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- Sat Feb 11, 2012 12:54 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 71724
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Hm, now that the topic has been bumped, perhaps it should noted that the script seems to leave out a number of bones from each model. Namely the root, a few spine and upper thigh bones. It's quite annoying to have to add replacement bones before manually re-applying the envelopes to the proper bones...
- Thu Jan 05, 2012 9:28 am
- Forum: Game Archive
- Topic: New Super Marisa Land - Resource DAT File (Links included)
- Replies: 2
- Views: 1013
Re: New Super Marisa Land - Resource DAT File (Links include
The contents of this post was deleted because of possible forum rules violation.
- Mon Dec 19, 2011 7:22 am
- Forum: Game Archive
- Topic: TMNT: Smash Up - PAC files
- Replies: 3
- Views: 1908
Re: TMNT: Smash Up - PAC files
Use NTCompress.exe (from the newest Revolution SDK) to decompress the files, in the command prompt: ntcompress.exe -x C00.PAC Or whatever the PAC file is named. Then use U8Tool to unpack the *.PAC into a BRRES (model/textures) and a BRSAR (sounds) file. (If I'm not allowed to post a file from an SDK...
- Wed Nov 30, 2011 6:42 am
- Forum: 3D/2D models
- Topic: GameAssassin RippTool Answers and Questions
- Replies: 46
- Views: 34962
Re: GameAssassin RippTool Answers and Questions
But is it the "full" version which, according to legends, gets the rigging and bone structures for said models, or does it do the same freakin' thing that the freeware version does (T-pose, no bones/rigging)? Nobody's been able to answer that yet, and so far it's not doing itself any justi...
- Wed Nov 23, 2011 9:35 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
I would, but I don't plan on doing so until that rigging problem gets fixed... whenever that may be.iK1L73r wrote:will yu postem at the models resource ?RandomTBush wrote:I've already got 'em all packed and uploaded. Not sure what the rules are about posting models, though.
- Wed Nov 23, 2011 5:33 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
I've already got 'em all packed and uploaded. Not sure what the rules are about posting models, though.
- Sun Nov 06, 2011 11:13 am
- Forum: 3D/2D models
- Topic: Sonic Generations .MODEL
- Replies: 10
- Views: 3860
Re: Sonic Generations .MODEL
There is a script being worked on. No idea if it's gonna be public, though...
- Sat Jun 04, 2011 10:09 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
Thanks for the info,so its possible to convert the texture from ps3 file By the way is it possible to convert the model from ps3 ?? Models no, only textures! It's kinda odd how the model formats between games are so different from each other that only one of the two will work. I think that you'd ex...
- Sun May 29, 2011 5:24 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
Another problem. Other than the weighting problem (Taskmaster's cape and pretty much anyone's face are examples of this), there's also a problem with certain models being exported. For example, Tron Bonne's Servbots are able to be exported, but they aren't rigged AND they don't have their UV mapping...
- Sat May 28, 2011 4:27 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 37557
Re: (X360) Marvel Vs Capcom 3
Darn, it doesn't work with the PS3 version's files. Welp, guess I'll have to get the 360 version if I want the models from this game.
- Tue Apr 05, 2011 3:25 pm
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47141
Re: MvC3 .ARC files.
I've only ever worked with the MDL0 format, and seeing how others are having problems with the models from MvC3 at the moment, I think that a novice such as myself wouldn't know how to get 'em working...
- Tue Apr 05, 2011 10:19 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47141
Re: MvC3 .ARC files.
Ooh, texture hacking! I'd like to see what kinds of alternative textures people could come up with for the existing characters.
(I already know the first one that someone would make for Felicia, though...
)
(I already know the first one that someone would make for Felicia, though...
- Sun Mar 27, 2011 7:59 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47141
Re: MvC3 .ARC files.
Can't say that I do.VILE wrote:Also, do you know any C++/C# RandomTBush?
- Wed Mar 23, 2011 12:18 am
- Forum: Game Archive
- Topic: MvC3 .ARC files.
- Replies: 153
- Views: 47141
Re: MvC3 .ARC files.
I can try it out.VILE wrote:I need someone with a modified ps3 to test a file for me.
- Thu Feb 17, 2011 12:46 am
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
Games that are cross-platform almost never use platform specific formats like the wii's format. Games that use the BRMDL format are usually from japan and made exclusively for the wii. If its a Nintendo game then that is probably the case. On that note, Teenage Mutant Ninja Turtles: Smash-Up is the...
