Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 293 matches

by Szkaradek123
Thu Jan 22, 2015 5:34 pm
Forum: 3D/2D models
Topic: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
Replies: 16
Views: 7354

Re: JOB: Fist of the North Star Ken's Rage 1 or 2 Models

Hi Here is importer for *.bin files from Fist of the North Star Ken's Rage 2 PS3. It requires Blender249 and Python 26. What is to be done: - reading some types of images from g1t archive - transform meshes to right position - fixing skinweights for some type of meshes - animations In Blender Text W...
by Szkaradek123
Wed Jan 21, 2015 11:27 am
Forum: Game Archive
Topic: Torchlight 2 .anim [Blender or Max]
Replies: 2
Views: 1581

Re: Torchlight 2 .anim [Blender or Max]

It is a tool for import anim files. http://forum.xentax.com/viewtopic.php?f=16&t=3485&view=next Anim files works only with this tool, because i created this 'anim' file to control which animation i want to import. In most cases skeleton file is a container for many animations. Here is import...
by Szkaradek123
Mon Jan 19, 2015 8:06 am
Forum: 3D/2D models
Topic: [Request] Tree of savior (.XAC) Export
Replies: 22
Views: 10782

Re: [Request] Tree of savior (.XAC) Export

Hi Here is another importer for models and animations from this game. It requires Blender 249 and Python26. Game don't use for npc and pc full head and hair meshes but textured plane like avatar. For right position of this heads and hairs first import body. After that import "hair" and &qu...
by Szkaradek123
Sat Jan 17, 2015 8:30 pm
Forum: 3D/2D models
Topic: Request: Eternal Sonata models
Replies: 37
Views: 13148

Re: Request: Eternal Sonata models

@lionheartuk Here is my old tool for *.files from this game. I used chrrox's script from http://forum.xentax.com/viewtopic.php?p=50276#p50276 . It requires Blender 249 and Python 26. It unpack *.files and import *.p3obj, *.bob and *.e files. It is not good for all models. There are problems with ski...
by Szkaradek123
Fri Jan 16, 2015 9:40 am
Forum: 3D/2D models
Topic: [Request] Raiderz .ELU Import/Export
Replies: 10
Views: 4191

Re: [Request] Raiderz .ELU Import/Export

Hi Here is an importer for *.elu and *.xml files. It requires Blender 249 and Python 26. How import: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p and select: - *.elu file - mesh with skinweights and skeleton - *.xml file - for textured models - *.ani file - for first...
by Szkaradek123
Thu Jan 15, 2015 5:51 pm
Forum: 3D/2D models
Topic: [Request] Raiderz .ELU Import/Export
Replies: 10
Views: 4191

Re: [Request] Raiderz .ELU Import/Export

Hi

For reversing please send >5 samples of models with animations.
by Szkaradek123
Tue Jan 13, 2015 12:04 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 364435

Re: ARchive_neXt

Hi About Prince of Persia. 1.mdl format: types: a) 1,0,0,0,0,0 and 1,1,0,0,0,0 - maybe is the same - list of bind matrices with used hash bone - geometry data - list of bone maps and materials (vertex ID start, vertex Count ...... ) b) 1,0,1,0,0,0 and 1,0,2,0,0,0 - maybe is the same - many lists - l...
by Szkaradek123
Sat Jan 10, 2015 8:03 am
Forum: Game Archive
Topic: Closers Online CBT (*.CMF)
Replies: 12
Views: 12007

Re: Closers Online CBT (*.CMF)

Here is a tool for decompress .x files. https://code.google.com/p/sirius-lighting/downloads/detail?name=MeshConvertWindow.7z Select "Convert to x.binary" Here is a Noesis script made by finale00 for view models https://www.dropbox.com/sh/xu3i6yvxfkxwlk5/AAD2xTT6FCbek7RxBTWidEm1a/fmt_Direct...
by Szkaradek123
Thu Jan 08, 2015 11:02 am
Forum: 3D/2D models
Topic: Kritika online
Replies: 21
Views: 11833

Re: Kritika online

@rumour12 Importer works for old client. Newest don't use modelinfo as text file but binary. Edit 2015-01-10: Here is importer for ModelInfoB and MeshInfoB files. It requires Blender version 249 and Python 26. How use: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p and...
by Szkaradek123
Sun Jan 04, 2015 4:36 pm
Forum: 3D/2D models
Topic: Castlevania: LOS – Mirror of Fate HD .bcmdl models
Replies: 6
Views: 3784

Re: Castlevania: LOS – Mirror of Fate HD .bcmdl models

Hi Here is an importer for textured and skinned models from this game (PC, PS3 is not supported). How import: -install Python version 2.6 (best 32 bits) -install Blender version 249 (not higher)(best 32 bits) -double click file "Blender249.blend" -in Blender Text Window go to line 8 and ch...
by Szkaradek123
Sat Jan 03, 2015 3:15 pm
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 56
Views: 45627

Re: Black Desert Online File Formats (PAB, PAC, PAA)

Hi Here is an animation importer for models from this game. It requires Blender version 249 and Python 26. I used chrrox script for Noesis http://forum.xentax.com/viewtopic.php?f=16&t=10909 and ArthainBaka file format research . Steps: 1.unpack importer 2.run Blender249.blend 3.in Blender Text W...
by Szkaradek123
Fri Jan 02, 2015 7:29 pm
Forum: Game Archive
Topic: Kingdom Online (*.PAK;*.HOP)
Replies: 3
Views: 1815

Re: Kingdom Online (*.PAK;*.HOP)

Hi Here is a model and animation importer for this game. It requires Blender version 249 and Python 26. Steps: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p and select file: -nls - xml file with info about used meshes, skeleton and textures -xact - animation file This...
by Szkaradek123
Mon Dec 22, 2014 7:33 pm
Forum: 3D/2D models
Topic: animation compression
Replies: 5
Views: 1665

Re: animation compression

Yes i have seen this topic.
I can't write script with full of ^ or & or >> symbols. I don't understand language bits operation.
I need some code.
by Szkaradek123
Mon Dec 22, 2014 6:51 pm
Forum: 3D/2D models
Topic: animation compression
Replies: 5
Views: 1665

animation compression

Hi

Please help how to decode quaternion compression 48bit (15bit+15bit+15bit+3bit) used by Cryengine.

the end: http://docs.cryengine.com/display/SDKDO ... ionDetails
by Szkaradek123
Sat Dec 20, 2014 3:22 pm
Forum: 3D/2D models
Topic: Starship Troopers TA pdo models
Replies: 9
Views: 2707

Re: Starship Troopers TA pdo models

I have no idea.

Maybe use bytes for rotation key (example: 4/256,6/256,34/256 Euler ?) not shorts.