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Search found 293 matches
- Thu Jan 22, 2015 5:34 pm
- Forum: 3D/2D models
- Topic: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
- Replies: 16
- Views: 7354
Re: JOB: Fist of the North Star Ken's Rage 1 or 2 Models
Hi Here is importer for *.bin files from Fist of the North Star Ken's Rage 2 PS3. It requires Blender249 and Python 26. What is to be done: - reading some types of images from g1t archive - transform meshes to right position - fixing skinweights for some type of meshes - animations In Blender Text W...
- Wed Jan 21, 2015 11:27 am
- Forum: Game Archive
- Topic: Torchlight 2 .anim [Blender or Max]
- Replies: 2
- Views: 1581
Re: Torchlight 2 .anim [Blender or Max]
It is a tool for import anim files. http://forum.xentax.com/viewtopic.php?f=16&t=3485&view=next Anim files works only with this tool, because i created this 'anim' file to control which animation i want to import. In most cases skeleton file is a container for many animations. Here is import...
- Mon Jan 19, 2015 8:06 am
- Forum: 3D/2D models
- Topic: [Request] Tree of savior (.XAC) Export
- Replies: 22
- Views: 10782
Re: [Request] Tree of savior (.XAC) Export
Hi Here is another importer for models and animations from this game. It requires Blender 249 and Python26. Game don't use for npc and pc full head and hair meshes but textured plane like avatar. For right position of this heads and hairs first import body. After that import "hair" and &qu...
- Sat Jan 17, 2015 8:30 pm
- Forum: 3D/2D models
- Topic: Request: Eternal Sonata models
- Replies: 37
- Views: 13148
Re: Request: Eternal Sonata models
@lionheartuk Here is my old tool for *.files from this game. I used chrrox's script from http://forum.xentax.com/viewtopic.php?p=50276#p50276 . It requires Blender 249 and Python 26. It unpack *.files and import *.p3obj, *.bob and *.e files. It is not good for all models. There are problems with ski...
- Fri Jan 16, 2015 9:40 am
- Forum: 3D/2D models
- Topic: [Request] Raiderz .ELU Import/Export
- Replies: 10
- Views: 4191
Re: [Request] Raiderz .ELU Import/Export
Hi Here is an importer for *.elu and *.xml files. It requires Blender 249 and Python 26. How import: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p and select: - *.elu file - mesh with skinweights and skeleton - *.xml file - for textured models - *.ani file - for first...
- Thu Jan 15, 2015 5:51 pm
- Forum: 3D/2D models
- Topic: [Request] Raiderz .ELU Import/Export
- Replies: 10
- Views: 4191
Re: [Request] Raiderz .ELU Import/Export
Hi
For reversing please send >5 samples of models with animations.
For reversing please send >5 samples of models with animations.
- Tue Jan 13, 2015 12:04 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 364435
Re: ARchive_neXt
Hi About Prince of Persia. 1.mdl format: types: a) 1,0,0,0,0,0 and 1,1,0,0,0,0 - maybe is the same - list of bind matrices with used hash bone - geometry data - list of bone maps and materials (vertex ID start, vertex Count ...... ) b) 1,0,1,0,0,0 and 1,0,2,0,0,0 - maybe is the same - many lists - l...
- Sat Jan 10, 2015 8:03 am
- Forum: Game Archive
- Topic: Closers Online CBT (*.CMF)
- Replies: 12
- Views: 12007
Re: Closers Online CBT (*.CMF)
Here is a tool for decompress .x files. https://code.google.com/p/sirius-lighting/downloads/detail?name=MeshConvertWindow.7z Select "Convert to x.binary" Here is a Noesis script made by finale00 for view models https://www.dropbox.com/sh/xu3i6yvxfkxwlk5/AAD2xTT6FCbek7RxBTWidEm1a/fmt_Direct...
- Thu Jan 08, 2015 11:02 am
- Forum: 3D/2D models
- Topic: Kritika online
- Replies: 21
- Views: 11833
Re: Kritika online
@rumour12 Importer works for old client. Newest don't use modelinfo as text file but binary. Edit 2015-01-10: Here is importer for ModelInfoB and MeshInfoB files. It requires Blender version 249 and Python 26. How use: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p and...
- Sun Jan 04, 2015 4:36 pm
- Forum: 3D/2D models
- Topic: Castlevania: LOS – Mirror of Fate HD .bcmdl models
- Replies: 6
- Views: 3784
Re: Castlevania: LOS – Mirror of Fate HD .bcmdl models
Hi Here is an importer for textured and skinned models from this game (PC, PS3 is not supported). How import: -install Python version 2.6 (best 32 bits) -install Blender version 249 (not higher)(best 32 bits) -double click file "Blender249.blend" -in Blender Text Window go to line 8 and ch...
- Sat Jan 03, 2015 3:15 pm
- Forum: 3D/2D models
- Topic: Black Desert Online File Formats (PAB, PAC, PAA)
- Replies: 56
- Views: 45627
Re: Black Desert Online File Formats (PAB, PAC, PAA)
Hi Here is an animation importer for models from this game. It requires Blender version 249 and Python 26. I used chrrox script for Noesis http://forum.xentax.com/viewtopic.php?f=16&t=10909 and ArthainBaka file format research . Steps: 1.unpack importer 2.run Blender249.blend 3.in Blender Text W...
- Fri Jan 02, 2015 7:29 pm
- Forum: Game Archive
- Topic: Kingdom Online (*.PAK;*.HOP)
- Replies: 3
- Views: 1815
Re: Kingdom Online (*.PAK;*.HOP)
Hi Here is a model and animation importer for this game. It requires Blender version 249 and Python 26. Steps: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p and select file: -nls - xml file with info about used meshes, skeleton and textures -xact - animation file This...
- Mon Dec 22, 2014 7:33 pm
- Forum: 3D/2D models
- Topic: animation compression
- Replies: 5
- Views: 1665
Re: animation compression
Yes i have seen this topic.
I can't write script with full of ^ or & or >> symbols. I don't understand language bits operation.
I need some code.
I can't write script with full of ^ or & or >> symbols. I don't understand language bits operation.
I need some code.
- Mon Dec 22, 2014 6:51 pm
- Forum: 3D/2D models
- Topic: animation compression
- Replies: 5
- Views: 1665
animation compression
Hi
Please help how to decode quaternion compression 48bit (15bit+15bit+15bit+3bit) used by Cryengine.
the end: http://docs.cryengine.com/display/SDKDO ... ionDetails
Please help how to decode quaternion compression 48bit (15bit+15bit+15bit+3bit) used by Cryengine.
the end: http://docs.cryengine.com/display/SDKDO ... ionDetails
- Sat Dec 20, 2014 3:22 pm
- Forum: 3D/2D models
- Topic: Starship Troopers TA pdo models
- Replies: 9
- Views: 2707
Re: Starship Troopers TA pdo models
I have no idea.
Maybe use bytes for rotation key (example: 4/256,6/256,34/256 Euler ?) not shorts.
Maybe use bytes for rotation key (example: 4/256,6/256,34/256 Euler ?) not shorts.
