Search found 294 matches
- Mon Nov 26, 2018 4:06 pm
- Forum: 3D/2D models
- Topic: Any one help~Import Nier Automata motion file to blender
- Replies: 9
- Views: 3965
Re: Any one help~Import Nier Automata motion file to blender
I tried to adapt the Kanbaru plugin to Blender 249 today. Comparing the information from "https://github.com/Kerilk/bayonetta_tools/wiki/Motion-Formats-(mot-files) " it seems to me that the values of "coeffs" in the code of Kanbaru are incorrectly counted, because they do not include the earlier "ke...
- Sun Nov 25, 2018 5:30 pm
- Forum: 3D/2D models
- Topic: Any one help~Import Nier Automata motion file to blender
- Replies: 9
- Views: 3965
Re: Any one help~Import Nier Automata motion file to blender
I'm stupid. I do not know how I missed it. I have focused too much on this original code. Thank you shakotay2 But there must be a mistake with naming in Kerilk/noesis_bayonetta_pc. I think that everywhere instead of "v.si" should be "v.ui", as it was done by Kanbaru and that's why it fooled me. "v.f...
- Sun Nov 25, 2018 12:54 pm
- Forum: 3D/2D models
- Topic: Any one help~Import Nier Automata motion file to blender
- Replies: 9
- Views: 3965
Re: Any one help~Import Nier Automata motion file to blender
I am trying to translate the "class FloatDecompressor" code to the Python code, but I'm stuck while understanding what is happening with the value of "v.ui = value;". I do not know where it is passed on and what is "union Bits" - the equivalent of "class" in Python? class FloatDecompressor: https://...
- Thu Oct 18, 2018 3:07 pm
- Forum: 3D/2D models
- Topic: Black & Bruised (NGC) - .mdl mesh and .ani motion files
- Replies: 5
- Views: 922
Re: Black & Bruised (NGC) - .mdl mesh and .ani motion files
I have luck to get faces , but not for uv and rest. http://www.mediafire.com/view/igaja2rlazjb3m4/Panorama.jpg import newGameLib from newGameLib import * import Blender def indicesToFaces(indicesList): StartDirection = -1 id=0 f1 = indicesList[id] id+=1 f2 = indicesList[id] FaceDirection = StartDire...
- Fri Mar 02, 2018 5:12 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 4141
Re: Rayman Raving Rabbids .mesh
I readed some topics here on Xentax and Zenhax about this game, but still don't know how extract meshes from archive.
I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ?
Sorry if something overlook
I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ?
Sorry if something overlook
- Thu Mar 01, 2018 7:38 pm
- Forum: 3D/2D models
- Topic: Dragon's Prophet 3D models and animations
- Replies: 5
- Views: 1808
Re: Dragon's Prophet 3D models and animations
Here is a blend file to import ros and ras files. Need to install Blender version 249 and Python version 26x (32bits). Doubleclick "Blender249.blend" and in Blender Text Window press alt+p First import all meshes - *.ros files Than file with "skeleton" in name And at the end select armature in 3d wi...
- Thu Feb 22, 2018 6:06 pm
- Forum: 3D/2D models
- Topic: Prime World .skin
- Replies: 6
- Views: 2606
Re: Prime World .skin
if someone want to import models and animations with Blender, here is a importer for this software. Most python code i got from Noesis script by chrrox. How use: You must INSTALL Blender version 249 and Python version2.6.x (both 32 bits). Unpack zip and in folder "Blender249[PrimeWorldOnline][PC][sk...
- Mon Feb 19, 2018 4:19 pm
- Forum: 3D/2D models
- Topic: Avengers Academy .ccz .c3b
- Replies: 61
- Views: 14919
Re: Avengers Academy .ccz .c3b
i can't help with noesis script, but if you want to import skinned models with Blender 249 , here is a blend. Install Blender version 249 (32bits) and Python version 2.6.x (32 bits) Unpack zip file and in "Blender249[AvengersAcademy][mobile][c3b][2018-02-19]" double click Blender249.blend. In Blende...
- Mon Dec 04, 2017 7:46 pm
- Forum: 3D/2D models
- Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
- Replies: 9
- Views: 3207
Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Hi
Here is a blend file for import models and animations from this game.
Only for Blender version 249 and Python version 2.6 (32 bits)
Unpack zip and double click file Blender249.blend
Here is a blend file for import models and animations from this game.
Only for Blender version 249 and Python version 2.6 (32 bits)
Unpack zip and double click file Blender249.blend
- Fri Feb 24, 2017 7:21 am
- Forum: Compressed files and methods
- Topic: varint decoding
- Replies: 9
- Views: 11255
Re: varint decoding
Bytes are still encoded after unvarint.
It needs undelta, unimplicit and others use function to decode to indices.
But vertices need indices to decode and function like unpredict, unquantize.
All depend too if there are triangle_strip or triangles.
It needs undelta, unimplicit and others use function to decode to indices.
But vertices need indices to decode and function like unpredict, unquantize.
All depend too if there are triangle_strip or triangles.
- Thu Feb 23, 2017 7:31 pm
- Forum: Compressed files and methods
- Topic: varint decoding
- Replies: 9
- Views: 11255
Re: varint decoding
Here is a trick how to decode varint. I needed varint decoding to get models from Sketchfab. So here is a way: 1.select Sketchfab site with your favorite model (best lowpoly) 2.save this site as complete html (it creates html file and folder with the same name as html file) 3.close web browser (best...
- Mon Sep 12, 2016 6:41 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4423
Re: Exporting bones & animation to FBX
Here is a md5mesh exported from Blender MD5Version 10 commandline "" numJoints 26 numMeshes 1 joints { "0" -1 ( 0.000000 1.981500 -0.548300 ) ( -0.000000 -0.707107 -0.000000 ) // "1" 0 ( 0.000000 0.023900 -0.548300 ) ( -0.000000 -0.000000 -0.000000 ) // 0 "2" 0 ( -0.000000 1.981500 -0.629400 ) ( -0....
- Sun Sep 11, 2016 6:07 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4423
Re: Exporting bones & animation to FBX
I think is problem with this section # add number of vertwieghts md5mesh = md5mesh + "\n\tnumweights %d\n" % vert_length md5mesh = md5mesh + s_weyts You must calculating 's_weyts' . It is not pure 3 floats from obj file as vertex position. It is more complex . Be carefull, this md5mesh format is not...
- Sun Sep 11, 2016 5:25 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4423
Re: Exporting bones & animation to FBX
If helps, here is a blend file for import first mesh and first animation. Use for Blender 249 (very old version of this software) and Python 26. Install Blender and Python, doubleclick Blend249.blend and in Blender Text Window press alt+p. Select obj file and than ani. What tool are you using for ex...
- Sun Sep 11, 2016 4:06 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4423
Re: Exporting bones & animation to FBX
It needs to convert matrix rotation part to quaternion quaternion = qx,qy,qz,qw Rotation values for md5mesh are qx,qy,qz Here is a code from exporter for Blender. http://www.katsbits.com/tools/#md5 def to_md5mesh(self): buf= "\t\"%s\"\t" % (self.name) parentindex = -1 if self.parent: parentindex=sel...
