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- Mon Aug 01, 2011 1:35 pm
- Forum: 3D/2D models
- Topic: Mafia II 3D models.
- Replies: 2
- Views: 1219
Mafia II 3D models.
OK, so I decided to bring this up just in case some of you peeps are still interested in modding Mafia II; the Mafia modding scene seems to be a little stale nowadays, so why not spark things up a little? OK, I'm no reverse-engineer, but from what I've observed most of the dynamic objects ingame are...
- Mon Aug 01, 2011 1:30 pm
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 52394
Re: Mafia II SDS files?
Any progress with the 3D formats? It's been a while but still no one bothered to make a workable import/export tool for M2 meshes.
- Wed Jul 27, 2011 11:26 am
- Forum: Graphic file formats
- Topic: MECC CBMP Files
- Replies: 12
- Views: 2546
Re: MECC CBMP Files
So, uh, is anyone here willing to reverse-engineer this format? I've been waiting for someone to tap into this for my American Girls Premiere modding experiments.
- Tue Jun 28, 2011 7:14 am
- Forum: Graphic file formats
- Topic: [Android] Gangstar West Coast TGA
- Replies: 3
- Views: 854
Re: [Android] Gangstar West Coast TGA
Thanks for the tip. So, basically they're DirectDraw Surface files with an ATI-styled compression method, right? Which is strange since Droids don't use DirectX.
- Tue Jun 28, 2011 7:06 am
- Forum: Game Archive
- Topic: MECC .MDT and .LNG archive updates
- Replies: 4
- Views: 1183
Re: MECC .MDT and .LNG archive updates
Hey hey! You are correct sir. Same packing method as with Opening Night, except the headers here are missing the string "Jigsaw Calculator." Regardless, I've written a new script that you can use to extract files from these archives as well as the opening night ones. It's still rough, but a bit mor...
- Sat May 21, 2011 3:52 am
- Forum: 3D/2D models
- Topic: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
- Replies: 130
- Views: 50554
Re: PCSX2-3DVIA-3DRIPER How to Rip Last Tread
Sorry for the bumpage, but how can I paste the code to gfx3d.cpp? Whenever I try to compile it on VC2008 it tells me that some stuff in the code is declared as illegal or something.
EDIT: Tried moving it to a seemingly appropriate section of the file but still I get compile errors.
EDIT: Tried moving it to a seemingly appropriate section of the file but still I get compile errors.
- Thu May 19, 2011 10:42 am
- Forum: Game Archive
- Topic: [NDS] Kit Mystery Challenge filesystem.pak
- Replies: 2
- Views: 591
Re: [NDS] Kit Mystery Challenge filesystem.pak
Anyone, please??
- Tue May 17, 2011 4:26 am
- Forum: Game Archive
- Topic: [NDS] Kit Mystery Challenge filesystem.pak
- Replies: 2
- Views: 591
- Mon May 16, 2011 2:55 pm
- Forum: Game Archive
- Topic: [NDS] Kit Mystery Challenge filesystem.pak
- Replies: 2
- Views: 591
[NDS] Kit Mystery Challenge filesystem.pak
The contents of this post was deleted because of possible forum rules violation.
- Mon May 16, 2011 3:01 am
- Forum: Game Archive
- Topic: MECC .MDT and .LNG archive updates
- Replies: 4
- Views: 1183
MECC .MDT and .LNG archive updates
The contents of this post was deleted because of possible forum rules violation.
- Thu May 05, 2011 4:14 am
- Forum: Graphic file formats
- Topic: [Android] Gangstar West Coast TGA
- Replies: 3
- Views: 854
- Tue May 03, 2011 1:31 am
- Forum: Graphic file formats
- Topic: [Android] Gangstar West Coast TGA
- Replies: 3
- Views: 854
[Android] Gangstar West Coast TGA
The contents of this post was deleted because of possible forum rules violation.
- Tue May 03, 2011 1:27 am
- Forum: 3D/2D models
- Topic: [Android] Gangstar West Coast .bdae files
- Replies: 0
- Views: 542
[Android] Gangstar West Coast .bdae files
The contents of this post was deleted because of possible forum rules violation.
- Thu Feb 10, 2011 3:24 am
- Forum: 3D/2D models
- Topic: Toy Story 3 Game Models
- Replies: 33
- Views: 11244
Re: Toy Story 3 Game Models
Probably due to endianness and other platform-specific quirks.jaden wrote:i think the script only work for pc version
Not the wii version,i think
- Thu Feb 10, 2011 1:47 am
- Forum: 3D/2D models
- Topic: Toy Story 3 Game Models
- Replies: 33
- Views: 11244
Re: Toy Story 3 Game Models
chrrox noticed that my script doesnt work on all the submeshes :( if you get an error, all you can do is move the arrays above the "while statement" to get the meshes correct we'd need to crack the other index files.. which is too much work for me :P Well, I'm getting such errors, too, when I try t...