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by RandomTBush
Sat Feb 11, 2012 12:54 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 71724

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Hm, now that the topic has been bumped, perhaps it should noted that the script seems to leave out a number of bones from each model. Namely the root, a few spine and upper thigh bones. It's quite annoying to have to add replacement bones before manually re-applying the envelopes to the proper bones...
by RandomTBush
Thu Jan 05, 2012 9:28 am
Forum: Game Archive
Topic: New Super Marisa Land - Resource DAT File (Links included)
Replies: 2
Views: 1013

Re: New Super Marisa Land - Resource DAT File (Links include

The contents of this post was deleted because of possible forum rules violation.
by RandomTBush
Mon Dec 19, 2011 7:22 am
Forum: Game Archive
Topic: TMNT: Smash Up - PAC files
Replies: 3
Views: 1908

Re: TMNT: Smash Up - PAC files

Use NTCompress.exe (from the newest Revolution SDK) to decompress the files, in the command prompt: ntcompress.exe -x C00.PAC Or whatever the PAC file is named. Then use U8Tool to unpack the *.PAC into a BRRES (model/textures) and a BRSAR (sounds) file. (If I'm not allowed to post a file from an SDK...
by RandomTBush
Wed Nov 30, 2011 6:42 am
Forum: 3D/2D models
Topic: GameAssassin RippTool Answers and Questions
Replies: 46
Views: 34962

Re: GameAssassin RippTool Answers and Questions

But is it the "full" version which, according to legends, gets the rigging and bone structures for said models, or does it do the same freakin' thing that the freeware version does (T-pose, no bones/rigging)? Nobody's been able to answer that yet, and so far it's not doing itself any justi...
by RandomTBush
Wed Nov 23, 2011 9:35 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

iK1L73r wrote:
RandomTBush wrote:I've already got 'em all packed and uploaded. Not sure what the rules are about posting models, though.
will yu postem at the models resource ?
I would, but I don't plan on doing so until that rigging problem gets fixed... whenever that may be.
by RandomTBush
Wed Nov 23, 2011 5:33 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

I've already got 'em all packed and uploaded. Not sure what the rules are about posting models, though.
by RandomTBush
Sun Nov 06, 2011 11:13 am
Forum: 3D/2D models
Topic: Sonic Generations .MODEL
Replies: 10
Views: 3860

Re: Sonic Generations .MODEL

There is a script being worked on. No idea if it's gonna be public, though...
by RandomTBush
Sat Jun 04, 2011 10:09 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

Thanks for the info,so its possible to convert the texture from ps3 file By the way is it possible to convert the model from ps3 ?? Models no, only textures! It's kinda odd how the model formats between games are so different from each other that only one of the two will work. I think that you'd ex...
by RandomTBush
Sun May 29, 2011 5:24 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

Another problem. Other than the weighting problem (Taskmaster's cape and pretty much anyone's face are examples of this), there's also a problem with certain models being exported. For example, Tron Bonne's Servbots are able to be exported, but they aren't rigged AND they don't have their UV mapping...
by RandomTBush
Sat May 28, 2011 4:27 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 37557

Re: (X360) Marvel Vs Capcom 3

Darn, it doesn't work with the PS3 version's files. Welp, guess I'll have to get the 360 version if I want the models from this game.
by RandomTBush
Tue Apr 05, 2011 3:25 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47141

Re: MvC3 .ARC files.

I've only ever worked with the MDL0 format, and seeing how others are having problems with the models from MvC3 at the moment, I think that a novice such as myself wouldn't know how to get 'em working...
by RandomTBush
Tue Apr 05, 2011 10:19 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47141

Re: MvC3 .ARC files.

Ooh, texture hacking! I'd like to see what kinds of alternative textures people could come up with for the existing characters.

(I already know the first one that someone would make for Felicia, though... :oops: )
by RandomTBush
Sun Mar 27, 2011 7:59 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47141

Re: MvC3 .ARC files.

VILE wrote:Also, do you know any C++/C# RandomTBush?
Can't say that I do.
by RandomTBush
Wed Mar 23, 2011 12:18 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47141

Re: MvC3 .ARC files.

VILE wrote:I need someone with a modified ps3 to test a file for me.
I can try it out.
by RandomTBush
Thu Feb 17, 2011 12:46 am
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48478

Re: Wii Brmdl Model Format

Games that are cross-platform almost never use platform specific formats like the wii's format. Games that use the BRMDL format are usually from japan and made exclusively for the wii. If its a Nintendo game then that is probably the case. On that note, Teenage Mutant Ninja Turtles: Smash-Up is the...