Search found 348 matches

by RandomTBush
Mon Sep 17, 2012 1:13 am
Forum: Game Archive
Topic: [PS3] Dreamy Theater Extend
Replies: 22
Views: 7244

Re: [PS3] Dreamy Theater Extend

And it only seems to be the .FARC files in the "objset" folder, too, considering the fact that everything else is able to be unpacked/previewed just fine. Think Sega might've caught wind about the model script and wanted to make sure nobody could get their hands on the new models?
by RandomTBush
Wed Jul 11, 2012 10:47 pm
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 56754

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

miku3945 wrote:I in project extracting the day many 'gz' file, there are many isn't open, and tip error, please optimize the script
If the GZ files won't unpack, use the newest version of PKGView to unpack the original files again. Most PKG programs have problems with files over 2GB.
by RandomTBush
Wed Jul 04, 2012 6:06 am
Forum: Holy Cow!
Topic: Game cube ISO
Replies: 4
Views: 3328

Re: Game cube ISO

The Dolphin emulator can view the file systems for Wii/GameCube games. Just set up a folder for the game(s), set that path up in Dolphin, and right-click the game you want to export files from and click "Properties". The "Filesystem" tab has the contents of the ISO, right-click a file and choose "Ex...
by RandomTBush
Wed Jul 04, 2012 6:01 am
Forum: Holy Cow!
Topic: MMD RIGGER MODELS!
Replies: 23
Views: 7575

Re: MMD RIGGER MODELS!

Rtb rerigged the neptunia models for the guys on facepunch. The mmd and deviant art people got a hold of these models and are fighting over ownership of them lol. "these are mines lol I recognize the physics hahahaha." It's not really my rigging, it's mainly using the original rigging/weightmaps th...
by RandomTBush
Tue Jul 03, 2012 9:32 pm
Forum: Compressed files and methods
Topic: .FSYS LZSS Compress
Replies: 2
Views: 1243

Re: .FSYS LZSS Compress

finale00 wrote:I'm a noob so I have no idea what PBR, PC, and XD mean.

Is this for the wii or some nintendo platform?
Yeah, those abbreviations stand for Pokémon Battle Revolution, Pokémon Colosseum, and Pokémon XD: Gale of Darkness.
by RandomTBush
Tue Jul 03, 2012 9:31 pm
Forum: Holy Cow!
Topic: MMD RIGGER MODELS!
Replies: 23
Views: 7575

Re: MMD RIGGER MODELS!

You mean how people are saying they did all the work when all they did was use your tools? lol If that's the case, then don't look at me. I always put Notes: Special thanks to howfie for the model importing script. at the bottom of the information tags for each of my model uploads, but it seems tha...
by RandomTBush
Fri Jun 29, 2012 6:24 am
Forum: 3D/2D models
Topic: Tribes: Ascend model,anyone ripped it?
Replies: 2
Views: 924

Re: Tribes: Ascend model,anyone ripped it?

The models use the basic Unreal model format, just unpack the UPK files with UModel. The textures are another thing, and either needs decrypting, or dumped from the memory of the game while it's running.
by RandomTBush
Fri Jun 01, 2012 6:43 am
Forum: 3D/2D models
Topic: Street Fighter x Tekken
Replies: 56
Views: 15935

Re: Street Fighter x Tekken

Can someone please help with files extraction from PS3 version ? I already extracted all files from awb file but i cant do anything with extracted files. AWB files have the sound effects for the characters (which are ADX2/HCA, which hasn't been cracked yet). You'll need to unpack the main file and ...
by RandomTBush
Sat May 26, 2012 1:37 am
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 56754

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Use an older version of the script, the one that DOESN'T have support for skinning.

On that note, any update to the script yet to fix that problem?
by RandomTBush
Tue May 22, 2012 7:53 pm
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 56754

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

eaglekuz wrote:I need FARC file of Len append, please put up for me!! :)
Doesn't exist. The game only has the outfits from the first two Project Diva games, not Extend.
by RandomTBush
Sat Apr 28, 2012 10:34 am
Forum: 3D/2D models
Topic: [Request] Hyperdimesion Neptunia MK2 models
Replies: 10
Views: 1959

Re: [Request] Hyperdimesion Neptunia MK2 models

Well, that solves the major problem for me -- I found a LightWave script that basically sets the "missing" weights to a specified weight map, which was exactly what I was looking for. So, that means that I can start working on the rest of the characters now without worrying about some parts being im...
by RandomTBush
Mon Apr 23, 2012 8:38 pm
Forum: 3D/2D models
Topic: [Request] Hyperdimesion Neptunia MK2 models
Replies: 10
Views: 1959

Re: [Request] Hyperdimesion Neptunia MK2 models

The rest will be available in due time. Probably in the next few weeks. Also, Do you know any specific dates or anything? It's alright if not, but just wondering. :3 I've been busy, so I haven't worked on anything yet. Green Heart, at least, will be up before the end of the week. The others may tak...
by RandomTBush
Thu Apr 19, 2012 2:46 pm
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 56754

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

Update: I was wrong, weights are actually there.. But they are totally wrong (for example, if I move a face bone, fingers rotate). Is there a way to fix that (or is it possible to create a fixer)? I really hope so.. Well, there is one way. And even then it's a pain in the butt -- in 3DS Max, for ex...
by RandomTBush
Tue Apr 17, 2012 5:28 am
Forum: 3D/2D models
Topic: [Request] Hyperdimesion Neptunia MK2 models
Replies: 10
Views: 1959

Re: [Request] Hyperdimesion Neptunia MK2 models

The rest will be available in due time. Probably in the next few weeks.
by RandomTBush
Tue Mar 27, 2012 9:23 am
Forum: 3D/2D models
Topic: PS3 Hyperdimension Neptunia MKII
Replies: 68
Views: 28346

Re: PS3 Hyperdimension Neptunia MKII

Haha, just goes to show how much I know about texture formats, compressions, etc. (pretty much nothing). Still, it was a fairly good experience with figuring out how to decode it by myself. :)

And how coincidential, too -- that was the exact same texture that I had just finished decrypting.