Can you maybe share the method, please?hyndai wrote:Hi bacter thx for your script, and i have found another way to made my modification and re-inject inside *.arc file.
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Search found 202 matches
- Sat May 25, 2013 10:02 pm
- Forum: Game Localization
- Topic: Grim Dawn (*.arc)
- Replies: 15
- Views: 9727
Re: Grim Dawn (*.arc)
- Mon May 20, 2013 8:32 am
- Forum: Game Archive
- Topic: Metro Last Light vfs file
- Replies: 40
- Views: 43436
Re: Metro Last Light vfs file
It seems patch.vf0 also contains localization files. original: content.vfs0 offset packed unpacked name 1296960 814820 387309 stable_cz.lng 1684269 1147568 557990 stable_de.lng 2242259 1057097 517944 stable_es.lng 2760203 1114129 534492 stable_fr.lng 3294695 1088813 530555 stable_it.lng 3825250 853...
- Sun May 19, 2013 9:15 pm
- Forum: Game Localization
- Topic: Grim Dawn (*.arc)
- Replies: 15
- Views: 9727
Re: Grim Dawn (*.arc)
Hi, i tired to use archivetool ( from titan quest for repack the language files, but no works anymore... ), i think is zlib, so will be cool to have unpack/repack. ThX The game is only in alpha, right? So there's no point in developing a tool for it right now, it could change a lot until it gets to...
- Sun Apr 07, 2013 9:53 pm
- Forum: Game Archive
- Topic: Divine Divinity 2 ".DV2" file.
- Replies: 52
- Views: 53135
Re: Divine Divinity 2 ".DV2" file.
The music can be downloaded legally from Kirill Pokrovsky, the composer's homepage: http://pokrovsky.hosthazard.com/divinity2.zipShadowRoze wrote:the dv2_u.exe utility does not seem to work on the DV2-files in the developers cut version, too bad, I really wanted the music.
Anyone got a updated utility?
- Fri Apr 05, 2013 8:48 pm
- Forum: Game Archive
- Topic: Red Faction Armageddon PC_VPP
- Replies: 30
- Views: 11441
Re: Red Faction Armageddon PC_VPP
Could somebody please compile the latest revision for Red Faction: Armageddon vpp_pc unpack/pack?
http://svn.gib.me/public/volition/trunk/
http://svn.gib.me/public/volition/trunk/
- Thu Apr 04, 2013 11:40 am
- Forum: Game Archive
- Topic: Binary Domain .Par Archive
- Replies: 36
- Views: 13922
Re: Binary Domain .Par Archive
There is a way, send a PM to Haoose (memberlist.php?mode=viewprofile&u=33729), they can repack your texts back.prudislav wrote:anyone?prudislav wrote:is there any way to repack it back?
- Thu Feb 28, 2013 12:28 am
- Forum: Game Archive
- Topic: Far Cry 3 .FAT decryption
- Replies: 38
- Views: 32859
Re: Far Cry 3 .FAT decryption
The text file was always editable (18.000 lines of pure joy in 1 .xml file), the only problem is, that the game doesn't use it, since it (probably) has to be repacked to a .bin file.qabRieL wrote:Is it possible to both view and edit the text files on PC yet?
- Wed Feb 13, 2013 11:45 am
- Forum: Game Localization
- Topic: Sleeping Dogs DLC DAT (Translation and Unlock) Tool
- Replies: 7
- Views: 5055
Re: Sleeping Dogs DLC DAT (Translation and Unlock) Tool
Does this work for the main game too as in translation? Or just the DLCs?
- Sat Feb 02, 2013 10:34 pm
- Forum: Game Localization
- Topic: FAR CRY 3 Compressing
- Replies: 4
- Views: 3694
Re: FAR CRY 3 Compressing
Thanks, for trying to help, Ekey, but Rick's Dunia 2 tools don't have a specific program for XML to BIN converting to make localization possible.
- Tue Jan 08, 2013 8:34 pm
- Forum: Game Localization
- Topic: Red Faction: Guerrilla
- Replies: 2
- Views: 1656
Re: Red Faction: Guerrilla
Thanks Evin, but the Steam version doesn't have a Patch.vpp_pc file.
UPDATE: Nvm, found it in interface, personas and misc.vpp_pc files.
UPDATE: Nvm, found it in interface, personas and misc.vpp_pc files.
- Tue Jan 08, 2013 8:35 am
- Forum: Game Localization
- Topic: Red Faction: Guerrilla
- Replies: 2
- Views: 1656
Red Faction: Guerrilla
I've got Rick's Tools here: http://svn.gib.me/builds/volition/ , but cannot seem to locate the files that contain the texts of the game, could someone help me out here?
- Sat Dec 08, 2012 2:47 pm
- Forum: Game Localization
- Topic: FAR CRY 3 / COD: BO2 / NFS: MW 2012 / MOH: Warfighter
- Replies: 7
- Views: 4230
Re: FAR CRY 3 / COD: BO2 / NFS: MW 2012 / MOH: Warfighter
I quote from myself: In the PC version, the file containing the texts of the game is in the oasisstrings.xml file, in the common.dat/.fat archive, however the game doesn't read from there , but a compressed oasisstrings_compressed.bin file is there too with the texts of the game. So my guess is, we...
- Sat Dec 08, 2012 1:58 pm
- Forum: Game Localization
- Topic: FAR CRY 3 / COD: BO2 / NFS: MW 2012 / MOH: Warfighter
- Replies: 7
- Views: 4230
Re: FAR CRY 3 / COD: BO2 / NFS: MW 2012 / MOH: Warfighter
I quote from myself: In the PC version, the file containing the texts of the game is in the oasisstrings.xml file, in the common.dat/.fat archive, however the game doesn't read from there , but a compressed oasisstrings_compressed.bin file is there too with the texts of the game. So my guess is, we ...
- Fri Dec 07, 2012 6:22 pm
- Forum: Game Archive
- Topic: Far Cry 3 .FAT decryption
- Replies: 38
- Views: 32859
Re: Far Cry 3 .FAT decryption
Any news on how to make the modified texts work ingame?
- Wed Dec 05, 2012 9:30 pm
- Forum: Game Archive
- Topic: Far Cry 3 .FAT decryption
- Replies: 38
- Views: 32859
Re: Far Cry 3 .FAT decryption
In the PC version, the file, containing the texts of the game is in the oasisstrings.xml file, in the common.dat/.fat archive, however the game doesn't read from there, but a compressed oasisstrings_compressed.bin file is there too with the texts of the game. So my guess is, we have to compress the ...
