisted
Thu Aug 16, 2012 1:43 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 91652

Re: [REQ][PC]Sleeping Dogs .big files

I don't think the hashes are calculated from the actual file names. Here's a list of a few of the hashes from the Game.bix, they're far too incremental to be calculated from a filename (unless they're all very similar file names but even then the algorithm must be pretty bad to produce hashes that s...
by twisted
Tue Jul 17, 2012 5:49 pm
Forum: Game Archive
Topic: Max Payne 3 .rpf
Replies: 50
Views: 12979

Re: Max Payne 3 .rpf

Any updates will be on my site.
by twisted
Wed Jul 11, 2012 11:21 am
Forum: Game Archive
Topic: Max Payne 3 .rpf
Replies: 50
Views: 12979

Re: Max Payne 3 .rpf

It's not so much a limitation of the disc but more of the actual archive structure, replacing a file that is bigger than the original would require the moving of every file after the replaced one so not to overwrite any data which is not a quick change. I plan on getting all the basic functionality ...
by twisted
Tue Jul 10, 2012 12:09 pm
Forum: Game Archive
Topic: Max Payne 3 .rpf
Replies: 50
Views: 12979

Re: Max Payne 3 .rpf

Yes it supports file replacing although there are restrictions on the console versions which means the rpf cannot increase in size so any new files cannot be bigger than the original. As for a release it is still quite buggy so it might not be for a while yet but when I decide to give a few more peo...
by twisted
Mon Jul 09, 2012 9:08 pm
Forum: Game Archive
Topic: Max Payne 3 .rpf
Replies: 50
Views: 12979

Re: Max Payne 3 .rpf

I've been working on a tool to support console archives, you can see a quick vid I made here: http://tmacdev.com/