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- Wed Dec 07, 2011 1:04 am
- Forum: 3D/2D models
- Topic: L.A. Noire models.
- Replies: 10
- Views: 3798
Re: L.A. Noire models.
Falo also did some work with the models, but so far he only converted the flamethrower. Model format ain't that complicated if you ask Tosyk. Alright, great! Wrote Tosyk a PM yesterday, he did not respond yet. Can't wait to get the models out, those are really beautiful cars. Tosyk use a program li...
- Mon Dec 05, 2011 1:32 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
Nice! Can't wait for the model/texture tools, too. Sure, translating things would be 'swell for those who need to play it in their own language, but it would be a lot better if we can do some enhancements or just plain fun to the game.
- Mon Dec 05, 2011 1:29 am
- Forum: 3D/2D models
- Topic: L.A. Noire models.
- Replies: 10
- Views: 3798
Re: L.A. Noire models.
Falo also did some work with the models, but so far he only converted the flamethrower. Model format ain't that complicated if you ask Tosyk.
- Fri Dec 02, 2011 6:34 am
- Forum: 3D/2D models
- Topic: L.A. Noire models.
- Replies: 10
- Views: 3798
L.A. Noire models.
The contents of this post was deleted because of possible forum rules violation.
- Fri Dec 02, 2011 6:03 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
I'd be laughing if some dude came up with ricer/gangsta mods for this game. But I do hope for something epic, Mafia II bored me out when not much has been documented for it.
- Fri Dec 02, 2011 5:50 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
I guess so. Btw, do you have an ICQ, skype, facebook or something like that?Tosyk wrote:btw, I've never seen that in one game were a cars with a SOOO different detail!huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
- Fri Dec 02, 2011 3:58 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
But I guess someone else who's up to the task might do it for us.Tosyk wrote:yeah, i just noticed that
- Fri Dec 02, 2011 3:23 am
- Forum: 3D/2D models
- Topic: NullDC Dreamcast Model ripping, game: Project Justice
- Replies: 8
- Views: 5584
Re: NullDC Dreamcast Model ripping, game: Project Justice
Have you tried using another emulator? Or is it just because of how the DC does things, i.e. like in the PS2?
- Fri Dec 02, 2011 2:59 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
Yeah but he's not arsed to make an LA Noire plugin for Zmod.Tosyk wrote:i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the modelshuckleberrypie wrote:Making custom cars might be an easier goal, though.
- Fri Dec 02, 2011 2:39 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
Maybe, unless if the facial animation engine's just a glorified, bone-driven mocap of sorts. Making custom cars might be an easier goal, though.
- Fri Dec 02, 2011 2:27 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
I'm talking about this: http://diego4funzone.blogspot.com/2011/11/rella-noire-cole-phelps-on-detective.html Well, sorry if I posted this on the wrong section, but I'm not that arsed to make a new topic about it and end up with no replies. But anyway, is it possible to put a custom model back into th...
- Fri Dec 02, 2011 1:51 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
The contents of this post was deleted because of possible forum rules violation.
- Fri Dec 02, 2011 1:08 am
- Forum: Game Archive
- Topic: L.A. Noire
- Replies: 438
- Views: 123001
Re: L.A. Noire
How about the models? Will they be hacked, too?
- Fri Dec 02, 2011 12:56 am
- Forum: Game Archive
- Topic: A Treehouse of My Own .fmv and .xni
- Replies: 4
- Views: 1048
Re: A Treehouse of My Own .fmv and .xni
I guess so, as it also turned out a series of somewhat unreadable files that have to be deciphered, too.WRS wrote:xni is just an ini-style config
the fmv files are animation frames. i dont think you will be able to do anything with them though
- Thu Dec 01, 2011 3:29 am
- Forum: Game Archive
- Topic: MECC .MDT and .LNG archive updates
- Replies: 4
- Views: 1244
Re: MECC .MDT and .LNG archive updates
I don't have a copy of it, but I do have an ISO of the American Girls Premiere which runs on the same engine as with Opening Night.