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by huckleberrypie
Wed Dec 07, 2011 1:04 am
Forum: 3D/2D models
Topic: L.A. Noire models.
Replies: 10
Views: 3798

Re: L.A. Noire models.

Falo also did some work with the models, but so far he only converted the flamethrower. Model format ain't that complicated if you ask Tosyk. Alright, great! Wrote Tosyk a PM yesterday, he did not respond yet. Can't wait to get the models out, those are really beautiful cars. Tosyk use a program li...
by huckleberrypie
Mon Dec 05, 2011 1:32 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

Nice! Can't wait for the model/texture tools, too. Sure, translating things would be 'swell for those who need to play it in their own language, but it would be a lot better if we can do some enhancements or just plain fun to the game.
by huckleberrypie
Mon Dec 05, 2011 1:29 am
Forum: 3D/2D models
Topic: L.A. Noire models.
Replies: 10
Views: 3798

Re: L.A. Noire models.

Falo also did some work with the models, but so far he only converted the flamethrower. Model format ain't that complicated if you ask Tosyk.
by huckleberrypie
Fri Dec 02, 2011 6:34 am
Forum: 3D/2D models
Topic: L.A. Noire models.
Replies: 10
Views: 3798

L.A. Noire models.

The contents of this post was deleted because of possible forum rules violation.
by huckleberrypie
Fri Dec 02, 2011 6:03 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

I'd be laughing if some dude came up with ricer/gangsta mods for this game. But I do hope for something epic, Mafia II bored me out when not much has been documented for it.
by huckleberrypie
Fri Dec 02, 2011 5:50 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

Tosyk wrote:
huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
btw, I've never seen that in one game were a cars with a SOOO different detail! :?
I guess so. Btw, do you have an ICQ, skype, facebook or something like that?
by huckleberrypie
Fri Dec 02, 2011 3:58 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

Tosyk wrote:yeah, i just noticed that :scaredy:
But I guess someone else who's up to the task might do it for us.
by huckleberrypie
Fri Dec 02, 2011 3:23 am
Forum: 3D/2D models
Topic: NullDC Dreamcast Model ripping, game: Project Justice
Replies: 8
Views: 5584

Re: NullDC Dreamcast Model ripping, game: Project Justice

Have you tried using another emulator? Or is it just because of how the DC does things, i.e. like in the PS2?
by huckleberrypie
Fri Dec 02, 2011 2:59 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

Tosyk wrote:
huckleberrypie wrote:Making custom cars might be an easier goal, though.
i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the models
Yeah but he's not arsed to make an LA Noire plugin for Zmod.
by huckleberrypie
Fri Dec 02, 2011 2:39 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

Maybe, unless if the facial animation engine's just a glorified, bone-driven mocap of sorts. Making custom cars might be an easier goal, though.
by huckleberrypie
Fri Dec 02, 2011 2:27 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

I'm talking about this: http://diego4funzone.blogspot.com/2011/11/rella-noire-cole-phelps-on-detective.html Well, sorry if I posted this on the wrong section, but I'm not that arsed to make a new topic about it and end up with no replies. But anyway, is it possible to put a custom model back into th...
by huckleberrypie
Fri Dec 02, 2011 1:51 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

The contents of this post was deleted because of possible forum rules violation.
by huckleberrypie
Fri Dec 02, 2011 1:08 am
Forum: Game Archive
Topic: L.A. Noire
Replies: 438
Views: 123001

Re: L.A. Noire

How about the models? Will they be hacked, too?
by huckleberrypie
Fri Dec 02, 2011 12:56 am
Forum: Game Archive
Topic: A Treehouse of My Own .fmv and .xni
Replies: 4
Views: 1048

Re: A Treehouse of My Own .fmv and .xni

WRS wrote:xni is just an ini-style config

the fmv files are animation frames. i dont think you will be able to do anything with them though
I guess so, as it also turned out a series of somewhat unreadable files that have to be deciphered, too.
by huckleberrypie
Thu Dec 01, 2011 3:29 am
Forum: Game Archive
Topic: MECC .MDT and .LNG archive updates
Replies: 4
Views: 1244

Re: MECC .MDT and .LNG archive updates

I don't have a copy of it, but I do have an ISO of the American Girls Premiere which runs on the same engine as with Opening Night.