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by huckleberrypie
Wed Dec 22, 2010 1:01 pm
Forum: Game Archive
Topic: Disney Interactive: Tangled .bag file
Replies: 2
Views: 2385

Re: Disney Interactive: Tangled .bag file

Sound files and dialogue are in FMOD and wav formats, respectively; I managed to open a few music files in Mafia II Audio Extractor, but yeah, the bag archives seem to be interesting enough to peek at. NINJA EDIT: It appears as though the archives don't seem to have a definite header; each of them h...
by huckleberrypie
Wed Nov 17, 2010 8:00 am
Forum: Game Archive
Topic: Harry Potter and The Deathly Hallows Part 1
Replies: 15
Views: 4184

Harry Potter and The Deathly Hallows Part 1

I don't have the game yet, but is anyone here into hacking the file formats for it?
by huckleberrypie
Wed Nov 17, 2010 2:12 am
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 34251

Re: Mafia 2 models [pc]

I don't have max... and there's too much unknown stuff (collision models, LOD related structures, lights, ...) the fileformat is pretty complicated (almost as bad as GTA4's). maybe oleg(zmodeler) takes a look at it some time... Yeah, pretty much so. Which explains why it took a very long time for I...
by huckleberrypie
Tue Nov 16, 2010 10:59 am
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 34251

Re: Mafia 2 models [pc]

Nice, I've been waiting for some time for this to happen. Any plans for an export plugin or a Max script for the game?
by huckleberrypie
Tue Nov 09, 2010 2:12 pm
Forum: Game Archive
Topic: The Sims 3 .package File
Replies: 3
Views: 1011

Re: The Sims 3 .package File

Maybe it has something to do with endianess or w/e. Since the 360 runs under a big-endian architecture then I assume that might be the culprit.
by huckleberrypie
Wed Sep 22, 2010 12:57 pm
Forum: Game Archive
Topic: Need help in opening USX files
Replies: 2
Views: 615

Re: Need help in opening USX files

Yeah, but I'll have to re-import them back, one model at a time.
by huckleberrypie
Wed Sep 22, 2010 9:38 am
Forum: Game Archive
Topic: Need help in opening USX files
Replies: 2
Views: 615

Need help in opening USX files

The contents of this post was deleted because of possible forum rules violation.
by huckleberrypie
Sun Sep 19, 2010 9:26 am
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 34251

Re: Mafia 2 models [pc]

badmedia wrote: How long till we can save em?
Probably after a few weeks or months, depending on how the format is made up. Oh, and here's a WIP shot of the Series 75 in San Andreas; I still have to add some more materials, obviously:
Image
by huckleberrypie
Mon Sep 13, 2010 12:56 am
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 34251

Re: Mafia 2 models [pc]

Nice... Other than some apparent UV issues, I guess it's about time that I convert these models to San Andreas. Does this also work for ped models, too?
by huckleberrypie
Fri Sep 03, 2010 12:27 pm
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 34251

Re: Mafia 2 models [pc]

Any new progress on the model formats?
by huckleberrypie
Sat Aug 28, 2010 9:28 am
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 34251

Re: Mafia 2 models [pc]

Can you rip some more cars from the game? Apparently, my Mafia II doesn't like being with 3D Ripper.
by huckleberrypie
Wed Aug 18, 2010 9:56 am
Forum: 3D/2D models
Topic: Strawberry Shortcake: The Sweet Dreams Game models
Replies: 10
Views: 2866

Re: Strawberry Shortcake: The Sweet Dreams Game models

For one thing, the reason why I asked for format documentation was because I would like to get the character models from it and port them to another game. I saw what appears to be character models in the OBJ file you converted, but the bodies seemed messed up.
by huckleberrypie
Tue Aug 17, 2010 7:49 am
Forum: 3D/2D models
Topic: stalker Call of Pripyat
Replies: 2
Views: 864

Re: stalker Call of Pripyat

Got any sample files for it?
by huckleberrypie
Mon Aug 16, 2010 5:41 am
Forum: 3D/2D models
Topic: Strawberry Shortcake: The Sweet Dreams Game models
Replies: 10
Views: 2866

Re: Strawberry Shortcake: The Sweet Dreams Game models

huckleberrypie, Thank you for your sample files, I added the .ins loader module to my program (developer version yet) at the last day. I note FurryFun extracted the first object from the .ins file. Here I uploaded the .obj/mtl files (vertex mapped) I converted from the .ins ones. http://web.t-onlin...
by huckleberrypie
Sat Aug 14, 2010 1:07 pm
Forum: 3D/2D models
Topic: Mafia 2 models [pc]
Replies: 59
Views: 34251

Re: Mafia 2 models [pc]

Nice ripping, dude. Mind if you share us the model format and maxscript? Or did you just use the Mafia 1 importer?