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- Sun Mar 04, 2018 6:06 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
Just tested the PlayStation 4 versions of both The Wolf Among Us and Batman: The Telltale Series. The Wolf Among Us works just fine, but Batman doesn't. Hrm. I know it's not that necessary to fix it since the PC version works already, but it's still something I feel needs to be looked into for compa...
- Sat Mar 03, 2018 11:15 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
I might try and get the game files from The Walking Dead: The Telltale Series Collection from the PS4 Version because it has visually enhanced versions of The Walking Dead: Season 1, 400 Days, Season 2, Michonne and The Walking Dead: A New Frontier. With any luck, those might work right off the bat...
- Sat Mar 03, 2018 10:32 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
I don’t know if I should ask but how did you get the files from the PlayStation 4 Version? Same way other games are extracted -- exploits! This is something you'll need to research on your own. Anyway, update time! Added support for Back to the Future: The Game (30th Anniversary Edition), PS4 versi...
- Sat Mar 03, 2018 12:46 pm
- Forum: 3D/2D models
- Topic: Crash Bandicoot Nsane Trilogy Model .igz files
- Replies: 9
- Views: 5572
Re: Crash Bandicoot Nsane Trilogy Model .igz files
I've actually been meaning to get at the models from this game for a while, so I'll see what I can do about writing a MaxScript.
- Sat Mar 03, 2018 11:58 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
Oh hey, turns out that the PlayStation 4 version of Back to the Future: The Game (30th Anniversary Edition) actually has models that can be properly read (compared to the 360 version's which were practically impossible to figure out the rigging for), and are using almost the same format as Minecraft...
- Thu Jan 04, 2018 11:09 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
Does this happen with the models from The Walking Dead Season 2 when you split the UV Layers as well? Maybe, it is identical to The Wolf Among Us's, after all. Anyway, script's fixed... I think. Fixed the ordering for UV mapping layers so they're not being improperly scaled. Not fully tested, thoug...
- Thu Jan 04, 2018 7:56 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
Okay, yeah, I definitely found the problem. https://i.imgur.com/sF310fD.png Turns out I had the wrong order for the UV mapping scale values (apparently it's 1-4-2-3 instead of 1-2-3-4?). I'm gonna check a bunch more things just to make sure (basically I gotta batch-process everything to see if I can...
- Tue Dec 26, 2017 1:39 am
- Forum: 3D/2D models
- Topic: Blade Kitten (PC)
- Replies: 12
- Views: 10668
Re: Blade Kitten (PC)
Can't open some Kit models. Namely "a905_justicestealth.mkmesh.mdg" and "a922_gingerbunny.mkmesh.mdg". Plus some others. If I recall, it's because they have additional colour values which the script doesn't account for. I managed to get 'em both to import with some adjustments, ...
- Sat Dec 23, 2017 10:22 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 851
- Views: 256761
Re: Telltale Games "Almost-All-In-One" Model Importer
Uh... Did I break the scaling for secondary UV mapping layers? I'll go see what I can do to fix that up, since the additional layers should've lined up fine (and did in a previous update).
- Sun Dec 17, 2017 7:43 am
- Forum: 3D/2D models
- Topic: Omega Quintet (PC) - model request
- Replies: 4
- Views: 1826
Re: Omega Quintet (PC) - model request
Unfortunately, I don't know the first thing about reading animation files. Sorry.z22901206 wrote:Great.
Though it is hard to say, is it possible to export animations ?
Animation Sample
- Sat Dec 16, 2017 8:31 pm
- Forum: 3D/2D models
- Topic: Omega Quintet (PC) - model request
- Replies: 4
- Views: 1826
Re: Omega Quintet (PC) - model request
Easy -- download Aluigi's "Coyote Console" QuickBMS script and run that on the archive, then for any CL3 archives you find, run this endian-swapped version of Ekey's Mugen Souls script on it. And yes, that archive does have models in it (in the "3D" folder in ISM2 format, which m...
- Thu Dec 07, 2017 4:15 pm
- Forum: 3D/2D models
- Topic: World of Final Fantasy
- Replies: 13
- Views: 6642
Re: World of Final Fantasy
https://mega.nz/#!PxQHELRY!qqlxOcyeIuwowuHcKmG29AgEKcpckriOYLDvr7VE8lA I've updated the TEX-to-DDS converter script so now it works with either compressed or decompressed files instead of just the latter -- the result will be the same regardless. And if you're still finding textures that don't load ...
- Wed Dec 06, 2017 2:49 pm
- Forum: 3D/2D models
- Topic: JoJo's Bizarre Adventure: AllStarBattle/EyesofHeaven Rigging
- Replies: 3
- Views: 1652
Re: JoJo's Bizarre Adventure: AllStarBattle/EyesofHeaven Rig
I really need to get off my lazy butt and finish up my own importer for this game -- everything on the model side is done, but I just need to figure out how to extract those pesky XFBIN files properly. I'll post it here when it's finally ready.
- Tue Dec 05, 2017 3:46 am
- Forum: 3D/2D models
- Topic: World of Final Fantasy
- Replies: 13
- Views: 6642
Re: World of Final Fantasy
Welp, turns out I'd also forgotten to add support for multiple UV mapping layers, too, so here's an update to the model-importing script that fixes both that and the issue above.
https://mega.nz/#!fkwXlZYC!MywRK_sKlJrK ... zIKBO5bzik
https://mega.nz/#!fkwXlZYC!MywRK_sKlJrK ... zIKBO5bzik
- Mon Dec 04, 2017 11:58 pm
- Forum: 3D/2D models
- Topic: World of Final Fantasy
- Replies: 13
- Views: 6642
Re: World of Final Fantasy
I made that mistake at first and tried loading a mdl file in Max without running the decompressor first. It hung Max and I had to restart it. Once the decompressor had been used, the mdl loaded very quickly unless it was a larger model file (like 7MB and up in size) but was still fairly quick. Huh,...
