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Falo also did some work with the models, but so far he only converted the flamethrower. Model format ain't that complicated if you ask Tosyk. Alright, great! Wrote Tosyk a PM yesterday, he did not respond yet. Can't wait to get the models out, those are really beautiful cars. Tosyk use a program li...
Nice! Can't wait for the model/texture tools, too. Sure, translating things would be 'swell for those who need to play it in their own language, but it would be a lot better if we can do some enhancements or just plain fun to the game.
I guess so. Btw, do you have an ICQ, skype, facebook or something like that?Tosyk wrote:btw, I've never seen that in one game were a cars with a SOOO different detail!huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
- Fri Dec 02, 2011 3:23 am
- Forum: 3D/2D models
- Topic: NullDC Dreamcast Model ripping, game: Project Justice
- Replies: 8
- Views: 5584
Have you tried using another emulator? Or is it just because of how the DC does things, i.e. like in the PS2?
Yeah but he's not arsed to make an LA Noire plugin for Zmod.Tosyk wrote:i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the modelshuckleberrypie wrote:Making custom cars might be an easier goal, though.
I'm talking about this: http://diego4funzone.blogspot.com/2011/11/rella-noire-cole-phelps-on-detective.html Well, sorry if I posted this on the wrong section, but I'm not that arsed to make a new topic about it and end up with no replies. But anyway, is it possible to put a custom model back into th...
- Fri Dec 02, 2011 12:56 am
- Forum: Game Archive
- Topic: A Treehouse of My Own .fmv and .xni
- Replies: 4
- Views: 1048
I guess so, as it also turned out a series of somewhat unreadable files that have to be deciphered, too.WRS wrote:xni is just an ini-style config
the fmv files are animation frames. i dont think you will be able to do anything with them though