Search found 202 matches
- Thu Aug 22, 2013 2:34 pm
- Forum: Game Localization
- Topic: Galaxy on Fire 2 Full HD [.lang]
- Replies: 9
- Views: 3131
Galaxy on Fire 2 Full HD [.lang]
Although the lang files can be opened with Notepad++ and edited and the game still runs fine, instead of every text in-game, I get "Error language". So I think the case is not that easy. Does anyone have some thoughts on this? Thank you.
- Mon Jul 22, 2013 8:05 pm
- Forum: Game Localization
- Topic: Dungeon Lords MMXII [.DAT]
- Replies: 13
- Views: 3615
Re: Dungeon Lords MMXII [.DAT]
Thanks, I'll try this 
- Mon Jul 22, 2013 5:33 pm
- Forum: Game Localization
- Topic: Dungeon Lords MMXII [.DAT]
- Replies: 13
- Views: 3615
Re: Dungeon Lords MMXII [.DAT]
One small thing tho. Does anyone know how to edit these .FNT files (font files)?
- Sun Jul 14, 2013 8:59 am
- Forum: Game Localization
- Topic: Dungeon Lords MMXII [.DAT]
- Replies: 13
- Views: 3615
Re: Dungeon Lords MMXII [.DAT]
Thank you. Could you write the whole commandline command you used? I think I'm doing something wrong.
I use: quickbms.exe -r -w repack.bms D6STRING.DAT D6STRING
It says "Incomplete input file number 1, can't read 1 bytes."
D6STRING is the directory, where I extracted D6STRINGS.txt.
I use: quickbms.exe -r -w repack.bms D6STRING.DAT D6STRING
It says "Incomplete input file number 1, can't read 1 bytes."
D6STRING is the directory, where I extracted D6STRINGS.txt.
- Thu Jul 11, 2013 6:39 am
- Forum: Game Localization
- Topic: Dungeon Lords MMXII [.DAT]
- Replies: 13
- Views: 3615
Re: Dungeon Lords MMXII [.DAT]
Thank you very muchThief1987 wrote:For repack need new script. Format not hard, i will write script tomorrow
- Wed Jul 10, 2013 9:33 pm
- Forum: Game Localization
- Topic: Dungeon Lords MMXII [.DAT]
- Replies: 13
- Views: 3615
Re: Dungeon Lords MMXII [.DAT]
Yes for quickbms. This is what i get after applying script http://rghost.ru/private/47339674/6a8f1578bde124a0b9c4b2602604e56a Thank you, got it to work, but it can't be used to reimport the file back into the archive with QuickBMS, right? It says "Script invalid for reimporting, it uses MEMORY_FILE...
- Wed Jul 10, 2013 8:54 pm
- Forum: Game Localization
- Topic: Dungeon Lords MMXII [.DAT]
- Replies: 13
- Views: 3615
Re: Dungeon Lords MMXII [.DAT]
Well, I wasn't sure, but uploaded it anyway, thought it had a different structure.
The code you posted, is that a BMS script? Because Quickbms crashes, when I import it.
The code you posted, is that a BMS script? Because Quickbms crashes, when I import it.
- Wed Jul 10, 2013 3:41 pm
- Forum: Game Localization
- Topic: Dungeon Lords MMXII [.DAT]
- Replies: 13
- Views: 3615
Re: Dungeon Lords MMXII [.DAT]
Bumping the thread, updated the links.
- Mon Jul 08, 2013 8:04 pm
- Forum: Game Localization
- Topic: DARK [.darkpack]
- Replies: 19
- Views: 5511
Re: DARK [.darkpack]
I have Win8 x64 too but your UAC is not off, you should handle something in the registry. Try and push WIN+X (the windows button on your left) and choose Command Prompt (administrator) and try with that, but I don't think it'll do the trick since it's an error on reading, not on writing... Thanks, ...
- Sun Jul 07, 2013 4:55 pm
- Forum: Game Localization
- Topic: DARK [.darkpack]
- Replies: 19
- Views: 5511
Re: DARK [.darkpack]
Be sure to run the tool outside the LocText_en dir and be sure that the tbl file isn't somehow locked... I wouldn't know what else to say, I tried with that file and it came out correct I'm using Win8 x64, UAC is turned off, I tried it on C:, D:, E:, always the same trouble. I'll try it on a virtua...
- Sun Jul 07, 2013 4:16 pm
- Forum: Game Localization
- Topic: DARK [.darkpack]
- Replies: 19
- Views: 5511
Re: DARK [.darkpack]
So I think I'm doing something wrong. 1. I unpacked the LocText_en.darkpack with DarkUnPacker.exe 2. I modified the texts.csv file. 3. When I try to run the "DarkUnPack.exe -m LocText_en.darkpack", it says "Cannot open the file LocText_en.tbl". The LocText_en.tbl is there, along with the "LocText_en...
- Sat Jul 06, 2013 7:32 am
- Forum: Game Localization
- Topic: DARK [.darkpack]
- Replies: 19
- Views: 5511
Re: DARK [.darkpack]
It looks like the reimport feature for Quickbms cuts some texts, so I'll wait for a proper repacker then.
- Fri Jul 05, 2013 2:55 pm
- Forum: Game Localization
- Topic: DARK [.darkpack]
- Replies: 19
- Views: 5511
Re: DARK [.darkpack]
Thanks, the bms script works great, the game uses the texts when reimported with quickbms (however I have to watch out to not exceed the original filesize):) I was thinking to make repacker but i dont know someone allready working on it :) Well, I would appreciate a repacker :D (since the reimport ...
- Fri Jul 05, 2013 9:55 am
- Forum: Game Localization
- Topic: DARK [.darkpack]
- Replies: 19
- Views: 5511
Re: DARK [.darkpack]
Thanks, the bms script works great, the game uses the texts when reimported with quickbms (however I have to watch out to not exceed the original filesize):)
- Thu Jul 04, 2013 8:13 pm
- Forum: Game Localization
- Topic: DARK [.darkpack]
- Replies: 19
- Views: 5511
DARK [.darkpack]
This game just released on Steam and I suspect the texts are in the "LocText_en.darkpack" ( http://rghost.net/47215158 ).
Could somebody take a look on it? Thank you
Could somebody take a look on it? Thank you
