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by huckleberrypie
Mon Aug 01, 2011 1:35 pm
Forum: 3D/2D models
Topic: Mafia II 3D models.
Replies: 2
Views: 1219

Mafia II 3D models.

OK, so I decided to bring this up just in case some of you peeps are still interested in modding Mafia II; the Mafia modding scene seems to be a little stale nowadays, so why not spark things up a little? OK, I'm no reverse-engineer, but from what I've observed most of the dynamic objects ingame are...
by huckleberrypie
Mon Aug 01, 2011 1:30 pm
Forum: Game Archive
Topic: Mafia II SDS files?
Replies: 158
Views: 52394

Re: Mafia II SDS files?

Any progress with the 3D formats? It's been a while but still no one bothered to make a workable import/export tool for M2 meshes.
by huckleberrypie
Wed Jul 27, 2011 11:26 am
Forum: Graphic file formats
Topic: MECC CBMP Files
Replies: 12
Views: 2546

Re: MECC CBMP Files

So, uh, is anyone here willing to reverse-engineer this format? I've been waiting for someone to tap into this for my American Girls Premiere modding experiments.
by huckleberrypie
Tue Jun 28, 2011 7:14 am
Forum: Graphic file formats
Topic: [Android] Gangstar West Coast TGA
Replies: 3
Views: 854

Re: [Android] Gangstar West Coast TGA

Thanks for the tip. So, basically they're DirectDraw Surface files with an ATI-styled compression method, right? Which is strange since Droids don't use DirectX.
by huckleberrypie
Tue Jun 28, 2011 7:06 am
Forum: Game Archive
Topic: MECC .MDT and .LNG archive updates
Replies: 4
Views: 1183

Re: MECC .MDT and .LNG archive updates

Hey hey! You are correct sir. Same packing method as with Opening Night, except the headers here are missing the string "Jigsaw Calculator." Regardless, I've written a new script that you can use to extract files from these archives as well as the opening night ones. It's still rough, but a bit mor...
by huckleberrypie
Sat May 21, 2011 3:52 am
Forum: 3D/2D models
Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Replies: 130
Views: 50554

Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread

Sorry for the bumpage, but how can I paste the code to gfx3d.cpp? Whenever I try to compile it on VC2008 it tells me that some stuff in the code is declared as illegal or something.

EDIT: Tried moving it to a seemingly appropriate section of the file but still I get compile errors.
by huckleberrypie
Thu May 19, 2011 10:42 am
Forum: Game Archive
Topic: [NDS] Kit Mystery Challenge filesystem.pak
Replies: 2
Views: 591

Re: [NDS] Kit Mystery Challenge filesystem.pak

Anyone, please??
by huckleberrypie
Mon May 16, 2011 2:55 pm
Forum: Game Archive
Topic: [NDS] Kit Mystery Challenge filesystem.pak
Replies: 2
Views: 591

[NDS] Kit Mystery Challenge filesystem.pak

The contents of this post was deleted because of possible forum rules violation.
by huckleberrypie
Mon May 16, 2011 3:01 am
Forum: Game Archive
Topic: MECC .MDT and .LNG archive updates
Replies: 4
Views: 1183

MECC .MDT and .LNG archive updates

The contents of this post was deleted because of possible forum rules violation.
by huckleberrypie
Tue May 03, 2011 1:31 am
Forum: Graphic file formats
Topic: [Android] Gangstar West Coast TGA
Replies: 3
Views: 854

[Android] Gangstar West Coast TGA

The contents of this post was deleted because of possible forum rules violation.
by huckleberrypie
Tue May 03, 2011 1:27 am
Forum: 3D/2D models
Topic: [Android] Gangstar West Coast .bdae files
Replies: 0
Views: 542

[Android] Gangstar West Coast .bdae files

The contents of this post was deleted because of possible forum rules violation.
by huckleberrypie
Thu Feb 10, 2011 3:24 am
Forum: 3D/2D models
Topic: Toy Story 3 Game Models
Replies: 33
Views: 11244

Re: Toy Story 3 Game Models

jaden wrote:i think the script only work for pc version
Not the wii version,i think
Probably due to endianness and other platform-specific quirks.
by huckleberrypie
Thu Feb 10, 2011 1:47 am
Forum: 3D/2D models
Topic: Toy Story 3 Game Models
Replies: 33
Views: 11244

Re: Toy Story 3 Game Models

chrrox noticed that my script doesnt work on all the submeshes :( if you get an error, all you can do is move the arrays above the "while statement" to get the meshes correct we'd need to crack the other index files.. which is too much work for me :P Well, I'm getting such errors, too, when I try t...