Excellent work. You are close to perfection. Thank you again for all your great work.
How is going doors position thing?
BTW. why FH3 models are much bigger than previous forza models? what is the scale that you use?
Search found 137 matches
- Fri Feb 03, 2017 10:16 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
- Wed Feb 01, 2017 9:26 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
That's minor problem.javadst wrote:Hi.
All imported models are mirrored !![]()
I think scale and position of some parts is more important. It's never the same when moving a hand the parts
- Sun Jan 29, 2017 3:08 pm
- Forum: 3D/2D models
- Topic: Asphalt 8 .pig
- Replies: 82
- Views: 26896
Re: Asphalt 8 .pig
many new interesting models in Asphalt 8. Is possible to update .pig importer?
Maybe windows version files are different and more easy to open?
Maybe windows version files are different and more easy to open?
- Fri Jan 27, 2017 12:01 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
I have problem with latest version of converter. The last one worked fine was version f. In latest ones the tool stop responding then crash after working few minutes leaving me huge file that weights couple of Gb. Is that normal?
- Tue Jan 24, 2017 3:04 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
Awesome progress, not really understand how to convert these textures from swatchbin to dds.
Is disappointing that FH3 models doesn't have anymore nodamage and lights textures
EDIT: how can I decrypt all that files with odd names that I have in my Forza folder?
Is disappointing that FH3 models doesn't have anymore nodamage and lights textures
EDIT: how can I decrypt all that files with odd names that I have in my Forza folder?
- Sat Jan 21, 2017 9:30 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
I think the position for doors might be saved in CARNAME_skeleton.modelbin or CARNAME_skeleton.gr2?
- Sat Jan 21, 2017 6:53 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
Great news 
Well now it's better. Just need fix materials thing and UV.
Is there a way to get models and correct scale? they are very big.
And doors are in wrong position.
Well now it's better. Just need fix materials thing and UV.
Is there a way to get models and correct scale? they are very big.
And doors are in wrong position.
- Tue Jan 17, 2017 10:34 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
Well apart LODs that are merged all together also models dont have materials yet and incorrect UV. I think they are in very huge scale too. Hope this problems can be solved, it's amazing that you already got until this point of progress. Good luck BTW. any idea how to open textures? The UV map is n...
- Tue Jan 17, 2017 7:54 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
Well apart LODs that are merged all together also models dont have materials yet and incorrect UV. I think they are in very huge scale too.
Hope this problems can be solved, it's amazing that you already got until this point of progress.
Good luck
BTW. any idea how to open textures?
Hope this problems can be solved, it's amazing that you already got until this point of progress.
Good luck
BTW. any idea how to open textures?
- Sun Jan 15, 2017 8:44 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
oh when I try to import DB11, Make_H2O-ForzaHor crash 
Yes the pic is bentley obviously.
I import obj to deep exploration and lightwave. body_a LOD0/1/2/3/4 are all together as one object.
Yes the pic is bentley obviously.
I import obj to deep exploration and lightwave. body_a LOD0/1/2/3/4 are all together as one object.
- Sun Jan 15, 2017 6:01 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
OMG what a mess 

It doesn't works with some cars like DB11
But it works, that's a good sign, just need to be polished some more. All the lods are together as one object.
Keep up going. Thanks for your efford

It doesn't works with some cars like DB11
But it works, that's a good sign, just need to be polished some more. All the lods are together as one object.
Keep up going. Thanks for your efford
- Sun Jan 15, 2017 3:49 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
wow, I'm glad to see progress. Is that updated ForzaStudio or some other thing?
Thank you for all your great work
I wish to have skills like you guys to help some too.
Thank you for all your great work
I wish to have skills like you guys to help some too.
- Mon Nov 07, 2016 1:19 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2053
- Views: 564198
Re: Forza Motorsport Resource Extraction (.carbin)
How you get decrypt files, they all have odd names? I cannot even copy the game files to other disk to work on themminime891 wrote:One of the new DLC cars as if i remember correctly they have been known to change slightly.
2016 Dodge Viper ACR
https://www.mediafire.com/?0mb1q1440ga4ybu
- Wed Jun 01, 2016 2:42 am
- Forum: Graphic file formats
- Topic: weird GameLoft .tga
- Replies: 0
- Views: 625
weird GameLoft .tga
Can somebody help me open these TGA files?
pig2fbx doesnt convert them like it should
http://www51.zippyshare.com/v/UVpqj5lX/file.html
http://www51.zippyshare.com/v/PqLrBCTN/file.html
http://www51.zippyshare.com/v/MhJxtWe0/file.html
http://www51.zippyshare.com/v/XJib8Q1J/file.html
pig2fbx doesnt convert them like it should
http://www51.zippyshare.com/v/UVpqj5lX/file.html
http://www51.zippyshare.com/v/PqLrBCTN/file.html
http://www51.zippyshare.com/v/MhJxtWe0/file.html
http://www51.zippyshare.com/v/XJib8Q1J/file.html
- Tue May 17, 2016 1:28 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 718
- Views: 308760
Re: Ninja Ripper
And how can I make it load a map like it was in game? I remember 3d ripper DX was ripping all the scene just like it was. BTW. Any idea how to rip models from WindowsApps games eg. Asphalt 8? I tried to do shortcut lnk and some bat file converted to exe because it's not possible to run ripper in Win...
