Nope, the notebook textures are in the out.wad.pc package. I haven't opened the bigs, though, well since the tools for them aren't out yet.odrin wrote:so you were able to unpack the .big packages?
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Search found 329 matches
- Tue Nov 22, 2011 3:22 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
- Tue Nov 22, 2011 3:15 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
Yep, Caws' WAD tool works on the PC version, too:

As you can see here I've just managed to do a quick and funny hack on Cole's notebook.

As you can see here I've just managed to do a quick and funny hack on Cole's notebook.

- Mon Nov 21, 2011 8:14 am
- Forum: Game Archive
- Topic: I.M.Meen (1995 PC/DOS) LAB files [complete]
- Replies: 17
- Views: 4905
Re: I.M.Meen (1995 PC/DOS) LAB files [complete]
I always knew that you'd end up hacking the game for YTPs.
- Mon Nov 21, 2011 7:54 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
I wrote Python scripts for unpacking PC/PS3 WADs and BIGs. And I will try to write scripts for packing it now. It'll take some time. Also we need a tool working with attribute files (ATB), I have some progress in this direction too. Cool! Will it have a GUI or something for those who prefer to tink...
- Sun Nov 20, 2011 5:18 am
- Forum: Game Archive
- Topic: A Treehouse of My Own .fmv and .xni
- Replies: 4
- Views: 1011
A Treehouse of My Own .fmv and .xni
The contents of this post was deleted because of possible forum rules violation.
- Sat Nov 19, 2011 12:21 pm
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
Models and sound mods, perhaps. If only that we can crack the former.odrin wrote:what other types of modding is possible besides translation and texture replacement?
- Sat Nov 19, 2011 10:18 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
PS: I've got some scripts and templates to unpack and edit the archives, so if there will be big interest I can put them here. But not for now, I promised to keep it for myself, until the game translation in our country will be finished and I'm also right now in big time pressure, co I can't transl...
- Sat Nov 19, 2011 2:30 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
What about the models and texture files? I'd be interested in shooping, or having someone shoop Cole and his buddies' face textures as the ones that came with it were low-rez.
- Fri Nov 18, 2011 10:58 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
Which is likely to be so, considering an average Live user's financial standing, and their desire to mod things.michalss wrote:So ? Normal X360 user got 2 consolesmnn wrote:michalss: Well that could be possible, but people would need to use hacked consoles.1-JTAG/hacked and 2-Original Live
- Fri Nov 18, 2011 1:22 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
Lol, really? Are the main binary/exe files decrypted, or did they decrypt the packages as well?kramla wrote:Ha, as i heard new warez release from Skidrow has solved our problem, it comes with decrypted files from game, that we need to be able to edit game (for example translate)
- Thu Nov 17, 2011 11:41 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
Audio.big contains most of the ambient effects. The Cases archive has some of the more juicier content. Might make a soundboard off this... 

- Thu Nov 17, 2011 8:02 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
The HyperRipper tool works on the big.pc files, too. If it does use Blowfish then how come I managed to get the audio off the archives intact?
- Tue Nov 15, 2011 8:25 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 436
- Views: 119872
Re: L.A. Noire
So, uh, any updates?
- Wed Aug 31, 2011 5:08 am
- Forum: Graphic file formats
- Topic: MECC CBMP Files
- Replies: 12
- Views: 2559
Re: MECC CBMP Files
It's like I'm talking to air here. Can't anyone actually lend a hand?
- Wed Aug 03, 2011 3:48 am
- Forum: 3D/2D models
- Topic: Mafia II 3D models.
- Replies: 2
- Views: 1229
Re: Mafia II 3D models.
Yeah, but that only allows you to convert from Mafia II, not to the game.