Search found 202 matches
- Tue Jun 10, 2014 6:59 pm
- Forum: Game Localization
- Topic: Sniper Ghost Warrior 2 .xml files
- Replies: 42
- Views: 15715
Re: Sniper Ghost Warrior 2 .xml files
Any news on this? Still no hope for translating the game?
- Mon Jun 09, 2014 6:10 pm
- Forum: Game Localization
- Topic: A Story About My Uncle - UPK files
- Replies: 9
- Views: 5125
Re: A Story About My Uncle - UPK files
They are already translating it to a couple of languages here:
https://crowdin.net/project/a-story-about-my-uncle
https://crowdin.net/project/a-story-about-my-uncle
- Tue Apr 01, 2014 8:43 pm
- Forum: Game Archive
- Topic: Sacred Citadel (*.VFS)
- Replies: 19
- Views: 22754
Re: Sacred Citadel (*.VFS)
Look up xdelta.OneTwo wrote:Ekey, honestly? I would like to use your tool in my repack.
- Sun Mar 30, 2014 4:38 pm
- Forum: Game Archive
- Topic: Sacred Citadel (*.VFS)
- Replies: 19
- Views: 22754
Re: Sacred Citadel (*.VFS)
What can I say? You are awesome!
- Sat Mar 29, 2014 10:31 pm
- Forum: Game Archive
- Topic: Sacred Citadel (*.VFS)
- Replies: 19
- Views: 22754
Re: Sacred Citadel (*.VFS)
Thank you very much. So as of now, there is no way to make the game use the unpacked files, right (since there is no repack)?Ekey wrote:Updated.
- Sat Mar 29, 2014 4:59 pm
- Forum: Game Archive
- Topic: Sacred Citadel (*.VFS)
- Replies: 19
- Views: 22754
Re: Sacred Citadel (*.VFS)
Sorry for resurrecting an old thread, but can vfs files be repacked (or is there a way to get the game to use them)?
Also, the DLC (Jungle Hunt) uses a new vfs file called "dlc00.vfs", can that be supported too (since I have the game, I can give it to whomever is interested taking a look at it)?
Also, the DLC (Jungle Hunt) uses a new vfs file called "dlc00.vfs", can that be supported too (since I have the game, I can give it to whomever is interested taking a look at it)?
- Tue Mar 18, 2014 11:12 am
- Forum: Game Localization
- Topic: Blackguards [.lang]
- Replies: 3
- Views: 1976
Re: Blackguards [.lang]
Thank you! So I dragged "main.lang" onto the lang_unpack.bat. I got a "CustomAssetBundle-e390a1c586f7a52448ebe5e9aebae722" file. I unpacked that with "customassetbundle_unpack.bms" and QuickBMS. I got 2 files: "1_" and "2_English.xml". I modified a line in "2_English.xml". When I use customassetbund...
- Tue Mar 11, 2014 6:31 am
- Forum: Game Localization
- Topic: Blackguards [.lang]
- Replies: 3
- Views: 1976
Blackguards [.lang]
This game uses Unity, however the localization files are in the Languages folder. First I thought they are editable, since they are visible with Notepad++, but I can't change even a character or in-game every line gets shifted. "Main.lang" definetely has localization, but I uploaded other files too,...
- Tue Mar 11, 2014 6:22 am
- Forum: Game Localization
- Topic: Deadfall Adventures [.upk and .txt]
- Replies: 5
- Views: 3792
Re: Deadfall Adventures [.upk and .txt]
Here something you can try to edit text in loc_int.upk files. I attach a great tool by japanese, because looks like their hompage is not available anymore. Use it to unpack an upk. Then use this to export import text: http://www.sendspace.com/file/uoulo4 (updated) Then repack the upk. Works perfect...
- Mon Jan 06, 2014 9:38 am
- Forum: Game Archive
- Topic: Metro Last Light vfs file
- Replies: 40
- Views: 37687
Re: Metro Last Light vfs file
I've read somewhere a while back, that config.bin should be edited to work with new characters in the font files. How can I edit config.bin?
- Tue Dec 31, 2013 6:58 pm
- Forum: Game Archive
- Topic: Metro Last Light vfs file
- Replies: 40
- Views: 37687
Re: Metro Last Light vfs file
If I'd managed to modify the fonts, how could I use those ingame?
There is a program for reinserting the texts, but none for the fonts.
There is a program for reinserting the texts, but none for the fonts.
- Sat Nov 16, 2013 8:40 pm
- Forum: Game Localization
- Topic: Deadfall Adventures [.upk and .txt]
- Replies: 5
- Views: 3792
Re: Deadfall Adventures [.upk and .txt]
Hm, I can't seem to find it there.
- Sat Nov 16, 2013 7:39 pm
- Forum: Game Localization
- Topic: Deadfall Adventures [.upk and .txt]
- Replies: 5
- Views: 3792
Deadfall Adventures [.upk and .txt]
The game reads some texts from the easily editable .INT files, but those, which appear under intros, movies are in some of the .UPK files. Now there was a program here >> http://forum.xentax.com/viewtopic.php?p=78609#p78609 , which can extract the texts from those UPKs (after decompressing them with...
- Sat Nov 09, 2013 9:59 pm
- Forum: Game Localization
- Topic: Grim Dawn (*.arc)
- Replies: 15
- Views: 7862
Re: Grim Dawn (*.arc)
Any news about modifying .ARC files?
- Thu Oct 17, 2013 9:00 pm
- Forum: Game Localization
- Topic: Rogue Legacy [.bin]
- Replies: 3
- Views: 2367
Rogue Legacy [.bin]
The zip file contains 2 .bin files, which were in the Languages directory, so I suppose these contain the localization of the game.
Does anyone know how to edit them?
Thanks!
Does anyone know how to edit them?
Thanks!
