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- Fri May 24, 2013 10:50 pm
- Forum: 3D/2D models
- Topic: Kamen Rider Battride war EMD model. (PS3)
- Replies: 41
- Views: 17495
Re: Kamen Rider Battride war EMD model. (PS3)
Aaaah, I see now. Didn't think they'd be stored as half-float values, no wonder I didn't spot them. Thanks!
- Fri May 24, 2013 10:36 pm
- Forum: 3D/2D models
- Topic: Kamen Rider Battride war EMD model. (PS3)
- Replies: 41
- Views: 17495
Re: Kamen Rider Battride war EMD model. (PS3)
Wait, why did I say that earlier? What I meant to say was "If it helps with finding the UV mapping". Eh, doesn't matter.
Where in particular are the UV offsets stored in the file, so I can learn about the format some more? I'm still kinda new at this, after all.
Where in particular are the UV offsets stored in the file, so I can learn about the format some more? I'm still kinda new at this, after all.
- Fri May 24, 2013 6:58 pm
- Forum: 3D/2D models
- Topic: Kamen Rider Battride war EMD model. (PS3)
- Replies: 41
- Views: 17495
Re: Kamen Rider Battride war EMD model. (PS3)
Also if it helps with setting up the UV mapping, the models are for the most part the exact same as the ones from any of the Climax Heroes Wii games.
- Fri May 24, 2013 6:47 pm
- Forum: 3D/2D models
- Topic: Kamen Rider Battride war EMD model. (PS3)
- Replies: 41
- Views: 17495
Re: Kamen Rider Battride war EMD model. (PS3)
Funny that someone else was looking into the format at the same time, considering I started last night. And have got to more or less the same point . I've gotten an understanding of reading bones (not pictured), vertex points and polygons, but no UV mapping or bone weights yet. So yeah, I support th...
- Sun Jan 27, 2013 6:39 pm
- Forum: Tutorials
- Topic: Convert Ps3 to Debug 4.21
- Replies: 2
- Views: 4649
Re: Convert Ps3 to Debug 4.21
Sounds useful. Now if only I had a working PS3 (since it YLOD'd on me again)...
- Thu Dec 13, 2012 6:18 am
- Forum: Compressed files and methods
- Topic: Pokédex for iOS - BIN Files
- Replies: 2
- Views: 1917
Re: Pokédex for iOS - BIN Files
Apparently those two files have a form of AES-128 encryption judging by the strings in the glview file. Which means it's not gonna be easy to decypher.
- Thu Nov 22, 2012 11:58 pm
- Forum: Game Archive
- Topic: [PS3] PlayStation All-Stars Battle Royale (PSARC)
- Replies: 15
- Views: 7753
Re: [PS3] PlayStation All-Stars Battle Royale (PSARC)
How does one go about dumping RAM from the PS3, anyway? I'll want to know once my currently-dead PS3's up and running again.
- Mon Sep 17, 2012 1:13 am
- Forum: Game Archive
- Topic: [PS3] Dreamy Theater Extend
- Replies: 22
- Views: 8762
Re: [PS3] Dreamy Theater Extend
And it only seems to be the .FARC files in the "objset" folder, too, considering the fact that everything else is able to be unpacked/previewed just fine. Think Sega might've caught wind about the model script and wanted to make sure nobody could get their hands on the new models?
- Wed Jul 11, 2012 10:47 pm
- Forum: 3D/2D models
- Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
- Replies: 149
- Views: 71724
Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
If the GZ files won't unpack, use the newest version of PKGView to unpack the original files again. Most PKG programs have problems with files over 2GB.miku3945 wrote:I in project extracting the day many 'gz' file, there are many isn't open, and tip error, please optimize the script
- Wed Jul 04, 2012 6:06 am
- Forum: Holy Cow!
- Topic: Game cube ISO
- Replies: 4
- Views: 4030
Re: Game cube ISO
The Dolphin emulator can view the file systems for Wii/GameCube games. Just set up a folder for the game(s), set that path up in Dolphin, and right-click the game you want to export files from and click "Properties". The "Filesystem" tab has the contents of the ISO, right-click a...
- Wed Jul 04, 2012 6:01 am
- Forum: Holy Cow!
- Topic: MMD RIGGER MODELS!
- Replies: 23
- Views: 9198
Re: MMD RIGGER MODELS!
Rtb rerigged the neptunia models for the guys on facepunch. The mmd and deviant art people got a hold of these models and are fighting over ownership of them lol. "these are mines lol I recognize the physics hahahaha." It's not really my rigging, it's mainly using the original rigging/wei...
- Tue Jul 03, 2012 9:32 pm
- Forum: Compressed files and methods
- Topic: .FSYS LZSS Compress
- Replies: 2
- Views: 1504
Re: .FSYS LZSS Compress
Yeah, those abbreviations stand for Pokémon Battle Revolution, Pokémon Colosseum, and Pokémon XD: Gale of Darkness.finale00 wrote:I'm a noob so I have no idea what PBR, PC, and XD mean.
Is this for the wii or some nintendo platform?
- Tue Jul 03, 2012 9:31 pm
- Forum: Holy Cow!
- Topic: MMD RIGGER MODELS!
- Replies: 23
- Views: 9198
Re: MMD RIGGER MODELS!
You mean how people are saying they did all the work when all they did was use your tools? lol If that's the case, then don't look at me. I always put Notes: Special thanks to howfie for the model importing script. at the bottom of the information tags for each of my model uploads, but it seems tha...
- Fri Jun 29, 2012 6:24 am
- Forum: 3D/2D models
- Topic: Tribes: Ascend model,anyone ripped it?
- Replies: 2
- Views: 1283
Re: Tribes: Ascend model,anyone ripped it?
The models use the basic Unreal model format, just unpack the UPK files with UModel. The textures are another thing, and either needs decrypting, or dumped from the memory of the game while it's running.
- Fri Jun 01, 2012 6:43 am
- Forum: 3D/2D models
- Topic: Street Fighter x Tekken
- Replies: 56
- Views: 20664
Re: Street Fighter x Tekken
Can someone please help with files extraction from PS3 version ? I already extracted all files from awb file but i cant do anything with extracted files. AWB files have the sound effects for the characters (which are ADX2/HCA, which hasn't been cracked yet). You'll need to unpack the main file and ...
