Search found 100 matches

by twisted
Fri Mar 22, 2013 12:33 am
Forum: Game Archive
Topic: Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
Replies: 11
Views: 8147

Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool

I've just released a new version of my archive tool RPFTool for Xbox Rockstar archives with Read/Write support so anyone who is interested in modding these games head over to http://tmacdev.com. I did a full re-write from my initial private version so you can only really extract and replace files at...
by twisted
Mon Mar 18, 2013 3:53 pm
Forum: Game Archive
Topic: The Walking Dead SI Archive
Replies: 14
Views: 4094

Re: The Walking Dead SI Archive

Have you tried using the quickbms repacking function?
by twisted
Tue Jan 22, 2013 1:39 pm
Forum: Game Localization
Topic: Saints Row The Third (.le_string files)
Replies: 6
Views: 2147

Re: Saints Row The Third (.le_string files)

There's probably a bug in the compression code or you have accidentally deleted some required formatting.
If I was you I'd debug the source and see where its going wrong: http://www.mediafire.com/?vix14lahi5j2rvh
by twisted
Tue Jan 15, 2013 11:22 am
Forum: Game Archive
Topic: Defiance beta
Replies: 46
Views: 16752

Re: Defiance beta

Drop me a PM for file links, I've uploaded 2 files to my dropbox neither of which are particularly small:

resources.wad (1.13gb)
sounds.wad (359mb) - this is the smallest wad file.

The files were taken from the closed alpha but after the latest update they're probably the same as beta stress test.
by twisted
Mon Jan 14, 2013 10:33 am
Forum: Game Archive
Topic: Defiance beta
Replies: 46
Views: 16752

Re: Defiance beta

If someone has an FTP server I can use I can upload it, don't really want to use my own connection to host.
Also the .wad files use zlib but I've honestly no idea what the format of the files inside are, looks like total garbage.
by twisted
Sun Jan 13, 2013 5:42 pm
Forum: Game Archive
Topic: Defiance beta
Replies: 46
Views: 16752

Re: Defiance beta

its 14gb.
by twisted
Sat Dec 08, 2012 7:05 pm
Forum: Game Archive
Topic: Far Cry 3 .FAT decryption
Replies: 38
Views: 27034

Re: Far Cry 3 .FAT decryption

As I've said previously the console files use different compression methods.
by twisted
Tue Dec 04, 2012 5:57 pm
Forum: Game Archive
Topic: Far Cry 3 .FAT decryption
Replies: 38
Views: 27034

Re: Far Cry 3 .FAT decryption

Venushja wrote:I have a PS3 and here is decryption meybe ... This unpack tools not working :(
Different compression scheme, you'll have to work out what then implement it in ricks code or write your own.
by twisted
Tue Nov 27, 2012 3:39 pm
Forum: Compressed files and methods
Topic: LZMA compression
Replies: 0
Views: 817

LZMA compression

Hi,

Does anyone know what type of compression was used on these files?

Removed.

I think it might be a form of LZO but not sure.

Thanks.

Edit: The header appears to match that of a LZMA compressed file but trying to decompress with lzma.exe causes an error.

Edit2: nevermind worked it out.
by twisted
Wed Nov 07, 2012 3:08 pm
Forum: Game Archive
Topic: Skate 3 .big file
Replies: 11
Views: 2893

Re: Skate 3 .big file

Do you know what type of CRC is used? I've used a standard CRC checksum and it doesnt match the one in the file table.
by twisted
Wed Nov 07, 2012 12:57 pm
Forum: Compressed files and methods
Topic: dungeon keeper 2 compression code
Replies: 2
Views: 1658

Re: dungeon keeper 2 compression code

For anyone interested here are the decompress & compress methods in c#. You may need to fiddle the compression values to get the extracted data to compress exactly the same but it should work even if you don't. This code should work for several EA games that use the ea/dk2 compression. //some Compre...
by twisted
Tue Nov 06, 2012 11:23 am
Forum: Compressed files and methods
Topic: dungeon keeper 2 compression code
Replies: 2
Views: 1658

dungeon keeper 2 compression code

Does anyone know where I can get some source code for the dk2 (dungeon keeper 2) compression algorithm? Preferably in c++/c#.
I found the source for DKDecomp which has the decompress code but no compression.

Thanks.