Search found 354 matches
- Mon Mar 14, 2016 10:49 pm
- Forum: Graphic file formats
- Topic: The Legend of Zelda: Twilight Princess HD Textures (.GTX)
- Replies: 3
- Views: 2726
Re: The Legend of Zelda: Twilight Princess HD Textures (.GTX
That's because the *.GTX files are using a slightly newer format compared to the ones in other Wii U games. Most of the *.GTX files in TPHD store more than one texture, and the texture converter only picks up the first one because of which. I'll be working on a GTX splitter sometime later this month...
- Mon Mar 14, 2016 10:45 pm
- Forum: 3D/2D models
- Topic: Help extracting Mario Party 10 (WiiU) 3D models
- Replies: 4
- Views: 4118
Re: Help extracting Mario Party 10 (WiiU) 3D models
I already made an unpacker/importer a while back, but here it is since I haven't posted it here before: https://pbs.twimg.com/media/CYYwyMoWQAA5PBs.png:orig Use this QuickBMS script to unpack the *.BIN files, and then use this MaxScript to import the *.BNFM files afterwards. The models will import w...
- Wed Mar 02, 2016 3:26 am
- Forum: 3D/2D models
- Topic: Hyperidmension Neptunia rebirth 1 ism2
- Replies: 53
- Views: 26552
Re: Hyperidmension Neptunia rebirth 1 ism2
RandomTBush, you happen to have another download link to your Maxscript for this? The link that is up in the thread seems to not work. Sorry for bringing up an old topic, but I'd appreciate it. :P The MediaFire link seems to be working for me, but regardless: https://mega.nz/#!nlQAAK4S!KtUqFVFcaJD0...
- Sun Feb 28, 2016 7:25 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
Heh! Thanks man, thats very cool! I was suffering when I ripped models with 3d-Ripper. Two questions. You will be modify the script for TWD-Michonne? How import files 3dmesh to 3dsMax if they haven't skl files? 1. I'm working on the importer for The Walking Dead: Michonne, but Telltale changed the ...
- Wed Jan 13, 2016 1:32 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
Seems like I've fixed the UV mapping for Minecraft: Story Mode now, Telltale changed it all of a sudden to outright use half-float values instead of the way they had it before (multiplying the short values by a separate modifier). http://img.photobucket.com/albums/v336/RandomTalkingBush/MCSM-OliviaF...
- Sat Dec 19, 2015 7:55 pm
- Forum: Graphic file formats
- Topic: Bayonetta 2 Textures
- Replies: 4
- Views: 5614
Re: Bayonetta 2 Textures
https://mega.nz/#!6sYCCaga!VufxEo0TlRLYBar95xbZelShjCiVDLt1ph8pv4d_x5k Here's the QuickBMS script I made a while back to deal with those textures. Use this on either the WTA or WTP files (doesn't matter, it'll read both anyway) and it'll output a bunch of .GTX files, which you can then use with TexC...
- Sun Nov 15, 2015 5:11 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
Yes. That's why I never download Repacks, they change some of the file's data and that's why they never import correctly. I'm not sure it's because of that. I had a repacked download of Tales from the Borderlands for model research before I was gifted it on Steam, and the model files seemed to be t...
- Thu Nov 05, 2015 6:36 pm
- Forum: 3D/2D models
- Topic: Hyperidmension Neptunia rebirth 1 ism2
- Replies: 53
- Views: 26552
Re: Hyperidmension Neptunia rebirth 1 ism2
Edit: I downloaded Fairy Fencer and although it uses .ism2 files (and an overall similar file structure) your script can't read them (or the ones I tried). I should note that the model folders contain a .cl3 file in the texture folder that's a bit larger than the associated .ism2 file. A modding gu...
- Wed Nov 04, 2015 8:07 pm
- Forum: 3D/2D models
- Topic: Hyperidmension Neptunia rebirth 1 ism2
- Replies: 53
- Views: 26552
Re: Hyperidmension Neptunia rebirth 1 ism2
Hey Random, I noticed that you (I assume) were uploading Neptunia models to The Models Resource. Was wondering if you updated your script any further than what you shared above. Also thought I'd share that tools for converting textures were made a while back which I just found out about. Can be fou...
- Mon Nov 02, 2015 11:37 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
Already mentioned it a few times earlier. The D3DMesh and D3DTX files are in the archives with "txmesh" at the end, and the SKL files are in the archives that have "data" as the suffix. Use TTArchExt to extract 'em.lyutor1945 wrote:Somebody please tell me how to get SKL and D3DMesh files?
- Sat Oct 31, 2015 6:54 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
No, that's correct. That's a lightmap texture, those would be used with the Layer 2 polygon groups for area models.
- Mon Oct 26, 2015 4:07 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
could I have a bit of help? i'm having a few problems with it, i'm trying to extract some of the poker night 2 models (mostly the portal 2 claptrap model/skin) the problems i'm getting is upon extracting 5_cpoker2_pc_txmesh i didn't get any .skl files, i'm also not entirely sure how to go about the...
- Sun Oct 25, 2015 4:22 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
could I have a bit of help? i'm having a few problems with it, i'm trying to extract some of the poker night 2 models (mostly the portal 2 claptrap model/skin) the problems i'm getting is upon extracting 5_cpoker2_pc_txmesh i didn't get any .skl files, i'm also not entirely sure how to go about the...
- Mon Oct 19, 2015 11:20 am
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
Just posting to say that I've almost gotten the model formatting down for the Back to the Future: The Game models... but only for the ones from the 30th Anniversary edition on the Xbox 360, since those are using a variation on the format used for Tales from the Borderlands and Game of Thrones this t...
- Sat Oct 17, 2015 7:52 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 849
- Views: 246899
Re: Telltale Almost-All-In-One Model Importer
btw some "detail" textures exporting all black, w/ almost invisible lines, in any way. For example "sk55_fiona_hatHair_detail" is there a way to fix it somewhere in graphic editors? thanks again! Ah, for that, the lines are stored in the alpha channel for the detail texture. Jus...
