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by TomWin
Fri Feb 03, 2017 10:16 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

Excellent work. You are close to perfection. Thank you again for all your great work.
How is going doors position thing?

BTW. why FH3 models are much bigger than previous forza models? what is the scale that you use?
by TomWin
Wed Feb 01, 2017 9:26 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

javadst wrote:Hi.
All imported models are mirrored ! :eek:
Mirrorr.jpg
That's minor problem.
I think scale and position of some parts is more important. It's never the same when moving a hand the parts
by TomWin
Sun Jan 29, 2017 3:08 pm
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 20534

Re: Asphalt 8 .pig

many new interesting models in Asphalt 8. Is possible to update .pig importer?
Maybe windows version files are different and more easy to open?
by TomWin
Fri Jan 27, 2017 12:01 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

I have problem with latest version of converter. The last one worked fine was version f. In latest ones the tool stop responding then crash after working few minutes leaving me huge file that weights couple of Gb. Is that normal?
by TomWin
Tue Jan 24, 2017 3:04 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

Awesome progress, not really understand how to convert these textures from swatchbin to dds.

Is disappointing that FH3 models doesn't have anymore nodamage and lights textures :(

EDIT: how can I decrypt all that files with odd names that I have in my Forza folder?
by TomWin
Sat Jan 21, 2017 9:30 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

I think the position for doors might be saved in CARNAME_skeleton.modelbin or CARNAME_skeleton.gr2?
by TomWin
Sat Jan 21, 2017 6:53 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

Great news :)
Well now it's better. Just need fix materials thing and UV.
Is there a way to get models and correct scale? they are very big.
And doors are in wrong position.
by TomWin
Tue Jan 17, 2017 10:34 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

Well apart LODs that are merged all together also models dont have materials yet and incorrect UV. I think they are in very huge scale too. Hope this problems can be solved, it's amazing that you already got until this point of progress. Good luck BTW. any idea how to open textures? The UV map is n...
by TomWin
Tue Jan 17, 2017 7:54 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

Well apart LODs that are merged all together also models dont have materials yet and incorrect UV. I think they are in very huge scale too.
Hope this problems can be solved, it's amazing that you already got until this point of progress.
Good luck


BTW. any idea how to open textures?
by TomWin
Sun Jan 15, 2017 8:44 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

oh when I try to import DB11, Make_H2O-ForzaHor crash :(

Yes the pic is bentley obviously.

I import obj to deep exploration and lightwave. body_a LOD0/1/2/3/4 are all together as one object.
by TomWin
Sun Jan 15, 2017 6:01 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

OMG what a mess :P
Image

It doesn't works with some cars like DB11

But it works, that's a good sign, just need to be polished some more. All the lods are together as one object.

Keep up going. Thanks for your efford
by TomWin
Sun Jan 15, 2017 3:49 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

wow, I'm glad to see progress. Is that updated ForzaStudio or some other thing?
Thank you for all your great work
I wish to have skills like you guys to help some too.
by TomWin
Mon Nov 07, 2016 1:19 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2050
Views: 415271

Re: Forza Motorsport Resource Extraction (.carbin)

minime891 wrote:One of the new DLC cars as if i remember correctly they have been known to change slightly.
2016 Dodge Viper ACR
https://www.mediafire.com/?0mb1q1440ga4ybu
How you get decrypt files, they all have odd names? I cannot even copy the game files to other disk to work on them :(
by TomWin
Tue May 17, 2016 1:28 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 688
Views: 226245

Re: Ninja Ripper

And how can I make it load a map like it was in game? I remember 3d ripper DX was ripping all the scene just like it was. BTW. Any idea how to rip models from WindowsApps games eg. Asphalt 8? I tried to do shortcut lnk and some bat file converted to exe because it's not possible to run ripper in Win...