Search found 294 matches

by Szkaradek123
Tue May 03, 2016 11:21 am
Forum: 3D/2D models
Topic: Doom alpha models
Replies: 120
Views: 29098

Re: Doom alpha models

Hi We can use for each vertex 4 weights- the same [0.25,0.25,0.25,0.25]. about bone map file: baron.bmd6model;baseModel Here is a list of bone indices go to section SecId=6 ( http://forum.xentax.com/viewtopic.php?p=117917#p117917 ) offset 1328 (0, 1, 2, 5, 8, 11, 14, 27, 40, 49, 52, 55, 41, 42, 43, ...
by Szkaradek123
Sat Apr 30, 2016 8:21 pm
Forum: 3D/2D models
Topic: el matador
Replies: 10
Views: 2361

Re: el matador

Hi
If you send not working files i can look at.
by Szkaradek123
Sat Apr 30, 2016 5:24 am
Forum: 3D/2D models
Topic: el matador
Replies: 10
Views: 2361

Re: el matador

Hi
In 3D View Window select object "armature" and press ctrl+m and next key x .
Or from menu this window press Object=>Mirror=>X Local
by Szkaradek123
Fri Apr 29, 2016 11:25 am
Forum: 3D/2D models
Topic: Help Yu Yu Hakusho Dark Tournament PS2
Replies: 4
Views: 1271

Re: Help Yu Yu Hakusho Dark Tournament PS2

Hi
Please use Mediafire or Mega or something like that to send some mdl files.
Not all want to buy or to download by torrent this game only to help you to rip models .
If files are copyrighted = no help.
by Szkaradek123
Tue Apr 26, 2016 9:38 am
Forum: 3D/2D models
Topic: Demon Stone model *.XBG
Replies: 8
Views: 1562

Re: Demon Stone model *.XBG

offset 0 NM40 offset 4 (2,) offset 8 (50, 26) offset 12 (1.0, 1.0, 1.0, 1.0, 3.0) offset 48 (64, 204-offset to info section, 873, 184) offset 64 (3, 3, 0, 0, 2, 0, 80, 0, 0, 0) offset 204 (0, 3) offset 208 (236,)-offset to mesh info offset 212 (2, 1) offset 216 (437,)-offset to mesh info offset 220...
by Szkaradek123
Mon Apr 25, 2016 11:56 am
Forum: 3D/2D models
Topic: el matador
Replies: 10
Views: 2361

Re: el matador

Hi Here is blend file for import models and animations. It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script. Select file with *.mdl_bin to import model and for animation select file with *.an...
by Szkaradek123
Sun Apr 24, 2016 12:15 pm
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 40115

Re: Binary Domain / Yakuza (gmd) Noesis Script

Hi Here is blend file for import models from gmd files (Yakuza 5). It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script. Select file with *.gmd and press import. Script import geometry, uv ,we...
by Szkaradek123
Sun Apr 24, 2016 10:57 am
Forum: 3D/2D models
Topic: Halo 5: Guardians Waypoint Models (.js & .json)
Replies: 9
Views: 3780

Re: Halo 5: Guardians Waypoint Models (.js & .json)

Hi Here is blend file for import models from js files. It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit). Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script. Select file with *.js and press import. Script import geometry, uv and weights for ...
by Szkaradek123
Thu Apr 14, 2016 4:15 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27856

Re: Killer Instinct .kimesh / .kihkx

Hi About orchid.kimesh offset 0 (1, 21, 3280, 6, 16, 204, 18, 48, 0, 1248, 0, 1504, 0, 3136, 0) -- infolist of streams offset 60 (0, 12048, 0, 16, 22, 185, 0, 0, 528, 0, 0, 0, 225780, 838452, 112890, 46810, 0, 0, 0, 0) offset 140 (12048, 1496, 0, 16, 4, 19, 0, 0, 1056, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ...
by Szkaradek123
Fri Jan 08, 2016 12:48 pm
Forum: 3D/2D models
Topic: One Piece Pirate Warriors 3 [PC Version]
Replies: 9
Views: 8203

Re: One Piece Pirate Warriors 3 [PC Version]

Hi Here is a blend file for import models from this game. How use: 1.install Blender 249 and Python 266 2.doubleclick Blender249.blend 3.in Blender Text Window press alt+p and select any file without extension like '1507' from unpacked archive and wait until script find and rename all files with mes...
by Szkaradek123
Sun Nov 22, 2015 12:08 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 15761

Re: Skyforge .bin

Hi Files like "Skyforge_Characters\Female\Skins\Armors\Robot\Base.Skin-Geometry.bin" have only mesh data. No info about submeshes, lods, vertex stride, only vertexdata size and indicedata size. Vertex position is as floats from 3 x 2bytes (3 shorts). Files like "Skyforge_Characters\Female\Skins\Armo...
by Szkaradek123
Sat Nov 21, 2015 5:48 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 4189

Re: Necromancy: New import/export tool for KOTOR 1/2 request

Hi Here is a blend for import meshes with vertex weights and animation. It is important don't convert skin to trimesh from kotor tool. Some mesh data after using KotorTool is corrupted. Missing vertex weights, rotation keys are totally wrong. It requires installed Blender249 and Python 266 (all 32 b...
by Szkaradek123
Sat Nov 21, 2015 5:28 pm
Forum: 3D/2D models
Topic: Yoru no nai Kuni - .g1m file extraction
Replies: 16
Views: 6557

Re: Yoru no nai Kuni - .g1m file extraction

Hi Here is a blend importer for this model . It requires installed Blender249 and Python 266 (all 32 bits). How use: -doubleclick Blender249.blend or copy all files to folder where is blender.exe and doubleclick Blender249.blend -in Blender Text Window press alt+p and select g1t to unpack images -pr...
by Szkaradek123
Thu Nov 19, 2015 7:08 am
Forum: 3D/2D models
Topic: [REL] Disney INFINITY Model Extractor
Replies: 73
Views: 29118

Re: [REL] Disney INFINITY Model Extractor

jangoclone

install 32-bit Python https://www.python.org/download/releases/2.6.6/ and check console (3 line )for "checking for installed Python..."
by Szkaradek123
Sun Nov 08, 2015 3:32 pm
Forum: Compressed files and methods
Topic: [REQ] Obscure II .hvp extractor
Replies: 7
Views: 3080

Re: [REQ] Obscure II .hvp extractor

Hi How to get models from this game: 1.make new folder - "DATAPACK" 2.copy file "DATAPACK.hvp" to new folder "DATAPACK" 3.unpack "DATAPACK.hvp" from folder "DATAPACK" with quickbms, use script #obscure 2 comtype lzo1x get unk1 long get unk2 long get FILES long get unk3 long get unk4 long for i = 0 <...