Search found 348 matches

by RandomTBush
Tue Dec 26, 2017 1:39 am
Forum: 3D/2D models
Topic: Blade Kitten (PC)
Replies: 11
Views: 8638

Re: Blade Kitten (PC)

Can't open some Kit models. Namely "a905_justicestealth.mkmesh.mdg" and "a922_gingerbunny.mkmesh.mdg". Plus some others. If I recall, it's because they have additional colour values which the script doesn't account for. I managed to get 'em both to import with some adjustments, but I'm sure it'd be...
by RandomTBush
Sat Dec 23, 2017 10:22 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175479

Re: Telltale Games "Almost-All-In-One" Model Importer

Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).
by RandomTBush
Sun Dec 17, 2017 7:43 am
Forum: 3D/2D models
Topic: Omega Quintet (PC) - model request
Replies: 4
Views: 1376

Re: Omega Quintet (PC) - model request

z22901206 wrote:Great.

Though it is hard to say, is it possible to export animations ?
Animation Sample
Unfortunately, I don't know the first thing about reading animation files. Sorry.
by RandomTBush
Sat Dec 16, 2017 8:31 pm
Forum: 3D/2D models
Topic: Omega Quintet (PC) - model request
Replies: 4
Views: 1376

Re: Omega Quintet (PC) - model request

Easy -- download Aluigi's "Coyote Console" QuickBMS script and run that on the archive, then for any CL3 archives you find, run this endian-swapped version of Ekey's Mugen Souls script on it. And yes, that archive does have models in it (in the "3D" folder in ISM2 format, which my MaxScript can impo...
by RandomTBush
Thu Dec 07, 2017 4:15 pm
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 13
Views: 4514

Re: World of Final Fantasy

https://mega.nz/#!PxQHELRY!qqlxOcyeIuwowuHcKmG29AgEKcpckriOYLDvr7VE8lA I've updated the TEX-to-DDS converter script so now it works with either compressed or decompressed files instead of just the latter -- the result will be the same regardless. And if you're still finding textures that don't load ...
by RandomTBush
Wed Dec 06, 2017 2:49 pm
Forum: 3D/2D models
Topic: JoJo's Bizarre Adventure: AllStarBattle/EyesofHeaven Rigging
Replies: 3
Views: 1183

Re: JoJo's Bizarre Adventure: AllStarBattle/EyesofHeaven Rig

I really need to get off my lazy butt and finish up my own importer for this game -- everything on the model side is done, but I just need to figure out how to extract those pesky XFBIN files properly. I'll post it here when it's finally ready.
by RandomTBush
Tue Dec 05, 2017 3:46 am
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 13
Views: 4514

Re: World of Final Fantasy

Welp, turns out I'd also forgotten to add support for multiple UV mapping layers, too, so here's an update to the model-importing script that fixes both that and the issue above.
https://mega.nz/#!fkwXlZYC!MywRK_sKlJrK ... zIKBO5bzik
by RandomTBush
Mon Dec 04, 2017 11:58 pm
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 13
Views: 4514

Re: World of Final Fantasy

I made that mistake at first and tried loading a mdl file in Max without running the decompressor first. It hung Max and I had to restart it. Once the decompressor had been used, the mdl loaded very quickly unless it was a larger model file (like 7MB and up in size) but was still fairly quick. Huh,...
by RandomTBush
Mon Dec 04, 2017 8:57 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175479

Re: Telltale Games "Almost-All-In-One" Model Importer

This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those? If it's not on PC, then it's not likely right now, partly because it's gonna be difficul...
by RandomTBush
Mon Dec 04, 2017 7:00 pm
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 13
Views: 4514

Re: World of Final Fantasy

I've already got a TEX conversion script (which was also in the thread linked to above), which works with everything I've tried it on -- DXT1, DXT5, RGBA32, BC7, cubemaps, etc. https://mega.nz/#!PxQHELRY!qqlxOcyeIuwowuHcKmG29AgEKcpckriOYLDvr7VE8lA Also, which "vital" format are you referring to, Adr...
by RandomTBush
Thu Oct 19, 2017 7:51 pm
Forum: 3D/2D models
Topic: Mario Party 10
Replies: 2
Views: 741

Re: Mario Party 10

I'll see what I can do to fix that problem sometime later, once I've gotten some other projects finished up and out of the way.
by RandomTBush
Wed Oct 11, 2017 2:04 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175479

Re: Telltale Games "Almost-All-In-One" Model Importer

Code: Select all

Fixed importing models with vertex colours enabled because I'm a dumb fart who doesn't test everything.
https://mega.nz/#!X9oSlTLC!2-K7JYcGobjr ... -5stmRUyoA

Yep. Accidentally broke vertex colour importing. Don'tcha love hotfixes?
by RandomTBush
Tue Oct 10, 2017 7:31 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175479

Re: Telltale Games "Almost-All-In-One" Model Importer

Something is wrong with the Clementine Hat UV from the first Clementine flashback from The Walking Dead Season 2. https://i.imgur.com/73uZoIk.png Nope, you're just using the wrong texture. The one for that model is "obj_hatClementineBloody". https://i.imgur.com/oeM5mFD.png This is why I mentioned e...
by RandomTBush
Tue Oct 10, 2017 2:43 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 823
Views: 175479

Re: Telltale Games "Almost-All-In-One" Model Importer

Could somebody explain to me how exactly does this new option option works(the one where you can choose DDS or PNG), it can import meshes with textures already applied on it right? If so how can i do that? I already tried to put d3dtx files in the same folder as the .ms script, but it didn't applie...
by RandomTBush
Thu Oct 05, 2017 9:21 am
Forum: 3D/2D models
Topic: Mainichi Compile Heart Live2D Models
Replies: 1
Views: 907

Re: Mainichi Compile Heart Live2D Models

This QuickBMS script will do the trick. # Mainichi Compile Heart De-XORer by Random Talking Bush # ...I really don't need credit for this sorta thing. It's just a simple XOR. Too easy. goto -0x01 0 SEEK_END get XORByte byte FileXOR XORByte 0 goto -0x09 0 SEEK_END getdstring EXTENSION 0x08 get SIZE a...