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by RandomTBush
Sun Mar 04, 2018 6:06 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

Just tested the PlayStation 4 versions of both The Wolf Among Us and Batman: The Telltale Series. The Wolf Among Us works just fine, but Batman doesn't. Hrm. I know it's not that necessary to fix it since the PC version works already, but it's still something I feel needs to be looked into for compa...
by RandomTBush
Sat Mar 03, 2018 11:15 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

I might try and get the game files from The Walking Dead: The Telltale Series Collection from the PS4 Version because it has visually enhanced versions of The Walking Dead: Season 1, 400 Days, Season 2, Michonne and The Walking Dead: A New Frontier. With any luck, those might work right off the bat...
by RandomTBush
Sat Mar 03, 2018 10:32 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

I don’t know if I should ask but how did you get the files from the PlayStation 4 Version? Same way other games are extracted -- exploits! This is something you'll need to research on your own. Anyway, update time! Added support for Back to the Future: The Game (30th Anniversary Edition), PS4 versi...
by RandomTBush
Sat Mar 03, 2018 12:46 pm
Forum: 3D/2D models
Topic: Crash Bandicoot Nsane Trilogy Model .igz files
Replies: 9
Views: 5572

Re: Crash Bandicoot Nsane Trilogy Model .igz files

I've actually been meaning to get at the models from this game for a while, so I'll see what I can do about writing a MaxScript.
by RandomTBush
Sat Mar 03, 2018 11:58 am
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

Oh hey, turns out that the PlayStation 4 version of Back to the Future: The Game (30th Anniversary Edition) actually has models that can be properly read (compared to the 360 version's which were practically impossible to figure out the rigging for), and are using almost the same format as Minecraft...
by RandomTBush
Thu Jan 04, 2018 11:09 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

Does this happen with the models from The Walking Dead Season 2 when you split the UV Layers as well? Maybe, it is identical to The Wolf Among Us's, after all. Anyway, script's fixed... I think. Fixed the ordering for UV mapping layers so they're not being improperly scaled. Not fully tested, thoug...
by RandomTBush
Thu Jan 04, 2018 7:56 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

Okay, yeah, I definitely found the problem. https://i.imgur.com/sF310fD.png Turns out I had the wrong order for the UV mapping scale values (apparently it's 1-4-2-3 instead of 1-2-3-4?). I'm gonna check a bunch more things just to make sure (basically I gotta batch-process everything to see if I can...
by RandomTBush
Tue Dec 26, 2017 1:39 am
Forum: 3D/2D models
Topic: Blade Kitten (PC)
Replies: 12
Views: 10668

Re: Blade Kitten (PC)

Can't open some Kit models. Namely "a905_justicestealth.mkmesh.mdg" and "a922_gingerbunny.mkmesh.mdg". Plus some others. If I recall, it's because they have additional colour values which the script doesn't account for. I managed to get 'em both to import with some adjustments, ...
by RandomTBush
Sat Dec 23, 2017 10:22 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 851
Views: 256761

Re: Telltale Games "Almost-All-In-One" Model Importer

Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).
by RandomTBush
Sun Dec 17, 2017 7:43 am
Forum: 3D/2D models
Topic: Omega Quintet (PC) - model request
Replies: 4
Views: 1826

Re: Omega Quintet (PC) - model request

z22901206 wrote:Great.

Though it is hard to say, is it possible to export animations ?
Animation Sample
Unfortunately, I don't know the first thing about reading animation files. Sorry.
by RandomTBush
Sat Dec 16, 2017 8:31 pm
Forum: 3D/2D models
Topic: Omega Quintet (PC) - model request
Replies: 4
Views: 1826

Re: Omega Quintet (PC) - model request

Easy -- download Aluigi's "Coyote Console" QuickBMS script and run that on the archive, then for any CL3 archives you find, run this endian-swapped version of Ekey's Mugen Souls script on it. And yes, that archive does have models in it (in the "3D" folder in ISM2 format, which m...
by RandomTBush
Thu Dec 07, 2017 4:15 pm
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 13
Views: 6642

Re: World of Final Fantasy

https://mega.nz/#!PxQHELRY!qqlxOcyeIuwowuHcKmG29AgEKcpckriOYLDvr7VE8lA I've updated the TEX-to-DDS converter script so now it works with either compressed or decompressed files instead of just the latter -- the result will be the same regardless. And if you're still finding textures that don't load ...
by RandomTBush
Wed Dec 06, 2017 2:49 pm
Forum: 3D/2D models
Topic: JoJo's Bizarre Adventure: AllStarBattle/EyesofHeaven Rigging
Replies: 3
Views: 1652

Re: JoJo's Bizarre Adventure: AllStarBattle/EyesofHeaven Rig

I really need to get off my lazy butt and finish up my own importer for this game -- everything on the model side is done, but I just need to figure out how to extract those pesky XFBIN files properly. I'll post it here when it's finally ready.
by RandomTBush
Tue Dec 05, 2017 3:46 am
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 13
Views: 6642

Re: World of Final Fantasy

Welp, turns out I'd also forgotten to add support for multiple UV mapping layers, too, so here's an update to the model-importing script that fixes both that and the issue above.
https://mega.nz/#!fkwXlZYC!MywRK_sKlJrK ... zIKBO5bzik
by RandomTBush
Mon Dec 04, 2017 11:58 pm
Forum: 3D/2D models
Topic: World of Final Fantasy
Replies: 13
Views: 6642

Re: World of Final Fantasy

I made that mistake at first and tried loading a mdl file in Max without running the decompressor first. It hung Max and I had to restart it. Once the decompressor had been used, the mdl loaded very quickly unless it was a larger model file (like 7MB and up in size) but was still fairly quick. Huh,...