Couple of decompressed texture dictionaries
http://www.mediafire.com/?1qwpble1p1aqlwp
Search found 100 matches
- Fri Jun 14, 2013 3:30 pm
- Forum: Game Archive
- Topic: Red Dead Redemption XTD Texture Format Research
- Replies: 9
- Views: 6207
- Fri Jun 14, 2013 7:41 am
- Forum: Game Archive
- Topic: Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
- Replies: 11
- Views: 8147
Re: Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
Openiv already does that so no it is not supported.jackyjy wrote:Does it support GTA4 Xbox360?
- Thu Jun 13, 2013 1:57 pm
- Forum: Game Archive
- Topic: Red Dead Redemption XTD Texture Format Research
- Replies: 9
- Views: 6207
Re: Red Dead Redemption XTD Texture Format Research
Well you never added texture export nor model export tho twisted.Only thing is tool does export and import of orig files not within the files. I'm not sure what your point is? All I said was that I posted some decompressed texture files (cant find my post again now) , whereas your files are compres...
- Sun Jun 09, 2013 3:39 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 66
- Views: 25079
Re: Researching of a .dat archive with a .mnf file.
could you pm me the launcher?
- Fri Jun 07, 2013 9:20 am
- Forum: Game Archive
- Topic: Stumped on a simple XML file in Spin Tires game. (SOLUTION)
- Replies: 9
- Views: 2958
Re: Stumped on a simple XML file.
Haven't tested it in game but put together a simple decode/encode app that should do the job, creds to chrrox for the decode algo.
http://www.mediafire.com/?ru9nu9ti7x69ao7
http://www.mediafire.com/?ru9nu9ti7x69ao7
- Thu Jun 06, 2013 10:37 am
- Forum: Game Archive
- Topic: Stumped on a simple XML file in Spin Tires game. (SOLUTION)
- Replies: 9
- Views: 2958
Re: Stumped on a simple XML file.
The files are encoded with a simple algorithm. Here is the code of the decoder function (in Delphi): Procedure SpinTires_Decoder(pBuffer : Pointer;BufferSize : Integer); Var I : Integer; p : ^Byte; B : Byte; Begin p := pBuffer; For I := 0 To BufferSize - 1 Do Begin B := 251 - (I * 14); p^ := p^ + B...
- Wed May 29, 2013 12:37 pm
- Forum: Graphic file formats
- Topic: Custom SWF format
- Replies: 0
- Views: 716
Custom SWF format
Hi, I'm trying to analyse the .xsf files out of RDR but they appear to be some sort of custom flash format that I'm not having much luck deciphering. This is a decompressed version of one of them, any help would be appreciated! http://db.tt/i0U094Na All I know currently is that the header is big end...
- Tue May 21, 2013 1:13 pm
- Forum: Game Archive
- Topic: Red Dead Redemption XTD Texture Format Research
- Replies: 9
- Views: 6207
Re: Red Dead Redemption XTD Texture Format Research
the files I posted are decompressed already.
- Mon Apr 22, 2013 10:32 pm
- Forum: Game Archive
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 186
- Views: 391740
Re: Unity Assets Explorer [v 1.2]
Does anyone know how I can extract the attached maindata file? The unity asset explorer just crashes if I try to open it, however if I rename it to .asset and import it in to a unity project I can see all of the objects and resources but I can't extract them. I've also tried using unpackassets.cs sc...
- Tue Mar 26, 2013 3:57 pm
- Forum: Game Localization
- Topic: Red Dead Redemption Subtitle files
- Replies: 19
- Views: 10494
Re: Red Dead Redemption Subtitle files
I haven't touched my xbox in over a year so decided it was probably time to release it as I had no use for it any more and there are people who would like to translate the game, anyway can we get back on topic now?
- Mon Mar 25, 2013 9:41 pm
- Forum: Game Localization
- Topic: Red Dead Redemption Subtitle files
- Replies: 19
- Views: 10494
Re: Red Dead Redemption Subtitle files
No one managed to decipher this at all? All I have is this so far, not much but its a start! //Header long magic; //0x7c095d00 long* unk1; //Always 0? long Tableoffset; long unk2; //Always 0? long unk3; //Always 0? //Table long SubTableCount; long TableOffset; A lot of the values begin with 0x50, no...
- Sun Mar 24, 2013 2:53 pm
- Forum: Game Localization
- Topic: Red Dead Redemption Subtitle files
- Replies: 19
- Views: 10494
Re: Red Dead Redemption Subtitle files
Could someone have a look at the attached RDR subtitles file? I'd like to add a translation tool to rpftool for people to translate the game but haven't worked with subtitles at all so progress is slow! Thanks. speechcontextsubtitles-en.xst You don't have repack possibility so what is the point mat...
- Sun Mar 24, 2013 2:01 pm
- Forum: Game Localization
- Topic: Red Dead Redemption Subtitle files
- Replies: 19
- Views: 10494
Red Dead Redemption Subtitle files
Could someone have a look at the attached RDR subtitles file? I'd like to add a translation tool to rpftool for people to translate the game but haven't worked with subtitles at all so progress is slow!
Thanks.
speechcontextsubtitles-en.xst
Thanks.
speechcontextsubtitles-en.xst
- Sat Mar 23, 2013 5:33 pm
- Forum: Game Archive
- Topic: Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
- Replies: 11
- Views: 8147
Re: Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
You can use the same method for all the games. Also my site is down at the moment as my hosts suspended my account for an unknown reason, hopefully should be back up soon.
Edit:
Site back up.
Edit:
Site back up.
- Fri Mar 22, 2013 7:19 pm
- Forum: Game Archive
- Topic: Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
- Replies: 11
- Views: 8147
Re: Midnight Club, Red Dead Redemption & Max Payne 3 RPFTool
For anyone looking for the keys I suggest you start with working out how the GTA IV PC key is used. The GTA IV key is easily found with a google search then you can load up GTAIV.exe in IDA, search for the key then work out what reads it. Once you've done this load up the default.xex in IDA and look...
