Search found 348 matches

by RandomTBush
Fri Mar 23, 2012 1:08 am
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 28346

Re: PS3 Hyperdimension Neptunia MKII

This was NOT fun to repair. Before: http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NeptuneEyeTexBefore.png After: http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NeptuneEyeTex.png Neptune's pupil textures, unscrambled... without its alpha channel because of the way I...
by RandomTBush
Mon Mar 19, 2012 12:18 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 15935

Re: Street Fighter x Tekken

Darko wrote:Has anyone tried to swap SSFIV AE models with sfxtk models??
Someone has, but it's pretty wonky so far since the models aren't aligned the same way as SFIV's.
by RandomTBush
Sun Mar 11, 2012 8:11 am
Forum: Audio file formats
Topic: Street Fighter X Tekken .AWB sound files
Replies: 5
Views: 6266

Re: Street Fighter X Tekken .AWB sound files

From what I've seen, they are CPK file variations, which have an "HCA" format (a.k.a. "ADX2"). Nobody knows how to decode it yet...
by RandomTBush
Sat Mar 10, 2012 1:19 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 15935

Re: Street Fighter x Tekken

I think the transparency masks on the skin are for pandora mode Judging by how they look, yes and no. Some parts use it for the Pandora markings, others use it for transparency. is there any diference between ps3 and x360 files? Not that I noticed. Other than the fact that the PS3 textures needed t...
by RandomTBush
Fri Mar 09, 2012 3:54 am
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 28346

Re: PS3 Hyperdimension Neptunia MKII

Is there any chance of converting the other .tid images (like the character sprites used in the status menu)? They seem to be just 32-bit RGBA images, which you can view (with the right settings) in a program such as TiledGGD. http://img.photobucket.com/albums/v336/RandomTalkingBush/HDNMk2-NepgearT...
by RandomTBush
Tue Feb 28, 2012 8:18 pm
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 28346

Re: PS3 Hyperdimension Neptunia MKII

((This post had a link to a texture file from the game, but it got trimmed.))
by RandomTBush
Fri Feb 24, 2012 7:54 pm
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 28346

Re: PS3 Hyperdimension Neptunia MKII

Apologies for the two-month bump, but I do feel there are a few things that should be looked into. 1. In the "Chara" folder -- 022, 023, 027, 032, 052, 057, 087, 088 and 159 don't convert with the latest program (but do with the older one), and give the following error: Parent bone not found. An err...
by RandomTBush
Sat Feb 11, 2012 1:22 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 56754

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

chrrox wrote:i know what does not get imported and i have found the flag that lists the bones i just never got back to the script.
this is one of the worst coded formats in history.
Worse than Marvel vs. Capcom 3's? :P
by RandomTBush
Sat Feb 11, 2012 12:54 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 56754

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Hm, now that the topic has been bumped, perhaps it should noted that the script seems to leave out a number of bones from each model. Namely the root, a few spine and upper thigh bones. It's quite annoying to have to add replacement bones before manually re-applying the envelopes to the proper bones...
by RandomTBush
Thu Jan 05, 2012 9:28 am
Forum: Game Archive
Topic: New Super Marisa Land - Resource DAT File (Links included)
Replies: 2
Views: 729

Re: New Super Marisa Land - Resource DAT File (Links include

The contents of this post was deleted because of possible forum rules violation.
by RandomTBush
Mon Dec 19, 2011 7:22 am
Forum: Game Archive
Topic: TMNT: Smash Up - PAC files
Replies: 2
Views: 1337

Re: TMNT: Smash Up - PAC files

Use NTCompress.exe (from the newest Revolution SDK) to decompress the files, in the command prompt: ntcompress.exe -x C00.PAC Or whatever the PAC file is named. Then use U8Tool to unpack the *.PAC into a BRRES (model/textures) and a BRSAR (sounds) file. (If I'm not allowed to post a file from an SDK...
by RandomTBush
Wed Nov 30, 2011 6:42 am
Forum: 3D/2D models
Topic: GameAssassin RippTool Answers and Questions
Replies: 46
Views: 29291

Re: GameAssassin RippTool Answers and Questions

But is it the "full" version which, according to legends, gets the rigging and bone structures for said models, or does it do the same freakin' thing that the freeware version does (T-pose, no bones/rigging)? Nobody's been able to answer that yet, and so far it's not doing itself any justice for me....
by RandomTBush
Wed Nov 23, 2011 9:35 pm
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 29734

Re: (X360) Marvel Vs Capcom 3

iK1L73r wrote:
RandomTBush wrote:I've already got 'em all packed and uploaded. Not sure what the rules are about posting models, though.
will yu postem at the models resource ?
I would, but I don't plan on doing so until that rigging problem gets fixed... whenever that may be.
by RandomTBush
Wed Nov 23, 2011 5:33 am
Forum: 3D/2D models
Topic: (X360) Marvel Vs Capcom 3
Replies: 96
Views: 29734

Re: (X360) Marvel Vs Capcom 3

I've already got 'em all packed and uploaded. Not sure what the rules are about posting models, though.
by RandomTBush
Sun Nov 06, 2011 11:13 am
Forum: 3D/2D models
Topic: Sonic Generations .MODEL
Replies: 10
Views: 3116

Re: Sonic Generations .MODEL

There is a script being worked on. No idea if it's gonna be public, though...