Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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Search found 318 matches
- Sat Nov 17, 2018 12:54 am
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
btw, we'd need a decent Riff viewer with the ability to export the hierarchy. The one I have stops at node 32 for some unkn reason: 0. Root 1. D_Main 2. Piston_FR 3. Piston_RR 4. D_Exhaust 5. D_Exhaust_Flash 6. Exhaust 7. HUD_INT 8. J_Boot_L 9. J_Boot_R 10. J_Bumper_BL 11. J_Bumper_BR 12. J_Bumper_...
- Fri Nov 16, 2018 3:36 pm
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
Yeah I know that. I was actually referring to the Make_obj project with C source code. The Make_obj project is not blender specific, it creates wavefront obj outputs which can be read by most 3D apps. (But it wouldn't help you that much if you don't know 'C'.) I see, so it's a standalone applicatio...
- Thu Nov 15, 2018 12:48 pm
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
Yeah I know that. I was actually referring to the Make_obj project with C source code.shakotay2 wrote:Output is (one) wavefront .obj with submeshes (see zip file) so any 3D app should do.huckleberrypie wrote:I presume the Makeobj thingy you mentioned is for Blender, yes?
- Thu Nov 15, 2018 2:13 am
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
Anyways, here's the zip with uvs contained: https://www7.zippyshare.com/v/3yF3IYqF/file.html Some uvs may need some scaling (1.5?) but the selected one in the picture obviously not: Toyota_Yaris-P3D-uvs.png I presume the Makeobj thingy you mentioned is for Blender, yes? One thing though: Could you ...
- Wed Nov 14, 2018 3:50 pm
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
I do hope someone would be kind enough to do a script which can at least parse these models completely. yeah, maybe. Me, I'm finished with this: https://www63.zippyshare.com/v/Deke91Lr/file.html Toyota_Yaris-P3D-undone.png Too tired to solve stupid naming puzzles like this one. :roll: Keep in mind ...
- Wed Nov 14, 2018 12:50 am
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
I don't know - I searched for "NodsNoHe" which is contained 67 times. There's also MeLiMesh (43x), GeLiGeom (71), SGLiSuGe (71) but guess that's different things. Maybe I should use PA__Head, SCENE___ENDI, PCPhHe and something else for the missing 4 nodes? There's numbers for "NodsNoHe" but they se...
- Tue Nov 13, 2018 12:20 am
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
Did you take a look at similarly-sized nodes though? I bet some of them may have been named crypticly or not at all.shakotay2 wrote:the positioning problem seems to be solved, but my current problem is
there's 71 nodes but I've got 67 names only
- Mon Nov 12, 2018 2:48 pm
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
Can you export any infos from Riffpad, or does it create a logfile? I'm too lazy guessing those positon offsets from the P3D file: # 0. 2a 6a 6a , NodsNoHeX, Root # 1. b6 69 6a , NodsNoHeZ, D_Main # 2. cc 78 2 , NodsNoHe^, Piston_FR 0.967096 0.028186 -0.252846 -0.027130 0.999603 0.007665 0.252961 -...
- Mon Nov 12, 2018 12:10 pm
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
Great, now all we need is a maxscript to automate this. Doing it in 'C' is easier, imho. Maybe in the Make_obj project, but the positions of the parts must be corrected: Toyota_Yaris-P3D-all.png Whichever is more convenient lol. I can presume that some of the nodes do contain pivot positions and th...
- Sun Nov 11, 2018 11:43 pm
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
Re: WRC 7 .P3D models
Great, now all we need is a maxscript to automate this. I am glad that Kylotonn didn't over-engineer things and relied on a familiar file structure. Heck, you could end up writing an exporter and somehow inject custom cars to the game.
- Sun Nov 11, 2018 4:12 am
- Forum: 3D/2D models
- Topic: WRC 7 .P3D models
- Replies: 35
- Views: 1905
WRC 7 .P3D models
I know I've already started a thread about this a while back, but that was when I attempted to use Ninja Ripper on the game in vain. Turns out that aluigi wrote a script for WRC 7's PKG file formats and that using it reveals a surprisingly good amount of content, all conveniently labelled. That bein...
- Sat Nov 10, 2018 10:32 am
- Forum: 3D/2D models
- Topic: WRC 7 models
- Replies: 8
- Views: 961
Re: WRC 7 models
Anyone?
- Fri Nov 09, 2018 8:53 am
- Forum: 3D/2D models
- Topic: WRC 7 models
- Replies: 8
- Views: 961
Re: WRC 7 models
Idk if there are tools for this game, anyway i got the model with ninjaripper, works good, the only problem is a pain put in place every car part since are imported all in the middle of the scene. Are they distorted or incorrectly proportioned though? Would love to have models of the Yaris, Fiesta ...
- Thu Nov 08, 2018 10:16 am
- Forum: Audio file formats
- Topic: WRC 7 .paf files
- Replies: 0
- Views: 301
WRC 7 .paf files
I know this uses FMOD and all, but is this trivial enough to extract, and if possible, encode new sounds in place of the default ones? Yeah the handling in this game is indeed shite, but one area this can be improved upon is the co-driver voice. Here are the files in case anyone's interested: wrcpaf...
- Sun Oct 28, 2018 10:48 am
- Forum: 3D/2D models
- Topic: Colin McRae Rally 3 .TAG and track model files
- Replies: 17
- Views: 1235
Re: Colin McRae Rally 3 .TAG and track model files
Anyone?huckleberrypie wrote:What about the character models?