It's really nice to be able to see all the animations like that
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- Mon Aug 29, 2011 9:10 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 80980
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Thanks, I'll find a way around it for now.
It's really nice to be able to see all the animations like that
It's really nice to be able to see all the animations like that
- Mon Aug 29, 2011 5:48 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 80980
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Seems to be working fine so far, only thing though, when you export an aset it only exports it for one model. So if I had Sora with his keyblade, it would only export an aset for Sora.
Everything else works fine
Everything else works fine
- Mon Aug 29, 2011 3:41 pm
- Forum: Code Talk
- Topic: Creating Dissidia012 DLC, There's 10 DLC Slots per char EDAT
- Replies: 15
- Views: 17168
Re: Creating Dissidia012 DLC, There's 10 DLC Slots per char
I looked into this a while ago as well. I lost most of it after I updated the DLC :/ You can disable the attachments to the models like Cloud's cape. Inside it's GMO, it says g_sev101 a few times. If you were to replace every single one of them with something like g_ten101, it would disable Cloud's ...
- Mon Aug 29, 2011 3:04 pm
- Forum: Code Talk
- Topic: [Help]Sonic Adventure 2 Strip reading in MaxScript
- Replies: 2
- Views: 1790
Re: [Help]SA2 Strip reading in MaxScript
A bit late now, but MainMemory is looking into adding support for SA2 in SADXMDL.
- Mon Aug 22, 2011 11:03 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 203243
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Tomb Raider games use the same format, try this tool:
http://www.tombraiderforums.com/showthread.php?t=181335
I know it'll unpack, not sure about repacking. It'll work with 360,PS3,PC,PSP.
That's saying that the formats are identical...
http://www.tombraiderforums.com/showthread.php?t=181335
I know it'll unpack, not sure about repacking. It'll work with 360,PS3,PC,PSP.
That's saying that the formats are identical...
- Tue Aug 16, 2011 9:45 pm
- Forum: Game Archive
- Topic: Final Fantasy Type0 PSP Demo files
- Replies: 26
- Views: 12480
Re: Final Fantasy Type0 PSP Demo files
From what I've seen, it uses ATEL and GT formats that Crisis core use, just with an extra header. If you delete that, you can view them in Koral's old viewer.
- Tue Aug 16, 2011 3:51 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 80980
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Got it to import 
I had to use collada for the mesh, and PSA for the animation.
I had to use collada for the mesh, and PSA for the animation.
- Tue Aug 16, 2011 1:47 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 80980
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
136mb when you use Dae. Took me 15 mins to export :O
Might be quicker and less painful to export just one animation at a time.
Actually after Importing, the animation is all mushed up in a ball.
Might be quicker and less painful to export just one animation at a time.
Actually after Importing, the animation is all mushed up in a ball.
- Tue Aug 02, 2011 2:46 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 80980
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Yaz0r's dumper is the way to go. When it's got everything, the anb files are in the folder called anm, then they are split by worlds, so like al is aladdin and bb beauty and the beast.
- Tue Aug 02, 2011 2:06 am
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 80980
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Pretty impressive. Just out of curiosity, what did you use to export the model? If they match with the Noesis exports, we have a winner.
- Thu Jul 28, 2011 2:54 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Hey guys, it's been a while.
Any new progress? We're so close to getting something now, it would be a shame to stop.
I might go and mess with cheat engine again to see what I can find. Hope someone helps
Any new progress? We're so close to getting something now, it would be a shame to stop.
I might go and mess with cheat engine again to see what I can find. Hope someone helps
- Thu Jul 21, 2011 2:03 am
- Forum: 3D/2D models
- Topic: BAYONETTA (MODEL + SOUND) XBOX360 Compleate
- Replies: 2
- Views: 2045
Re: BAYONETTA (MODEL + SOUND) XBOX360 Compleate
Aax is sound i think. Your looking for .dat files.
- Sun Jul 10, 2011 1:44 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159666
Re: [Request] Kingdom Hearts Birth By Sleep models
If you mean port weapons over, then no.
- Wed Jun 15, 2011 8:34 pm
- Forum: 3D/2D models
- Topic: FF 13 3D models ripping possible ...
- Replies: 420
- Views: 188362
Re: FF 13 3D models ripping possible ...
The meshes are exactly the same, so I'd imagine textures are the same too.
- Tue Jun 14, 2011 10:21 am
- Forum: 3D/2D models
- Topic: FF&DQ in Itadaki Street PS2-PSP +Sample files
- Replies: 4
- Views: 2519
Re: FF&DQ in Itadaki Street PS2-PSP +Sample files
They are movies 
