Search found 348 matches
- Fri Mar 23, 2012 1:08 am
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 28346
Re: PS3 Hyperdimension Neptunia MKII
This was NOT fun to repair. Before: http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NeptuneEyeTexBefore.png After: http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NeptuneEyeTex.png Neptune's pupil textures, unscrambled... without its alpha channel because of the way I...
- Mon Mar 19, 2012 12:18 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 15935
Re: Street Fighter x Tekken
Someone has, but it's pretty wonky so far since the models aren't aligned the same way as SFIV's.Darko wrote:Has anyone tried to swap SSFIV AE models with sfxtk models??
- Sun Mar 11, 2012 8:11 am
- Forum: Audio file formats
- Topic: Street Fighter X Tekken .AWB sound files
- Replies: 5
- Views: 6266
Re: Street Fighter X Tekken .AWB sound files
From what I've seen, they are CPK file variations, which have an "HCA" format (a.k.a. "ADX2"). Nobody knows how to decode it yet...
- Sat Mar 10, 2012 1:19 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 15935
Re: Street Fighter x Tekken
I think the transparency masks on the skin are for pandora mode Judging by how they look, yes and no. Some parts use it for the Pandora markings, others use it for transparency. is there any diference between ps3 and x360 files? Not that I noticed. Other than the fact that the PS3 textures needed t...
- Fri Mar 09, 2012 3:54 am
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 28346
Re: PS3 Hyperdimension Neptunia MKII
Is there any chance of converting the other .tid images (like the character sprites used in the status menu)? They seem to be just 32-bit RGBA images, which you can view (with the right settings) in a program such as TiledGGD. http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NepgearT...
- Tue Feb 28, 2012 8:18 pm
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 28346
Re: PS3 Hyperdimension Neptunia MKII
((This post had a link to a texture file from the game, but it got trimmed.))
- Fri Feb 24, 2012 7:54 pm
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 28346
Re: PS3 Hyperdimension Neptunia MKII
Apologies for the two-month bump, but I do feel there are a few things that should be looked into. 1. In the "Chara" folder -- 022, 023, 027, 032, 052, 057, 087, 088 and 159 don't convert with the latest program (but do with the older one), and give the following error: Parent bone not found. An err...
- Sat Feb 11, 2012 1:22 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56754
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Worse than Marvel vs. Capcom 3's?chrrox wrote:i know what does not get imported and i have found the flag that lists the bones i just never got back to the script.
this is one of the worst coded formats in history.
- Sat Feb 11, 2012 12:54 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56754
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Hm, now that the topic has been bumped, perhaps it should noted that the script seems to leave out a number of bones from each model. Namely the root, a few spine and upper thigh bones. It's quite annoying to have to add replacement bones before manually re-applying the envelopes to the proper bones...
- Thu Jan 05, 2012 9:28 am
- Forum: Game Archive
- Topic: New Super Marisa Land - Resource DAT File (Links included)
- Replies: 2
- Views: 729
Re: New Super Marisa Land - Resource DAT File (Links include
The contents of this post was deleted because of possible forum rules violation.
- Mon Dec 19, 2011 7:22 am
- Forum: Game Archive
- Topic: TMNT: Smash Up - PAC files
- Replies: 2
- Views: 1337
Re: TMNT: Smash Up - PAC files
Use NTCompress.exe (from the newest Revolution SDK) to decompress the files, in the command prompt: ntcompress.exe -x C00.PAC Or whatever the PAC file is named. Then use U8Tool to unpack the *.PAC into a BRRES (model/textures) and a BRSAR (sounds) file. (If I'm not allowed to post a file from an SDK...
- Wed Nov 30, 2011 6:42 am
- Forum: 3D/2D models
- Topic: GameAssassin RippTool Answers and Questions
- Replies: 46
- Views: 29291
Re: GameAssassin RippTool Answers and Questions
But is it the "full" version which, according to legends, gets the rigging and bone structures for said models, or does it do the same freakin' thing that the freeware version does (T-pose, no bones/rigging)? Nobody's been able to answer that yet, and so far it's not doing itself any justice for me....
- Wed Nov 23, 2011 9:35 pm
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 29734
Re: (X360) Marvel Vs Capcom 3
I would, but I don't plan on doing so until that rigging problem gets fixed... whenever that may be.iK1L73r wrote:will yu postem at the models resource ?RandomTBush wrote:I've already got 'em all packed and uploaded. Not sure what the rules are about posting models, though.
- Wed Nov 23, 2011 5:33 am
- Forum: 3D/2D models
- Topic: (X360) Marvel Vs Capcom 3
- Replies: 96
- Views: 29734
Re: (X360) Marvel Vs Capcom 3
I've already got 'em all packed and uploaded. Not sure what the rules are about posting models, though.
- Sun Nov 06, 2011 11:13 am
- Forum: 3D/2D models
- Topic: Sonic Generations .MODEL
- Replies: 10
- Views: 3116
Re: Sonic Generations .MODEL
There is a script being worked on. No idea if it's gonna be public, though...
