Does this work on the DLC too?
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- Thu Dec 05, 2013 10:49 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 43700
Re: Final Fantasy 13 Lightning Returns (JAP)
Turns out I had the Asia version, not the japanese one. The one that's needed is BLJM60558, not BCAS20279. Managed to get it to extract now though 
Does this work on the DLC too?
Does this work on the DLC too?
- Fri Nov 29, 2013 1:59 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 43700
Re: Final Fantasy 13 Lightning Returns (JAP)
I keep getting errors when extracting from white_img2.ps3 and white_img.ps3. It'll extract so much, then give me 2 errors: Error: The compressed zlib/deflate input is wrong or incomplete <-3> Error: There is an error with the decompression the returned output size is negative <-1> I'm using quickbms...
- Tue Nov 26, 2013 4:28 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 43700
Re: Final Fantasy 13 Lightning Returns (JAP)
I have a question about that, do you think it would be possible to port Lightning's costumes from XIII-2/LR to the original XIII?
Also, would it be possible to port Serah and Noel over say Sazh and Snow if you copied all the models, voices and animations? It would be glitchy and weird, but cool
Also, would it be possible to port Serah and Noel over say Sazh and Snow if you copied all the models, voices and animations? It would be glitchy and weird, but cool
- Sun Oct 27, 2013 3:47 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
I just tried the maxscript out now. Forgot all about it :/ Anyway, it doesn't do anything for me. I'm trying to import the ones extracted from Noesis, but it comes out with the error "--No ""Select""function for undefined". Also, using the internal name from the sample ...
- Sat Sep 28, 2013 7:48 pm
- Forum: 3D/2D models
- Topic: [PS1][Noesis] FF8 Map Character (MCH) format
- Replies: 10
- Views: 6089
Re: [PS1][Noesis] FF8 Map Character (MCH) format
Oh, amazing! Years of hard work paying off :) iirc, Koral had worked out how to get the rotations in a tpose somehow, I'm trying to track down his/her post. Probably a silly question, but did you try asking Vehek or Mirex for their notes? EDIT: Reading the old threads, seems like they might not help...
- Tue Jul 09, 2013 5:04 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
Yeah I misread that. Wasn't until I checked the textures to see concept art I realised what he meant. Anyway, searched for that Yuffie sample I ripped a while ago in the games dump. She's in file13121.rfd, and it seems that the rfd is just a container with the models (SM2), texture animations, somet...
- Tue Jul 09, 2013 2:52 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
I've never really looked at Chaos up close, so not so sure how official this is, but it looks like someone managed to rip it:

http://www.trishroom.com/threads/chaos- ... rus.36186/
http://www.trishroom.com/threads/chaos- ... rus.36186/
- Mon Apr 15, 2013 7:56 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
So what does it actually do then? 
- Sun Jan 20, 2013 10:51 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
He likely does, just chill 
- Fri Dec 28, 2012 9:33 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
What are you going to do with just bone data?
- Sun Dec 16, 2012 2:14 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
NOW We're getting somewhere!
- Wed Aug 29, 2012 10:46 pm
- Forum: Game Archive
- Topic: FINAL FANTASY VII Remake (*.LGP)
- Replies: 6
- Views: 3067
Re: FINAL FANTASY VII Remake (*.LGP)
The LGP format is just the same as it has always been. Most of the formats are. So look for tools here:
http://forums.qhimm.com/index.php
http://forums.qhimm.com/index.php
- Sat Aug 04, 2012 4:37 pm
- Forum: 3D/2D models
- Topic: [Request] Dirge Of Cerberus Final Fantasy VII models
- Replies: 146
- Views: 66093
Re: [Request] Dirge Of Cerberus Final Fantasy VII models
That works, but it's still a bit...meh. There was another guy on the Darkmatter forum that managed to rip Yuffie in a tpose. Dunno how he did it though. I have a new sample file for Yuffie if anyone wants to take a look at it (You'll have to pm me due to new rules) The model format is actually .SM2,...
- Sat Aug 04, 2012 4:30 pm
- Forum: 3D/2D models
- Topic: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
- Replies: 28
- Views: 7965
Re: [PC] Sonic Heroes, Shadow The Hedgehog BSP,TXD
Yes, they are, but they're a different format than what Source Engine uses (BSP version 20-23) or other games that uses BSP. The DFF I have no problem with. Using RW Analyze, i can convert Sonic Heroes DFF (v3.5) to GTA3-SA's DFF format (v3.4) and then use Kam's scripts to import them into max. The...
- Fri Apr 27, 2012 5:12 pm
- Forum: Game Archive
- Topic: Dissidia 012
- Replies: 1
- Views: 1096
Dissidia 012
NVM.
