Search found 109 matches
- Tue Jun 07, 2011 5:36 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 171549
Re: Test Drive Unlimited 2 [2011/BNK]
Madmax, its the .Map files you need to tell it to unpack, yes i know the .big files are the large archives, but it seems like the .map files are kinda like an archive list or something , its the .map file it reads to know how to unpack the .big files.
- Mon Jun 06, 2011 7:27 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 171549
Re: Test Drive Unlimited 2 [2011/BNK]
Hey Vagos, first wanted to say AWSOME SCRIPT DUDE.. i was wondering if you could help me out for a second please. Im trying to have a go at importing some of the island sections but something is going horribly wrong. I know the script itself is working as ive imported a couple of cars and its half i...
- Sun Jun 05, 2011 1:55 am
- Forum: Game Archive
- Topic: Duke Nukem Forever .dat
- Replies: 18
- Views: 7723
Re: Duke Nukem Forever .dat
isnt duke done in unreal engine ? heard it was. a modified unreal 2.5 engine or something
If thats the case give it a day or so after the full game has come out and gildors unreal viewer should be able to unpack them.
If thats the case give it a day or so after the full game has come out and gildors unreal viewer should be able to unpack them.
- Tue May 03, 2011 5:54 pm
- Forum: 3D/2D models
- Topic: Face Editing
- Replies: 4
- Views: 1050
Re: Face Editing
Depends entirely on how you want it to look. Firstly you will need to extract the game models and textures ( as a side note MK9 is an unreal based game and all unreal games can be extracted using Umodel from gildors site) Now this is where the " depends on how you want it to look" comes into play. I...
- Tue May 03, 2011 5:38 pm
- Forum: 3D/2D models
- Topic: anyone upto cracking the BPE format?
- Replies: 5
- Views: 1647
Re: anyone upto cracking the BPE format?
Hehe kids .. they never listen. these are the kind of threads you just wanna sit back and watch them struggle. The fact that he asked, someone answered and he asked again directly below it, if he cannot even manage to read a few lines of text what possible chance has he got of doing any kind of extr...
- Tue May 03, 2011 5:32 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 8914
Re: Mortal Kombat 9 uModel
Liking the picture, very swish :) :up: I really should get to work with setting up all the characters and playing arenas. but lazyness prevails hehe plus ive just got around to installing test drive unlimited 2 ( first game ive got legit in about 2 years ) so im gonna be hammering through that for t...
- Tue May 03, 2011 2:08 am
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 8914
Re: Mortal Kombat 9 uModel
Strange! I just ended up using another dump. Any luck on how the textures are set up... Obviously you have the diffuse, spec and normals (DXT5)... but there are a few things that have me confuzzled. The diffuse texture has an alpha channel. I am not sure what it's main use in engine is.. (Seems to ...
- Mon May 02, 2011 3:17 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 9 uModel
- Replies: 23
- Views: 8914
Re: Mortal Kombat 9 uModel
i know this thread is slightly old now, so i apologise for bumping but i thought id speak up anyway. The marvel groups dump of MK works perfectly fine with umodel. i also didn't use the -lzo tag either, the only tags i used was " -export -all -noanim " i copied the main texture archive to the same f...
- Mon May 02, 2011 3:05 pm
- Forum: 3D/2D models
- Topic: Games to extract maps/environments from
- Replies: 2
- Views: 821
Re: Games to extract maps/environments from
Surely backgrounds and landscapes are just general models.. if its possible to rip a main character from a game it should also be possible to rip the backgrounds and level parts from the same game. its not very often you have 2 different model formats in the same game. so i don't see why a separate ...
- Wed Feb 23, 2011 7:13 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564257
Re: Forza Motorsport Resource Extraction (.carbin)
@3n1g that would suggest one of two things to me, if the models are working in other 3d programs , then its pretty obvious its not the model ( or forza studio's ) fault. Id say its either , your copy of blender is busted, or you are not converting the models to another format properly. but it is NOT...
- Wed Feb 16, 2011 6:44 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 171549
Re: Test Drive Unlimited 2 [2011/BNK]
Most people are jizzing over the Bugatti Veyron's, which I'm not pleased with. The Koenigsegg is better IMO. I dont know why they would be getting so excited over those cars we have had those in TDU 1 for quite a long time. And the versions that were for tdu 1 i believe came from higher quality sou...
- Mon Feb 14, 2011 7:48 pm
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 171549
Re: Test Drive Unlimited 2 [2011/BNK]
At anyone who plays the game. How is it? Did they improved it or has it bugs and unlikeley things? Is the handling improved? Last time I tried TDU1 and it was a crappy shitgame. Cars are like stones on wheels. Since then, I removed that game. Bigbear, its worse than the first game BY MILES. TDU1 wa...
- Sun Jan 23, 2011 2:57 pm
- Forum: 3D/2D models
- Topic: Tom Clancy's HAWX
- Replies: 1
- Views: 1199
Re: Tom Clancy's HAWX
yes its possible to extract from HAWX, there should be a couple of threads dotted about here regarding the info, its where i found it :) or if you want to save some time . I already ripped and uploaded all the hawx 1 planes. you can grab them here.. Depositfiles or here Hotfile 94.1 MB Hope that hel...
- Sat Jan 08, 2011 4:12 pm
- Forum: 3D/2D models
- Topic: 3d models about postings
- Replies: 12
- Views: 2129
Re: 3d models about postings
There lots of sites for mods for games but none for just hosting 3d models for fans. yes there are, thats what we have been telling you. :) places like Models Resource and GFX world ( ESP gfx world ) are not interested in game MODS they just want the models so they can be used by people at home for...
- Thu Jan 06, 2011 8:33 pm
- Forum: 3D/2D models
- Topic: Telltales D3DMESH, Any Good Maxscript or Converter?
- Replies: 18
- Views: 7360
Re: Telltales D3DMESH, Any Good Maxscript or Converter?
actually quite a few games crash when using DXripper and it is MAINLY down to the software protection, but there are other things that come into play as well. system specs play a part, the gfx cards capability mainly, the better your gfx card the more data you can capture, if that amount of data is ...
