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by huckleberrypie
Tue Nov 22, 2011 3:22 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

odrin wrote:so you were able to unpack the .big packages?
Nope, the notebook textures are in the out.wad.pc package. I haven't opened the bigs, though, well since the tools for them aren't out yet.
by huckleberrypie
Tue Nov 22, 2011 3:15 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

Yep, Caws' WAD tool works on the PC version, too:
Image

As you can see here I've just managed to do a quick and funny hack on Cole's notebook. :D
by huckleberrypie
Mon Nov 21, 2011 8:14 am
Forum: Game Archive
Topic: I.M.Meen (1995 PC/DOS) LAB files [complete]
Replies: 17
Views: 4905

Re: I.M.Meen (1995 PC/DOS) LAB files [complete]

I always knew that you'd end up hacking the game for YTPs.
by huckleberrypie
Mon Nov 21, 2011 7:54 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

I wrote Python scripts for unpacking PC/PS3 WADs and BIGs. And I will try to write scripts for packing it now. It'll take some time. Also we need a tool working with attribute files (ATB), I have some progress in this direction too. Cool! Will it have a GUI or something for those who prefer to tink...
by huckleberrypie
Sun Nov 20, 2011 5:18 am
Forum: Game Archive
Topic: A Treehouse of My Own .fmv and .xni
Replies: 4
Views: 1011

A Treehouse of My Own .fmv and .xni

The contents of this post was deleted because of possible forum rules violation.
by huckleberrypie
Sat Nov 19, 2011 12:21 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

odrin wrote:what other types of modding is possible besides translation and texture replacement?
Models and sound mods, perhaps. If only that we can crack the former.
by huckleberrypie
Sat Nov 19, 2011 10:18 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

PS: I've got some scripts and templates to unpack and edit the archives, so if there will be big interest I can put them here. But not for now, I promised to keep it for myself, until the game translation in our country will be finished and I'm also right now in big time pressure, co I can't transl...
by huckleberrypie
Sat Nov 19, 2011 2:30 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

What about the models and texture files? I'd be interested in shooping, or having someone shoop Cole and his buddies' face textures as the ones that came with it were low-rez.
by huckleberrypie
Fri Nov 18, 2011 10:58 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

michalss wrote:
mnn wrote:michalss: Well that could be possible, but people would need to use hacked consoles.
So ? Normal X360 user got 2 consoles :) 1-JTAG/hacked and 2-Original Live :)
Which is likely to be so, considering an average Live user's financial standing, and their desire to mod things.
by huckleberrypie
Fri Nov 18, 2011 1:22 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

kramla wrote:Ha, as i heard new warez release from Skidrow has solved our problem, it comes with decrypted files from game, that we need to be able to edit game (for example translate) :-)
Lol, really? Are the main binary/exe files decrypted, or did they decrypt the packages as well?
by huckleberrypie
Thu Nov 17, 2011 11:41 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

Audio.big contains most of the ambient effects. The Cases archive has some of the more juicier content. Might make a soundboard off this... :D
by huckleberrypie
Thu Nov 17, 2011 8:02 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

The HyperRipper tool works on the big.pc files, too. If it does use Blowfish then how come I managed to get the audio off the archives intact?
by huckleberrypie
Tue Nov 15, 2011 8:25 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119872

Re: L.A. Noire

So, uh, any updates?
by huckleberrypie
Wed Aug 31, 2011 5:08 am
Forum: Graphic file formats
Topic: MECC CBMP Files
Replies: 12
Views: 2559

Re: MECC CBMP Files

It's like I'm talking to air here. Can't anyone actually lend a hand?
by huckleberrypie
Wed Aug 03, 2011 3:48 am
Forum: 3D/2D models
Topic: Mafia II 3D models.
Replies: 2
Views: 1229

Re: Mafia II 3D models.

Yeah, but that only allows you to convert from Mafia II, not to the game.