Search found 100 matches
- Fri Mar 22, 2013 12:33 am
- Forum: Game Archive
- Topic: Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
- Replies: 11
- Views: 8147
Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
I've just released a new version of my archive tool RPFTool for Xbox Rockstar archives with Read/Write support so anyone who is interested in modding these games head over to http://tmacdev.com. I did a full re-write from my initial private version so you can only really extract and replace files at...
- Mon Mar 18, 2013 3:53 pm
- Forum: Game Archive
- Topic: The Walking Dead SI Archive
- Replies: 14
- Views: 4094
Re: The Walking Dead SI Archive
Have you tried using the quickbms repacking function?
- Mon Mar 18, 2013 10:10 am
- Forum: Game Archive
- Topic: The Walking Dead SI Archive
- Replies: 14
- Views: 4094
- Tue Jan 22, 2013 1:39 pm
- Forum: Game Localization
- Topic: Saints Row The Third (.le_string files)
- Replies: 6
- Views: 2147
Re: Saints Row The Third (.le_string files)
There's probably a bug in the compression code or you have accidentally deleted some required formatting.
If I was you I'd debug the source and see where its going wrong: http://www.mediafire.com/?vix14lahi5j2rvh
If I was you I'd debug the source and see where its going wrong: http://www.mediafire.com/?vix14lahi5j2rvh
- Tue Jan 15, 2013 11:22 am
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 16752
Re: Defiance beta
Drop me a PM for file links, I've uploaded 2 files to my dropbox neither of which are particularly small:
resources.wad (1.13gb)
sounds.wad (359mb) - this is the smallest wad file.
The files were taken from the closed alpha but after the latest update they're probably the same as beta stress test.
resources.wad (1.13gb)
sounds.wad (359mb) - this is the smallest wad file.
The files were taken from the closed alpha but after the latest update they're probably the same as beta stress test.
- Mon Jan 14, 2013 10:33 am
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 16752
Re: Defiance beta
If someone has an FTP server I can use I can upload it, don't really want to use my own connection to host.
Also the .wad files use zlib but I've honestly no idea what the format of the files inside are, looks like total garbage.
Also the .wad files use zlib but I've honestly no idea what the format of the files inside are, looks like total garbage.
- Sun Jan 13, 2013 5:42 pm
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 16752
Re: Defiance beta
its 14gb.
- Sat Jan 12, 2013 2:57 pm
- Forum: Game Archive
- Topic: Defiance beta
- Replies: 46
- Views: 16752
- Sat Dec 08, 2012 7:05 pm
- Forum: Game Archive
- Topic: Far Cry 3 .FAT decryption
- Replies: 38
- Views: 27034
Re: Far Cry 3 .FAT decryption
As I've said previously the console files use different compression methods.
- Tue Dec 04, 2012 5:57 pm
- Forum: Game Archive
- Topic: Far Cry 3 .FAT decryption
- Replies: 38
- Views: 27034
Re: Far Cry 3 .FAT decryption
Different compression scheme, you'll have to work out what then implement it in ricks code or write your own.Venushja wrote:I have a PS3 and here is decryption meybe ... This unpack tools not working
- Thu Nov 29, 2012 6:15 pm
- Forum: Game Archive
- Topic: anyone interesting far cry 2 unpack
- Replies: 18
- Views: 13054
Re: anyone interesting far cry 2 unpack
Filenames with CRC:
common: https://dl.dropbox.com/u/9950356/common.txt
main: https://dl.dropbox.com/u/9950356/main1.txt
main: https://dl.dropbox.com/u/9950356/main2.txt
multi common: https://dl.dropbox.com/u/9950356/multicommon.txt
common: https://dl.dropbox.com/u/9950356/common.txt
main: https://dl.dropbox.com/u/9950356/main1.txt
main: https://dl.dropbox.com/u/9950356/main2.txt
multi common: https://dl.dropbox.com/u/9950356/multicommon.txt
- Tue Nov 27, 2012 3:39 pm
- Forum: Compressed files and methods
- Topic: LZMA compression
- Replies: 0
- Views: 817
LZMA compression
Hi,
Does anyone know what type of compression was used on these files?
Removed.
I think it might be a form of LZO but not sure.
Thanks.
Edit: The header appears to match that of a LZMA compressed file but trying to decompress with lzma.exe causes an error.
Edit2: nevermind worked it out.
Does anyone know what type of compression was used on these files?
Removed.
I think it might be a form of LZO but not sure.
Thanks.
Edit: The header appears to match that of a LZMA compressed file but trying to decompress with lzma.exe causes an error.
Edit2: nevermind worked it out.
- Wed Nov 07, 2012 3:08 pm
- Forum: Game Archive
- Topic: Skate 3 .big file
- Replies: 11
- Views: 2893
Re: Skate 3 .big file
Do you know what type of CRC is used? I've used a standard CRC checksum and it doesnt match the one in the file table.
- Wed Nov 07, 2012 12:57 pm
- Forum: Compressed files and methods
- Topic: dungeon keeper 2 compression code
- Replies: 2
- Views: 1658
Re: dungeon keeper 2 compression code
For anyone interested here are the decompress & compress methods in c#. You may need to fiddle the compression values to get the extracted data to compress exactly the same but it should work even if you don't. This code should work for several EA games that use the ea/dk2 compression. //some Compre...
- Tue Nov 06, 2012 11:23 am
- Forum: Compressed files and methods
- Topic: dungeon keeper 2 compression code
- Replies: 2
- Views: 1658
dungeon keeper 2 compression code
Does anyone know where I can get some source code for the dk2 (dungeon keeper 2) compression algorithm? Preferably in c++/c#.
I found the source for DKDecomp which has the decompress code but no compression.
Thanks.
I found the source for DKDecomp which has the decompress code but no compression.
Thanks.
