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by huckleberrypie
Tue Nov 29, 2011 2:48 am
Forum: Game Archive
Topic: A Treehouse of My Own .fmv and .xni
Replies: 4
Views: 1011

Re: A Treehouse of My Own .fmv and .xni

Hey, is anyone interested in helping me with this?
by huckleberrypie
Tue Nov 29, 2011 1:45 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

When will we be expecting tools for trm# files?
by huckleberrypie
Mon Nov 28, 2011 2:35 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

Are the DDS files for the characters embedded in the TRM chunks? Oh, and what about the model files? Are they easy enough to be opened in Max, or better yet, make custom peds, weapons and even new vehicles? *thinks about modders making ricer shit in LAN*
by huckleberrypie
Sun Nov 27, 2011 11:42 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

Wait a sec, aren't .dae files Collada projects? If so they are references to the raw stuff Bondi/R* Leeds used before compiling stuff back up.
by huckleberrypie
Fri Nov 25, 2011 7:44 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

I knew it! You forgot to add c:\python27 to your path environment variables.
by huckleberrypie
Fri Nov 25, 2011 2:36 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong? That's all what the tool can do for now. We'll have to wait before proper filename and repacking support is implemented. In other news, there are also a bunch of TRM files on the out.wad.pc arc...
by huckleberrypie
Fri Nov 25, 2011 2:03 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong? That's all what the tool can do for now. We'll have to wait before proper filename and repacking support is implemented. In other news, there are also a bunch of TRM files on the out.wad.pc arc...
by huckleberrypie
Thu Nov 24, 2011 2:40 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

since no one posted any tool/script here something to play with all extracted file will have the filename with "nmbr_offset_crc.dat" for uncompressed files and "nmbr_offset_crc.sges" for compressed files. i think 3D Models have "trM#" header, textures are dds audio files are *.fsb files, use fsb_mp...
by huckleberrypie
Thu Nov 24, 2011 1:59 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

First bring the mod that allows you to shoot anywhere anytime available first, that it is a Must, should've already been enabled in game. Yeah, but we'll have to look for some logic/script files for that to be enabled, or find some way to hook into the already Fort-Knox'd EXE (being that it's prote...
by huckleberrypie
Tue Nov 22, 2011 1:14 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

We need WAD and BIG packers and ATB packer. However not only cases.big contains texts, so almost everyone BIG contains ATB files. Currently I rewrite my WAD/BIG tools in C++, this process will take some time. After that I will try to write packers that we need. That would be great if you or someone...
by huckleberrypie
Tue Nov 22, 2011 12:59 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

Yeah, me too. I'd like to rip Phelps and put the guy to GTA or some other game. Too bad I can't get 3D Ripper DX or even the DirectX PIX utility to work. It is a problem with your PC or tool? I tried but my pc is slow and would not start but I made a screen capture of the load. I think the tool wor...
by huckleberrypie
Tue Nov 22, 2011 12:22 pm
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

Yes, but that will be more complicated. apart from the difficulty to extract and package the files, you need specific tools such as import models in 3DS Max. Someone should make a script. At least, I would like to see models of vehicles. Yeah, me too. I'd like to rip Phelps and put the guy to GTA o...
by huckleberrypie
Tue Nov 22, 2011 11:13 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

Yep, Caws' WAD tool works on the PC version, too: http://i40.tinypic.com/25rnqli.jpg As you can see here I've just managed to do a quick and funny hack on Cole's notebook. :D And you can use hyperryper in WAD.pc and unpack several pictures Yeah, but that only unpacks things. What's more lulzy is to...
by huckleberrypie
Tue Nov 22, 2011 5:25 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

Try this one:
http://www.filesonic.com/file/389895399 ... k.only.rar

The decrypted cases file weighed in at just 7 megs.
by huckleberrypie
Tue Nov 22, 2011 3:31 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 436
Views: 119805

Re: L.A. Noire

odrin wrote:you mean the decryped files? i can't find an out.wad in my installation.

btw, have you seen any files corresponding to the outfits?
You'll have to get the SKIDROW crack first, as they have the decrypted wad and cases files.