Poll & Discussion: We wish the site to continue (Y/N)
Search found 18 matches
- Fri May 14, 2010 9:48 pm
- Forum: Game Archive
- Topic: GTA 4 .WFT Unlocker
- Replies: 69
- Views: 44744
Re: GTA 4 .WFT Unlocker
1.) some of us makes plain converts out of other games 2.) even those plain converts take up like 30-40 hours 3.) many of us adds scratch works onto their cars (TDU cars, for example, have no chassis mesh, engine and trunk bay, NFS Shift/Forza3 cars doesnt have door sills, Forza3 cars have veery und...
- Fri May 14, 2010 3:42 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714527
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
If you say it sucks, make a better one. Until then, shut up.sommergemuese wrote:Lol zModeler really sucks. Why should I work with this piece of shit?
And 3DS = Only more problems because 3DS is really crap!
Hm. Maybe, because it actually WORKS?
- Fri May 14, 2010 3:25 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714527
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
You dont need to take ways using open collada, 3DSimED, and other stuffs..
just import the mesh, and when the OBJ import dialogue shows up, untick "smoothing groups"
export to 3DS
import in ZModeler1
saev
open in ZModeler2
just import the mesh, and when the OBJ import dialogue shows up, untick "smoothing groups"
export to 3DS
import in ZModeler1
saev
open in ZModeler2
