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by ultimaespio
Mon Aug 29, 2011 9:10 pm
Forum: 3D/2D models
Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Replies: 170
Views: 80980

Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Thanks, I'll find a way around it for now.

It's really nice to be able to see all the animations like that :)
by ultimaespio
Mon Aug 29, 2011 5:48 pm
Forum: 3D/2D models
Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Replies: 170
Views: 80980

Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Seems to be working fine so far, only thing though, when you export an aset it only exports it for one model. So if I had Sora with his keyblade, it would only export an aset for Sora.

Everything else works fine :)
by ultimaespio
Mon Aug 29, 2011 3:41 pm
Forum: Code Talk
Topic: Creating Dissidia012 DLC, There's 10 DLC Slots per char EDAT
Replies: 15
Views: 17168

Re: Creating Dissidia012 DLC, There's 10 DLC Slots per char

I looked into this a while ago as well. I lost most of it after I updated the DLC :/ You can disable the attachments to the models like Cloud's cape. Inside it's GMO, it says g_sev101 a few times. If you were to replace every single one of them with something like g_ten101, it would disable Cloud's ...
by ultimaespio
Mon Aug 29, 2011 3:04 pm
Forum: Code Talk
Topic: [Help]Sonic Adventure 2 Strip reading in MaxScript
Replies: 2
Views: 1790

Re: [Help]SA2 Strip reading in MaxScript

A bit late now, but MainMemory is looking into adding support for SA2 in SADXMDL.
by ultimaespio
Mon Aug 22, 2011 11:03 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 203243

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Tomb Raider games use the same format, try this tool:

http://www.tombraiderforums.com/showthread.php?t=181335

I know it'll unpack, not sure about repacking. It'll work with 360,PS3,PC,PSP.

That's saying that the formats are identical...
by ultimaespio
Tue Aug 16, 2011 9:45 pm
Forum: Game Archive
Topic: Final Fantasy Type0 PSP Demo files
Replies: 26
Views: 12480

Re: Final Fantasy Type0 PSP Demo files

From what I've seen, it uses ATEL and GT formats that Crisis core use, just with an extra header. If you delete that, you can view them in Koral's old viewer.
by ultimaespio
Tue Aug 16, 2011 3:51 pm
Forum: 3D/2D models
Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Replies: 170
Views: 80980

Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Got it to import :)

I had to use collada for the mesh, and PSA for the animation.
by ultimaespio
Tue Aug 16, 2011 1:47 pm
Forum: 3D/2D models
Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Replies: 170
Views: 80980

Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

136mb when you use Dae. Took me 15 mins to export :O

Might be quicker and less painful to export just one animation at a time.

Actually after Importing, the animation is all mushed up in a ball.
by ultimaespio
Tue Aug 02, 2011 2:46 pm
Forum: 3D/2D models
Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Replies: 170
Views: 80980

Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Yaz0r's dumper is the way to go. When it's got everything, the anb files are in the folder called anm, then they are split by worlds, so like al is aladdin and bb beauty and the beast.
by ultimaespio
Tue Aug 02, 2011 2:06 am
Forum: 3D/2D models
Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Replies: 170
Views: 80980

Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES

Pretty impressive. Just out of curiosity, what did you use to export the model? If they match with the Noesis exports, we have a winner.
by ultimaespio
Thu Jul 28, 2011 2:54 pm
Forum: 3D/2D models
Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
Replies: 146
Views: 66093

Re: [Request] Dirge Of Cerberus Final Fantasy VII models

Hey guys, it's been a while.

Any new progress? We're so close to getting something now, it would be a shame to stop.

I might go and mess with cheat engine again to see what I can find. Hope someone helps :)
by ultimaespio
Thu Jul 21, 2011 2:03 am
Forum: 3D/2D models
Topic: BAYONETTA (MODEL + SOUND) XBOX360 Compleate
Replies: 2
Views: 2045

Re: BAYONETTA (MODEL + SOUND) XBOX360 Compleate

Aax is sound i think. Your looking for .dat files.
by ultimaespio
Sun Jul 10, 2011 1:44 pm
Forum: 3D/2D models
Topic: Kingdom Hearts Birth By Sleep models
Replies: 528
Views: 159666

Re: [Request] Kingdom Hearts Birth By Sleep models

If you mean port weapons over, then no.
by ultimaespio
Wed Jun 15, 2011 8:34 pm
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 188362

Re: FF 13 3D models ripping possible ...

The meshes are exactly the same, so I'd imagine textures are the same too.