Search found 100 matches
- Thu Nov 01, 2012 11:22 am
- Forum: Game Archive
- Topic: farming simulator 2013
- Replies: 10
- Views: 5549
Re: farming simulator 2013
Thanks! works great.
- Fri Oct 26, 2012 1:19 pm
- Forum: Game Archive
- Topic: farming simulator 2013
- Replies: 10
- Views: 5549
farming simulator 2013
Could some one have a look at these files for me? From their previous games they could be compressed and/or encrypted. I found a couple of references to lzx but that's all.
Thanks.
Head and tail: http://www.mediafire.com/?8525tbswpl79vyc
pm me if the whole file is needed (only 4mb) or exe.
Thanks.
Head and tail: http://www.mediafire.com/?8525tbswpl79vyc
pm me if the whole file is needed (only 4mb) or exe.
- Thu Sep 13, 2012 11:25 am
- Forum: Game Archive
- Topic: Midnight Club LA Remix Complete's xarchive_music.rpf?
- Replies: 2
- Views: 1218
Re: Midnight Club LA Remix Complete's xarchive_music.rpf?
You should be able to extract the files with my tool (http://tmacdev.com) but chances are you wont be able to play them just yet. I'll add audio support to the list of features I need to add
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- Wed Aug 22, 2012 3:21 pm
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 36849
Re: Legend of Grimlock [.dat file]
Turned out a single MOV is getting a previous local but now I'm a stuck on another part, I know you said you've only done simple scripts but any idea about how to solve this? Original: 0001 TGETS 1 0 0 ; "_hud_debuff_blackboard" 0002 TGETS 2 1 1 ; "wounded" 0003 GGET 3 3 ; "GameSession" 0004 TGETS 3...
- Tue Aug 21, 2012 4:38 pm
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 36849
Re: Legend of Grimlock [.dat file]
Still missing a MOV 0001 GGET 0 0 ; "Managers" 0002 TGETS 0 0 1 ; "perfhud" 0003 MOV 1 0 0004 TGETS 0 0 2 ; "update" 0005 CALL 0 1 2 0006 GGET 0 3 ; "Boot" 0007 TGETS 0 0 4 ; "foundation_update" 0008 CALL 0 1 1 0009 RET0 0 1 also the bytecode values appear to be very different eg Original: 0001 GGET...
- Tue Aug 21, 2012 12:25 pm
- Forum: Code Talk
- Topic: Lua script
- Replies: 4
- Views: 2725
Re: Lua script
Thanks, would you be able to look at the code I posted in the grimrock thread? can't seem to recreate a section of code.
- Tue Aug 21, 2012 11:20 am
- Forum: Game Archive
- Topic: Legend of Grimlock [.dat file]
- Replies: 173
- Views: 36849
Re: Legend of Grimlock [.dat file]
Does anyone know what this is converted back to luajit? -- BYTECODE -- script1.luac:0-0 0001 GGET 2 0 ; "Managers" 0002 TGETS 2 2 1 ; "perfhud" 0003 MOV 3 2 0004 TGETS 2 2 2 ; "update" 0005 MOV 4 1 0006 CALL 2 1 3 0007 GGET 2 3 ; "Boot" 0008 MOV 3 2 0009 TGETS 2 2 4 ; "foundation_update" 0010 MOV 4 ...
- Mon Aug 20, 2012 5:55 pm
- Forum: Code Talk
- Topic: Lua script
- Replies: 4
- Views: 2725
Re: Lua script
Thanks, how did you work out they were compiled with luajit? Just in case I come across them again it'd be helpful to know how to identify them.
- Mon Aug 20, 2012 1:38 pm
- Forum: Code Talk
- Topic: Lua script
- Replies: 4
- Views: 2725
Lua script
Can someone help me decompile the attached lua script?
luadec always comes back with 'luadec: boot.luac:1: unexpected symbol near 'char(2)'' which isn't very helpful.
I've tried adding the lua 5.1 header to the file (its currently missing) and I get the same result.
luadec always comes back with 'luadec: boot.luac:1: unexpected symbol near 'char(2)'' which isn't very helpful.
I've tried adding the lua 5.1 header to the file (its currently missing) and I get the same result.
- Thu Aug 16, 2012 3:42 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 91652
- Thu Aug 16, 2012 1:43 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 91652
Re: [REQ][PC]Sleeping Dogs .big files
I don't think the hashes are calculated from the actual file names. Here's a list of a few of the hashes from the Game.bix, they're far too incremental to be calculated from a filename (unless they're all very similar file names but even then the algorithm must be pretty bad to produce hashes that s...
- Tue Jul 17, 2012 5:49 pm
- Forum: Game Archive
- Topic: Max Payne 3 .rpf
- Replies: 50
- Views: 12979
Re: Max Payne 3 .rpf
Any updates will be on my site.
- Wed Jul 11, 2012 11:21 am
- Forum: Game Archive
- Topic: Max Payne 3 .rpf
- Replies: 50
- Views: 12979
Re: Max Payne 3 .rpf
It's not so much a limitation of the disc but more of the actual archive structure, replacing a file that is bigger than the original would require the moving of every file after the replaced one so not to overwrite any data which is not a quick change. I plan on getting all the basic functionality ...
- Tue Jul 10, 2012 12:09 pm
- Forum: Game Archive
- Topic: Max Payne 3 .rpf
- Replies: 50
- Views: 12979
Re: Max Payne 3 .rpf
Yes it supports file replacing although there are restrictions on the console versions which means the rpf cannot increase in size so any new files cannot be bigger than the original. As for a release it is still quite buggy so it might not be for a while yet but when I decide to give a few more peo...
- Mon Jul 09, 2012 9:08 pm
- Forum: Game Archive
- Topic: Max Payne 3 .rpf
- Replies: 50
- Views: 12979
Re: Max Payne 3 .rpf
I've been working on a tool to support console archives, you can see a quick vid I made here: http://tmacdev.com/
