Search found 60 matches

by TheReaperCooL
Wed Jun 10, 2015 6:37 pm
Forum: Game Localization
Topic: Scribblenauts Localization Tool
Replies: 2
Views: 1314

Scribblenauts Localization Tool

Hey there fellas! I'm looking for a tool that would help me to extract the strings from Scribblenauts, and then I'd edit them and pack them back in. Yes, I've searched around the forums and found some tools, but they only unpack, but not in the way I'd like them to. It's obvious that objects are sto...
by TheReaperCooL
Thu May 28, 2015 9:28 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

I have no time or experience to parse utf-8 strings, so i just replaced 0xD to 0xF0 and 0xA to 0xF1. If the source file will contain either of these bytes, it will not work. This is exporter/importer. If the parameter is txt file, it will do import. If it is ".strings", it will do export. Thanks du...
by TheReaperCooL
Thu May 28, 2015 8:38 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

We have a problem with special characters. Some lines contain "next line" characters and when converted to txt or xls it will be impossible to leave them. I need to replace them with something. Exporter ready. In this cases I always use × or ¤, because those can't be found normally in files. Here y...
by TheReaperCooL
Thu May 28, 2015 7:23 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Tried out the unicode characters, and I'm happy that the game can use all unicode characters, no need for tricky letters and such (by this I mean that some games require ő, but there's no such character, so I use ô or maybe õ instead, but here it's not needed thankfully).

Link to the image
by TheReaperCooL
Thu May 28, 2015 5:44 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Ok, I will try export/import thought I doubt about this utf-8 encoding and how it may work. Also I can see no files with "double FF". Can you send me those? Did you find dialogue text? Because if you didn't, there's no use in this repacker. p.s. another strange thing, different language files have ...
by TheReaperCooL
Wed May 27, 2015 10:05 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

you'd have to recalculate every single text that's been inserted The tool will do it automatically for all text lines. Exporting it into a file might be better, but you should do what works and what's easier (I'd prefer exporting as I've said before). EDIT: I've looked around, and I see that there ...
by TheReaperCooL
Wed May 27, 2015 9:34 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

To make longer texts, we have these options: - you edit it in hex, and I make a tool that recalculate and update the offsets. - make a tool to fully export texts (to what format?) and import them back Well the export sounds good (.txt or .xls is good, or whatever way you can extract it). This is be...
by TheReaperCooL
Wed May 27, 2015 9:17 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Very first and temporary solution for repacking. Unpack the strings again, and the tool will additionally make a file "data.bin" that contains some unknown info that we need to put back into the package. Then change english strings (don't change its size yet!) and pack back with bitsquid_str [strin...
by TheReaperCooL
Wed May 27, 2015 4:31 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

dd5d5b00fde9b0fb And there are lots of files in it What are these files? All strings or something else? All strings, and here's the list: B64470F86611DB9A.strings (English) B64470F86611DB9A_2.strings (Italian) B64470F86611DB9A_4.strings (Portuguese-Brazil) B64470F86611DB9A_8.strings (Russian B64470...
by TheReaperCooL
Wed May 27, 2015 7:53 am
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

If you think you can change these files for your purposes, I can try and pack it back. Well I can edit the text in these files with a HEX Editor or something like that, and I'd like to translate these games. It would be awesome if you could help me out with it. Although I might need to put up anoth...
by TheReaperCooL
Tue May 26, 2015 9:15 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Ok. Well, at least I can say you can't write longer or smaller strings in it, because that "random stuff in the beginning" are all string offsets, and they need to be changed for that. Damn... thought they are something like that. I translate other games too, and I have a hard time adjusting the po...
by TheReaperCooL
Tue May 26, 2015 7:42 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

I go and use unicode characters (lots of them are supported, there are separate files for German, Swedish and such languages, I could use those if I'm correct). That's what I was asking about. So these unicode characters will be enough for your language? I don't know yet, but I assume they are incl...
by TheReaperCooL
Tue May 26, 2015 6:45 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

will see after packing them back in in the way they are now. So you think you can edit text to the language you need using 1-byte encoding in one of the languages they have here and fonts they use in game? Well I see that the string files contains random stuff in the beginning (don't know what all ...
by TheReaperCooL
Tue May 26, 2015 5:52 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

If you think you can change these files for your purposes, I can try and pack it back. Well I can edit the text in these files with a HEX Editor or something like that, and I'd like to translate these games. It would be awesome if you could help me out with it. Although I might need to put up anoth...
by TheReaperCooL
Mon May 25, 2015 8:17 pm
Forum: Game Archive
Topic: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files
Replies: 73
Views: 16922

Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

New version. (old post updated) Multi-language files have the same name inside the package. So I decide to unpack them adding "version" flag at the end. This will not correspond to languages, just some special flag. Some files have multiple flags set. I don't know what it means. Look at the files i...