Use an older version of the script, the one that DOESN'T have support for skinning.
On that note, any update to the script yet to fix that problem?
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- Sat May 26, 2012 1:37 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 71724
- Tue May 22, 2012 7:53 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 71724
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Doesn't exist. The game only has the outfits from the first two Project Diva games, not Extend.eaglekuz wrote:I need FARC file of Len append, please put up for me!!
- Sat Apr 28, 2012 10:34 am
- Forum: 3D/2D models
- Topic: [Request] Hyperdimesion Neptunia MK2 models
- Replies: 10
- Views: 2570
Re: [Request] Hyperdimesion Neptunia MK2 models
Well, that solves the major problem for me -- I found a LightWave script that basically sets the "missing" weights to a specified weight map, which was exactly what I was looking for. So, that means that I can start working on the rest of the characters now without worrying about some part...
- Mon Apr 23, 2012 8:38 pm
- Forum: 3D/2D models
- Topic: [Request] Hyperdimesion Neptunia MK2 models
- Replies: 10
- Views: 2570
Re: [Request] Hyperdimesion Neptunia MK2 models
The rest will be available in due time. Probably in the next few weeks. Also, Do you know any specific dates or anything? It's alright if not, but just wondering. :3 I've been busy, so I haven't worked on anything yet. Green Heart, at least, will be up before the end of the week. The others may tak...
- Thu Apr 19, 2012 2:46 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 71724
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Update: I was wrong, weights are actually there.. But they are totally wrong (for example, if I move a face bone, fingers rotate). Is there a way to fix that (or is it possible to create a fixer)? I really hope so.. Well, there is one way. And even then it's a pain in the butt -- in 3DS Max, for ex...
- Tue Apr 17, 2012 5:28 am
- Forum: 3D/2D models
- Topic: [Request] Hyperdimesion Neptunia MK2 models
- Replies: 10
- Views: 2570
Re: [Request] Hyperdimesion Neptunia MK2 models
The rest will be available in due time. Probably in the next few weeks.
- Tue Mar 27, 2012 9:23 am
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 33590
Re: PS3 Hyperdimension Neptunia MKII
Haha, just goes to show how much I know about texture formats, compressions, etc. (pretty much nothing). Still, it was a fairly good experience with figuring out how to decode it by myself. 
And how coincidential, too -- that was the exact same texture that I had just finished decrypting.
And how coincidential, too -- that was the exact same texture that I had just finished decrypting.
- Fri Mar 23, 2012 1:08 am
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 33590
Re: PS3 Hyperdimension Neptunia MKII
This was NOT fun to repair. Before: http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NeptuneEyeTexBefore.png After: http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NeptuneEyeTex.png Neptune's pupil textures, unscrambled... without its alpha channel because of the way I...
- Mon Mar 19, 2012 12:18 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 20664
Re: Street Fighter x Tekken
Someone has, but it's pretty wonky so far since the models aren't aligned the same way as SFIV's.Darko wrote:Has anyone tried to swap SSFIV AE models with sfxtk models??
- Sun Mar 11, 2012 8:11 am
- Forum: Audio file formats
- Topic: Street Fighter X Tekken .AWB sound files
- Replies: 5
- Views: 7343
Re: Street Fighter X Tekken .AWB sound files
From what I've seen, they are CPK file variations, which have an "HCA" format (a.k.a. "ADX2"). Nobody knows how to decode it yet...
- Sat Mar 10, 2012 1:19 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 20664
Re: Street Fighter x Tekken
I think the transparency masks on the skin are for pandora mode Judging by how they look, yes and no. Some parts use it for the Pandora markings, others use it for transparency. is there any diference between ps3 and x360 files? Not that I noticed. Other than the fact that the PS3 textures needed t...
- Fri Mar 09, 2012 3:54 am
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 33590
Re: PS3 Hyperdimension Neptunia MKII
Is there any chance of converting the other .tid images (like the character sprites used in the status menu)? They seem to be just 32-bit RGBA images, which you can view (with the right settings) in a program such as TiledGGD. http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NepgearT...
- Tue Feb 28, 2012 8:18 pm
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 33590
Re: PS3 Hyperdimension Neptunia MKII
((This post had a link to a texture file from the game, but it got trimmed.))
- Fri Feb 24, 2012 7:54 pm
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 33590
Re: PS3 Hyperdimension Neptunia MKII
Apologies for the two-month bump, but I do feel there are a few things that should be looked into. 1. In the "Chara" folder -- 022, 023, 027, 032, 052, 057, 087, 088 and 159 don't convert with the latest program (but do with the older one), and give the following error: Parent bone not fou...
- Sat Feb 11, 2012 1:22 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 71724
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Worse than Marvel vs. Capcom 3's?chrrox wrote:i know what does not get imported and i have found the flag that lists the bones i just never got back to the script.
this is one of the worst coded formats in history.
