Search found 202 matches

by lostprophet
Tue Jun 10, 2014 6:59 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 15715

Re: Sniper Ghost Warrior 2 .xml files

Any news on this? Still no hope for translating the game?
by lostprophet
Mon Jun 09, 2014 6:10 pm
Forum: Game Localization
Topic: A Story About My Uncle - UPK files
Replies: 9
Views: 5125

Re: A Story About My Uncle - UPK files

They are already translating it to a couple of languages here:
https://crowdin.net/project/a-story-about-my-uncle
by lostprophet
Tue Apr 01, 2014 8:43 pm
Forum: Game Archive
Topic: Sacred Citadel (*.VFS)
Replies: 19
Views: 22754

Re: Sacred Citadel (*.VFS)

OneTwo wrote:Ekey, honestly? I would like to use your tool in my repack.
Look up xdelta.
by lostprophet
Sun Mar 30, 2014 4:38 pm
Forum: Game Archive
Topic: Sacred Citadel (*.VFS)
Replies: 19
Views: 22754

Re: Sacred Citadel (*.VFS)

What can I say? You are awesome!
by lostprophet
Sat Mar 29, 2014 10:31 pm
Forum: Game Archive
Topic: Sacred Citadel (*.VFS)
Replies: 19
Views: 22754

Re: Sacred Citadel (*.VFS)

Ekey wrote:Updated.
Thank you very much. So as of now, there is no way to make the game use the unpacked files, right (since there is no repack)?
by lostprophet
Sat Mar 29, 2014 4:59 pm
Forum: Game Archive
Topic: Sacred Citadel (*.VFS)
Replies: 19
Views: 22754

Re: Sacred Citadel (*.VFS)

Sorry for resurrecting an old thread, but can vfs files be repacked (or is there a way to get the game to use them)?
Also, the DLC (Jungle Hunt) uses a new vfs file called "dlc00.vfs", can that be supported too (since I have the game, I can give it to whomever is interested taking a look at it)?
by lostprophet
Tue Mar 18, 2014 11:12 am
Forum: Game Localization
Topic: Blackguards [.lang]
Replies: 3
Views: 1976

Re: Blackguards [.lang]

Thank you! So I dragged "main.lang" onto the lang_unpack.bat. I got a "CustomAssetBundle-e390a1c586f7a52448ebe5e9aebae722" file. I unpacked that with "customassetbundle_unpack.bms" and QuickBMS. I got 2 files: "1_" and "2_English.xml". I modified a line in "2_English.xml". When I use customassetbund...
by lostprophet
Tue Mar 11, 2014 6:31 am
Forum: Game Localization
Topic: Blackguards [.lang]
Replies: 3
Views: 1976

Blackguards [.lang]

This game uses Unity, however the localization files are in the Languages folder. First I thought they are editable, since they are visible with Notepad++, but I can't change even a character or in-game every line gets shifted. "Main.lang" definetely has localization, but I uploaded other files too,...
by lostprophet
Tue Mar 11, 2014 6:22 am
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 3792

Re: Deadfall Adventures [.upk and .txt]

Here something you can try to edit text in loc_int.upk files. I attach a great tool by japanese, because looks like their hompage is not available anymore. Use it to unpack an upk. Then use this to export import text: http://www.sendspace.com/file/uoulo4 (updated) Then repack the upk. Works perfect...
by lostprophet
Mon Jan 06, 2014 9:38 am
Forum: Game Archive
Topic: Metro Last Light vfs file
Replies: 40
Views: 37687

Re: Metro Last Light vfs file

I've read somewhere a while back, that config.bin should be edited to work with new characters in the font files. How can I edit config.bin?
by lostprophet
Tue Dec 31, 2013 6:58 pm
Forum: Game Archive
Topic: Metro Last Light vfs file
Replies: 40
Views: 37687

Re: Metro Last Light vfs file

If I'd managed to modify the fonts, how could I use those ingame?
There is a program for reinserting the texts, but none for the fonts.
by lostprophet
Sat Nov 16, 2013 8:40 pm
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 3792

Re: Deadfall Adventures [.upk and .txt]

Hm, I can't seem to find it there.
by lostprophet
Sat Nov 16, 2013 7:39 pm
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 3792

Deadfall Adventures [.upk and .txt]

The game reads some texts from the easily editable .INT files, but those, which appear under intros, movies are in some of the .UPK files. Now there was a program here >> http://forum.xentax.com/viewtopic.php?p=78609#p78609 , which can extract the texts from those UPKs (after decompressing them with...
by lostprophet
Sat Nov 09, 2013 9:59 pm
Forum: Game Localization
Topic: Grim Dawn (*.arc)
Replies: 15
Views: 7862

Re: Grim Dawn (*.arc)

Any news about modifying .ARC files?
by lostprophet
Thu Oct 17, 2013 9:00 pm
Forum: Game Localization
Topic: Rogue Legacy [.bin]
Replies: 3
Views: 2367

Rogue Legacy [.bin]

The zip file contains 2 .bin files, which were in the Languages directory, so I suppose these contain the localization of the game.
Does anyone know how to edit them?
Thanks!