Search found 348 matches
- Mon Sep 17, 2012 1:13 am
- Forum: Game Archive
- Topic: [PS3] Dreamy Theater Extend
- Replies: 22
- Views: 7244
Re: [PS3] Dreamy Theater Extend
And it only seems to be the .FARC files in the "objset" folder, too, considering the fact that everything else is able to be unpacked/previewed just fine. Think Sega might've caught wind about the model script and wanted to make sure nobody could get their hands on the new models?
- Wed Jul 11, 2012 10:47 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56754
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
If the GZ files won't unpack, use the newest version of PKGView to unpack the original files again. Most PKG programs have problems with files over 2GB.miku3945 wrote:I in project extracting the day many 'gz' file, there are many isn't open, and tip error, please optimize the script
- Wed Jul 04, 2012 6:06 am
- Forum: Holy Cow!
- Topic: Game cube ISO
- Replies: 4
- Views: 3328
Re: Game cube ISO
The Dolphin emulator can view the file systems for Wii/GameCube games. Just set up a folder for the game(s), set that path up in Dolphin, and right-click the game you want to export files from and click "Properties". The "Filesystem" tab has the contents of the ISO, right-click a file and choose "Ex...
- Wed Jul 04, 2012 6:01 am
- Forum: Holy Cow!
- Topic: MMD RIGGER MODELS!
- Replies: 23
- Views: 7575
Re: MMD RIGGER MODELS!
Rtb rerigged the neptunia models for the guys on facepunch. The mmd and deviant art people got a hold of these models and are fighting over ownership of them lol. "these are mines lol I recognize the physics hahahaha." It's not really my rigging, it's mainly using the original rigging/weightmaps th...
- Tue Jul 03, 2012 9:32 pm
- Forum: Compressed files and methods
- Topic: .FSYS LZSS Compress
- Replies: 2
- Views: 1243
Re: .FSYS LZSS Compress
Yeah, those abbreviations stand for Pokémon Battle Revolution, Pokémon Colosseum, and Pokémon XD: Gale of Darkness.finale00 wrote:I'm a noob so I have no idea what PBR, PC, and XD mean.
Is this for the wii or some nintendo platform?
- Tue Jul 03, 2012 9:31 pm
- Forum: Holy Cow!
- Topic: MMD RIGGER MODELS!
- Replies: 23
- Views: 7575
Re: MMD RIGGER MODELS!
You mean how people are saying they did all the work when all they did was use your tools? lol If that's the case, then don't look at me. I always put Notes: Special thanks to howfie for the model importing script. at the bottom of the information tags for each of my model uploads, but it seems tha...
- Fri Jun 29, 2012 6:24 am
- Forum: 3D/2D models
- Topic: Tribes: Ascend model,anyone ripped it?
- Replies: 2
- Views: 924
Re: Tribes: Ascend model,anyone ripped it?
The models use the basic Unreal model format, just unpack the UPK files with UModel. The textures are another thing, and either needs decrypting, or dumped from the memory of the game while it's running.
- Fri Jun 01, 2012 6:43 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 15935
Re: Street Fighter x Tekken
Can someone please help with files extraction from PS3 version ? I already extracted all files from awb file but i cant do anything with extracted files. AWB files have the sound effects for the characters (which are ADX2/HCA, which hasn't been cracked yet). You'll need to unpack the main file and ...
- Sat May 26, 2012 1:37 am
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56754
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Use an older version of the script, the one that DOESN'T have support for skinning.
On that note, any update to the script yet to fix that problem?
On that note, any update to the script yet to fix that problem?
- Tue May 22, 2012 7:53 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56754
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Doesn't exist. The game only has the outfits from the first two Project Diva games, not Extend.eaglekuz wrote:I need FARC file of Len append, please put up for me!!
- Sat Apr 28, 2012 10:34 am
- Forum: 3D/2D models
- Topic: [Request] Hyperdimesion Neptunia MK2 models
- Replies: 10
- Views: 1959
Re: [Request] Hyperdimesion Neptunia MK2 models
Well, that solves the major problem for me -- I found a LightWave script that basically sets the "missing" weights to a specified weight map, which was exactly what I was looking for. So, that means that I can start working on the rest of the characters now without worrying about some parts being im...
- Mon Apr 23, 2012 8:38 pm
- Forum: 3D/2D models
- Topic: [Request] Hyperdimesion Neptunia MK2 models
- Replies: 10
- Views: 1959
Re: [Request] Hyperdimesion Neptunia MK2 models
The rest will be available in due time. Probably in the next few weeks. Also, Do you know any specific dates or anything? It's alright if not, but just wondering. :3 I've been busy, so I haven't worked on anything yet. Green Heart, at least, will be up before the end of the week. The others may tak...
- Thu Apr 19, 2012 2:46 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 56754
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Update: I was wrong, weights are actually there.. But they are totally wrong (for example, if I move a face bone, fingers rotate). Is there a way to fix that (or is it possible to create a fixer)? I really hope so.. Well, there is one way. And even then it's a pain in the butt -- in 3DS Max, for ex...
- Tue Apr 17, 2012 5:28 am
- Forum: 3D/2D models
- Topic: [Request] Hyperdimesion Neptunia MK2 models
- Replies: 10
- Views: 1959
Re: [Request] Hyperdimesion Neptunia MK2 models
The rest will be available in due time. Probably in the next few weeks.
- Tue Mar 27, 2012 9:23 am
- Forum: 3D/2D models
- Topic: PS3 Hyperdimension Neptunia MKII
- Replies: 68
- Views: 28346
Re: PS3 Hyperdimension Neptunia MKII
Haha, just goes to show how much I know about texture formats, compressions, etc. (pretty much nothing). Still, it was a fairly good experience with figuring out how to decode it by myself. 
And how coincidential, too -- that was the exact same texture that I had just finished decrypting.
And how coincidential, too -- that was the exact same texture that I had just finished decrypting.
