Search found 109 matches
- Tue May 18, 2010 11:13 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564257
Re: Forza Motorsport Resource Extraction (.carbin)
i noticed if you try converting multiple xds files at once it fails on the conversion, also, if you have it set so you can just click on the files and they run the converter automatically... If you have that setup and you click too many files too fast then again it will fail. only way i found to get...
- Mon May 17, 2010 7:51 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564257
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Is this a possible chance why file size is also high? Cause even on the most simple LOD 1 etc the file size is pretty high, LOD1 models are close to NFS Shift car poly counts and its far too high. Just gotta learn how to do that in 3ds max now.. :lol: Hi toolio (i know you better as tool831) Yes th...
- Sun May 16, 2010 10:04 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564257
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Thanks Nobby, exporting the accompanying .mtl files is definitely on my list of things to do and I appreciate you taking the time to break down its layout for me. This thread needs more posts like this :) Glad to help, the sooner mtl is included the better for me, so i had good incentive to poke ar...
- Sun May 16, 2010 3:15 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564257
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
Would it be too much/too hard work to program in the creation of a .MTL file on export of .OBJ as that would make applying materials a lot faster. The MTL file is basically just the surfaces info but stored on an external text file rather than within the object itself. Heres an Example of a basic ma...
