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by huckleberrypie
Thu Jun 07, 2018 6:48 am
Forum: Game Archive
Topic: Increible Hulk port from Xbox 360 to PC
Replies: 2
Views: 651

Re: Increible Hulk port from Xbox 360 to PC

Wouldn't that be a tall order to do?
by huckleberrypie
Mon May 28, 2018 1:16 am
Forum: Game Archive
Topic: Barbie and Her Sisters Puppy Rescue hunkfiles
Replies: 7
Views: 1223

Barbie and Her Sisters Puppy Rescue hunkfiles

I know this is kind of a pointless request, but thought I'd ask if this archive format can be easily reverse-engineered or something. It appears to have two parts, one .files file containing some metadata for the archives, and the archives themselves. Here's a link to the samples I took from the gam...
by huckleberrypie
Fri May 04, 2018 10:24 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 165
Views: 38931

Re: The Last of Us Model Viewer/Extractor (PS4)

Anyone have or know the files from the Left Behind DLC? Been looking into getting at least some of the props from the mall e.g. the American Princess stuff and a few others.
by huckleberrypie
Mon Apr 24, 2017 7:45 am
Forum: Compressed files and methods
Topic: MECC Bitmap Compression
Replies: 2
Views: 1187

Re: MECC Bitmap Compression

Bumping this so more people can look into reversing the game (and American Girls Premiere for that matter, no thanks to Lazy Game Reviews doing an episode on this).
by huckleberrypie
Thu Nov 17, 2016 2:54 am
Forum: Game Archive
Topic: [PC] Harley-Davidson: Race to the Rally .ARC
Replies: 1
Views: 504

Re: [PC] Harley-Davidson: Race to the Rally .ARC

Anyone willing to help me out on this?
by huckleberrypie
Tue Nov 01, 2016 9:20 am
Forum: Game Archive
Topic: BioShock 2 Remastered - Localizedint.lbf
Replies: 5
Views: 1511

Re: BioShock 2 Remastered - Localizedint.lbf

Love how they still left the GFWL lines untouched even if the game no longer uses the service. :P
by huckleberrypie
Tue Oct 25, 2016 2:45 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119195

Re: L.A. Noire

odrin wrote:hmm some nice recent developments. any ability to do character model replacements yet?
Not from what I know.
by huckleberrypie
Wed Sep 28, 2016 6:27 am
Forum: Game Archive
Topic: [PC] Harley-Davidson: Race to the Rally .ARC
Replies: 1
Views: 504

[PC] Harley-Davidson: Race to the Rally .ARC

Can anyone here help me rip this archive? It doesn't appear to be a standard .ARC format package, and I don't think it's any similar to the ones used by Nintendo either.

Let me know if you guys are interested in cracking this thing, so that I can PM you a link or two to the files in question.
by huckleberrypie
Mon Sep 12, 2016 2:04 am
Forum: Graphic file formats
Topic: MECC CBMP Files
Replies: 12
Views: 2546

Re: MECC CBMP Files

I didn't repack it. I was directly modifying the bitmap data in the archive itself at the file's offset just for testing. I have a feeling that repacking is going to be a whole other beast to tackle. From the looks of it it may be similar to the archive formats as used in the early GTA games in ter...
by huckleberrypie
Sun Sep 11, 2016 7:07 am
Forum: Graphic file formats
Topic: MECC CBMP Files
Replies: 12
Views: 2546

Re: MECC CBMP Files

That's some findings you got there. But how'd you repack the files into their respective archives? The localisation files seem more or less trivial to edit as the strings are exposed and aren't encoded in some weird way, but editing them in a hex editor seems kludgy and as such may not account for l...
by huckleberrypie
Sat Sep 10, 2016 2:34 am
Forum: Graphic file formats
Topic: MECC CBMP Files
Replies: 12
Views: 2546

Re: MECC CBMP Files

Five years that is. The case with A Treehouse of my Own was rather trivial, as Imaginengine merely used TGAs with a different header or something.
by huckleberrypie
Sat Jul 02, 2016 8:08 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 309
Views: 169391

Re: Game import MAXScripts & tools

Hmm, for some reason I couldn't find some of the assets for Temple Run Oz, namely Oz himself and China Girl, using Unity Importer. The only other meshes that turn up are Finley the monkey and the baboons. :/
by huckleberrypie
Sun Jan 10, 2016 1:37 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119195

Re: L.A. Noire

As a RoD-Horses club member :D I feel obliged to contribute, too: LA_Noir_Big_PC_dat.JPG Someone actually did some reverse-engineering work on the .chunk files if I'm not mistaken, where he posted a pic of a flamethrower ripped from the game. Oh and huge props to Blackbird88 for continuing on my Du...
by huckleberrypie
Wed Dec 02, 2015 1:48 pm
Forum: Game Archive
Topic: [PS2] Noddy and the Magic Book .CP2 and .PC
Replies: 26
Views: 2901

Re: [PS2] Noddy and the Magic Book .CP2 and .PC

Should the address be constant or do I have to expect a different address for every file? Now, should I expect the same offsets/values to work consistently on most if not all models? how should that work? Each model/level having its individual vertex/face indices counts. Lol I almost forgot. Looks ...