Search found 348 matches
- Tue Dec 26, 2017 1:39 am
- Forum: 3D/2D models
- Topic: Blade Kitten (PC)
- Replies: 11
- Views: 8638
Re: Blade Kitten (PC)
Can't open some Kit models. Namely "a905_justicestealth.mkmesh.mdg" and "a922_gingerbunny.mkmesh.mdg". Plus some others. If I recall, it's because they have additional colour values which the script doesn't account for. I managed to get 'em both to import with some adjustments, but I'm sure it'd be...
- Sat Dec 23, 2017 10:22 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175479
Re: Telltale Games "Almost-All-In-One" Model Importer
Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).
- Sun Dec 17, 2017 7:43 am
- Forum: 3D/2D models
- Topic: Omega Quintet (PC) - model request
- Replies: 4
- Views: 1376
Re: Omega Quintet (PC) - model request
Unfortunately, I don't know the first thing about reading animation files. Sorry.z22901206 wrote:Great.
Though it is hard to say, is it possible to export animations ?
Animation Sample
- Sat Dec 16, 2017 8:31 pm
- Forum: 3D/2D models
- Topic: Omega Quintet (PC) - model request
- Replies: 4
- Views: 1376
Re: Omega Quintet (PC) - model request
Easy -- download Aluigi's "Coyote Console" QuickBMS script and run that on the archive, then for any CL3 archives you find, run this endian-swapped version of Ekey's Mugen Souls script on it. And yes, that archive does have models in it (in the "3D" folder in ISM2 format, which my MaxScript can impo...
- Thu Dec 07, 2017 4:15 pm
- Forum: 3D/2D models
- Topic: World of Final Fantasy
- Replies: 13
- Views: 4514
Re: World of Final Fantasy
https://mega.nz/#!PxQHELRY!qqlxOcyeIuwowuHcKmG29AgEKcpckriOYLDvr7VE8lA I've updated the TEX-to-DDS converter script so now it works with either compressed or decompressed files instead of just the latter -- the result will be the same regardless. And if you're still finding textures that don't load ...
- Wed Dec 06, 2017 2:49 pm
- Forum: 3D/2D models
- Topic: JoJo's Bizarre Adventure: AllStarBattle/EyesofHeaven Rigging
- Replies: 3
- Views: 1183
Re: JoJo's Bizarre Adventure: AllStarBattle/EyesofHeaven Rig
I really need to get off my lazy butt and finish up my own importer for this game -- everything on the model side is done, but I just need to figure out how to extract those pesky XFBIN files properly. I'll post it here when it's finally ready.
- Tue Dec 05, 2017 3:46 am
- Forum: 3D/2D models
- Topic: World of Final Fantasy
- Replies: 13
- Views: 4514
Re: World of Final Fantasy
Welp, turns out I'd also forgotten to add support for multiple UV mapping layers, too, so here's an update to the model-importing script that fixes both that and the issue above.
https://mega.nz/#!fkwXlZYC!MywRK_sKlJrK ... zIKBO5bzik
https://mega.nz/#!fkwXlZYC!MywRK_sKlJrK ... zIKBO5bzik
- Mon Dec 04, 2017 11:58 pm
- Forum: 3D/2D models
- Topic: World of Final Fantasy
- Replies: 13
- Views: 4514
Re: World of Final Fantasy
I made that mistake at first and tried loading a mdl file in Max without running the decompressor first. It hung Max and I had to restart it. Once the decompressor had been used, the mdl loaded very quickly unless it was a larger model file (like 7MB and up in size) but was still fairly quick. Huh,...
- Mon Dec 04, 2017 8:57 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175479
Re: Telltale Games "Almost-All-In-One" Model Importer
This may sound like a weird question but Telltale is releasing The Walking Dead Collection Remastered tomorrow and the characters have high poly models and Hi-res textures. Will it be possible to extract those? If it's not on PC, then it's not likely right now, partly because it's gonna be difficul...
- Mon Dec 04, 2017 7:00 pm
- Forum: 3D/2D models
- Topic: World of Final Fantasy
- Replies: 13
- Views: 4514
Re: World of Final Fantasy
I've already got a TEX conversion script (which was also in the thread linked to above), which works with everything I've tried it on -- DXT1, DXT5, RGBA32, BC7, cubemaps, etc. https://mega.nz/#!PxQHELRY!qqlxOcyeIuwowuHcKmG29AgEKcpckriOYLDvr7VE8lA Also, which "vital" format are you referring to, Adr...
- Thu Oct 19, 2017 7:51 pm
- Forum: 3D/2D models
- Topic: Mario Party 10
- Replies: 2
- Views: 741
Re: Mario Party 10
I'll see what I can do to fix that problem sometime later, once I've gotten some other projects finished up and out of the way.
- Wed Oct 11, 2017 2:04 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175479
Re: Telltale Games "Almost-All-In-One" Model Importer
Code: Select all
Fixed importing models with vertex colours enabled because I'm a dumb fart who doesn't test everything.Yep. Accidentally broke vertex colour importing. Don'tcha love hotfixes?
- Tue Oct 10, 2017 7:31 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175479
Re: Telltale Games "Almost-All-In-One" Model Importer
Something is wrong with the Clementine Hat UV from the first Clementine flashback from The Walking Dead Season 2. https://i.imgur.com/73uZoIk.png Nope, you're just using the wrong texture. The one for that model is "obj_hatClementineBloody". https://i.imgur.com/oeM5mFD.png This is why I mentioned e...
- Tue Oct 10, 2017 2:43 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 823
- Views: 175479
Re: Telltale Games "Almost-All-In-One" Model Importer
Could somebody explain to me how exactly does this new option option works(the one where you can choose DDS or PNG), it can import meshes with textures already applied on it right? If so how can i do that? I already tried to put d3dtx files in the same folder as the .ms script, but it didn't applie...
- Thu Oct 05, 2017 9:21 am
- Forum: 3D/2D models
- Topic: Mainichi Compile Heart Live2D Models
- Replies: 1
- Views: 907
Re: Mainichi Compile Heart Live2D Models
This QuickBMS script will do the trick. # Mainichi Compile Heart De-XORer by Random Talking Bush # ...I really don't need credit for this sorta thing. It's just a simple XOR. Too easy. goto -0x01 0 SEEK_END get XORByte byte FileXOR XORByte 0 goto -0x09 0 SEEK_END getdstring EXTENSION 0x08 get SIZE a...
