Search found 329 matches
- Thu Jun 07, 2018 6:48 am
- Forum: Game Archive
- Topic: Increible Hulk port from Xbox 360 to PC
- Replies: 2
- Views: 791
Re: Increible Hulk port from Xbox 360 to PC
Wouldn't that be a tall order to do?
- Fri Jun 01, 2018 9:50 am
- Forum: Game Archive
- Topic: Barbie and Her Sisters Puppy Rescue hunkfiles
- Replies: 7
- Views: 1477
- Mon May 28, 2018 1:16 am
- Forum: Game Archive
- Topic: Barbie and Her Sisters Puppy Rescue hunkfiles
- Replies: 7
- Views: 1477
Barbie and Her Sisters Puppy Rescue hunkfiles
I know this is kind of a pointless request, but thought I'd ask if this archive format can be easily reverse-engineered or something. It appears to have two parts, one .files file containing some metadata for the archives, and the archives themselves. Here's a link to the samples I took from the gam...
- Fri May 04, 2018 10:24 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 210
- Views: 50337
Re: The Last of Us Model Viewer/Extractor (PS4)
Anyone have or know the files from the Left Behind DLC? Been looking into getting at least some of the props from the mall e.g. the American Princess stuff and a few others.
- Mon Apr 24, 2017 7:45 am
- Forum: Compressed files and methods
- Topic: MECC Bitmap Compression
- Replies: 2
- Views: 1402
Re: MECC Bitmap Compression
Bumping this so more people can look into reversing the game (and American Girls Premiere for that matter, no thanks to Lazy Game Reviews doing an episode on this).
- Thu Nov 17, 2016 2:54 am
- Forum: Game Archive
- Topic: [PC] Harley-Davidson: Race to the Rally .ARC
- Replies: 1
- Views: 587
Re: [PC] Harley-Davidson: Race to the Rally .ARC
Anyone willing to help me out on this?
- Tue Nov 01, 2016 9:20 am
- Forum: Game Archive
- Topic: BioShock 2 Remastered - Localizedint.lbf
- Replies: 5
- Views: 1912
Re: BioShock 2 Remastered - Localizedint.lbf
Love how they still left the GFWL lines untouched even if the game no longer uses the service. 
- Tue Oct 25, 2016 2:45 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136920
Re: L.A. Noire
Not from what I know.odrin wrote:hmm some nice recent developments. any ability to do character model replacements yet?
- Wed Sep 28, 2016 6:27 am
- Forum: Game Archive
- Topic: [PC] Harley-Davidson: Race to the Rally .ARC
- Replies: 1
- Views: 587
[PC] Harley-Davidson: Race to the Rally .ARC
Can anyone here help me rip this archive? It doesn't appear to be a standard .ARC format package, and I don't think it's any similar to the ones used by Nintendo either.
Let me know if you guys are interested in cracking this thing, so that I can PM you a link or two to the files in question.
Let me know if you guys are interested in cracking this thing, so that I can PM you a link or two to the files in question.
- Mon Sep 12, 2016 2:04 am
- Forum: Graphic file formats
- Topic: MECC CBMP Files
- Replies: 12
- Views: 3056
Re: MECC CBMP Files
I didn't repack it. I was directly modifying the bitmap data in the archive itself at the file's offset just for testing. I have a feeling that repacking is going to be a whole other beast to tackle. From the looks of it it may be similar to the archive formats as used in the early GTA games in ter...
- Sun Sep 11, 2016 7:07 am
- Forum: Graphic file formats
- Topic: MECC CBMP Files
- Replies: 12
- Views: 3056
Re: MECC CBMP Files
That's some findings you got there. But how'd you repack the files into their respective archives? The localisation files seem more or less trivial to edit as the strings are exposed and aren't encoded in some weird way, but editing them in a hex editor seems kludgy and as such may not account for l...
- Sat Sep 10, 2016 2:34 am
- Forum: Graphic file formats
- Topic: MECC CBMP Files
- Replies: 12
- Views: 3056
Re: MECC CBMP Files
Five years that is. The case with A Treehouse of my Own was rather trivial, as Imaginengine merely used TGAs with a different header or something.
- Sat Jul 02, 2016 8:08 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 310
- Views: 182242
Re: Game import MAXScripts & tools
Hmm, for some reason I couldn't find some of the assets for Temple Run Oz, namely Oz himself and China Girl, using Unity Importer. The only other meshes that turn up are Finley the monkey and the baboons. :/
- Sun Jan 10, 2016 1:37 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 441
- Views: 136920
Re: L.A. Noire
As a RoD-Horses club member :D I feel obliged to contribute, too: LA_Noir_Big_PC_dat.JPG Someone actually did some reverse-engineering work on the .chunk files if I'm not mistaken, where he posted a pic of a flamethrower ripped from the game. Oh and huge props to Blackbird88 for continuing on my Du...
- Wed Dec 02, 2015 1:48 pm
- Forum: Game Archive
- Topic: [PS2] Noddy and the Magic Book .CP2 and .PC
- Replies: 26
- Views: 3493
Re: [PS2] Noddy and the Magic Book .CP2 and .PC
Should the address be constant or do I have to expect a different address for every file? Now, should I expect the same offsets/values to work consistently on most if not all models? how should that work? Each model/level having its individual vertex/face indices counts. Lol I almost forgot. Looks ...
