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by lostprophet
Sat Mar 29, 2014 4:59 pm
Forum: Game Archive
Topic: Sacred Citadel (*.VFS)
Replies: 19
Views: 21402

Re: Sacred Citadel (*.VFS)

Sorry for resurrecting an old thread, but can vfs files be repacked (or is there a way to get the game to use them)?
Also, the DLC (Jungle Hunt) uses a new vfs file called "dlc00.vfs", can that be supported too (since I have the game, I can give it to whomever is interested taking a look at it)?
by lostprophet
Tue Mar 18, 2014 11:12 am
Forum: Game Localization
Topic: Blackguards [.lang]
Replies: 3
Views: 1557

Re: Blackguards [.lang]

Thank you! So I dragged "main.lang" onto the lang_unpack.bat. I got a "CustomAssetBundle-e390a1c586f7a52448ebe5e9aebae722" file. I unpacked that with "customassetbundle_unpack.bms" and QuickBMS. I got 2 files: "1_" and "2_English.xml". I modified a line in "2_English.xml". When I use customassetbund...
by lostprophet
Tue Mar 11, 2014 6:31 am
Forum: Game Localization
Topic: Blackguards [.lang]
Replies: 3
Views: 1557

Blackguards [.lang]

This game uses Unity, however the localization files are in the Languages folder. First I thought they are editable, since they are visible with Notepad++, but I can't change even a character or in-game every line gets shifted. "Main.lang" definetely has localization, but I uploaded other files too,...
by lostprophet
Tue Mar 11, 2014 6:22 am
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 3095

Re: Deadfall Adventures [.upk and .txt]

Here something you can try to edit text in loc_int.upk files. I attach a great tool by japanese, because looks like their hompage is not available anymore. Use it to unpack an upk. Then use this to export import text: http://www.sendspace.com/file/uoulo4 (updated) Then repack the upk. Works perfect...
by lostprophet
Mon Jan 06, 2014 9:38 am
Forum: Game Archive
Topic: Metro Last Light vfs file
Replies: 40
Views: 33864

Re: Metro Last Light vfs file

I've read somewhere a while back, that config.bin should be edited to work with new characters in the font files. How can I edit config.bin?
by lostprophet
Tue Dec 31, 2013 6:58 pm
Forum: Game Archive
Topic: Metro Last Light vfs file
Replies: 40
Views: 33864

Re: Metro Last Light vfs file

If I'd managed to modify the fonts, how could I use those ingame?
There is a program for reinserting the texts, but none for the fonts.
by lostprophet
Sat Nov 16, 2013 8:40 pm
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 3095

Re: Deadfall Adventures [.upk and .txt]

Hm, I can't seem to find it there.
by lostprophet
Sat Nov 16, 2013 7:39 pm
Forum: Game Localization
Topic: Deadfall Adventures [.upk and .txt]
Replies: 5
Views: 3095

Deadfall Adventures [.upk and .txt]

The game reads some texts from the easily editable .INT files, but those, which appear under intros, movies are in some of the .UPK files. Now there was a program here >> http://forum.xentax.com/viewtopic.php?p=78609#p78609 , which can extract the texts from those UPKs (after decompressing them with...
by lostprophet
Sat Nov 09, 2013 9:59 pm
Forum: Game Localization
Topic: Grim Dawn (*.arc)
Replies: 15
Views: 6677

Re: Grim Dawn (*.arc)

Any news about modifying .ARC files?
by lostprophet
Thu Oct 17, 2013 9:00 pm
Forum: Game Localization
Topic: Rogue Legacy [.bin]
Replies: 2
Views: 1651

Rogue Legacy [.bin]

The zip file contains 2 .bin files, which were in the Languages directory, so I suppose these contain the localization of the game.
Does anyone know how to edit them?
Thanks!
by lostprophet
Wed Oct 02, 2013 2:13 pm
Forum: Game Localization
Topic: Far Cry 3 Blood Dragon fonts
Replies: 2
Views: 3192

Re: Far Cry 3 Blood Dragon fonts

BANDIT wrote:Far Cry 3 Blood Dragon fonts in common.dat -> __UNKNOWN -> gfx -> 62F43BBF3203CD3E.xbt (use Gibbed Dunia 2 tools).
Thanks, great find!
by lostprophet
Tue Oct 01, 2013 10:30 pm
Forum: Game Localization
Topic: Far Cry 3 Blood Dragon fonts
Replies: 2
Views: 3192

Far Cry 3 Blood Dragon fonts

Does anyone know where I can find the font used for BD? Far Cry 3 fonts were in common.dat -> graphics -> fonts AND ui -> common -> fonts -> fire I've found the same 4 fonts in BD in common.dat -> graphics -> fonts, but they are not used in-game. I've checked every .xbt file and only found a file na...
by lostprophet
Thu Sep 26, 2013 7:36 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 17489

Re: State of Decay Text Repacker

Now we just need some means to edit these GFX files. I hate it when they don't use conventional ones. Autodesk GFx format its actually used in almost every AAA game engine. Problem is that they using different tagging than normal swf files. I think I'll hold off with the translation, until a method...
by lostprophet
Thu Sep 26, 2013 7:29 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 17489

Re: State of Decay Text Repacker

Now we just need some means to edit these GFX files. I hate it when they don't use conventional ones.
by lostprophet
Thu Sep 26, 2013 5:38 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 17489

Re: State of Decay Text Repacker

merlinsvk wrote:These fonts are in different form. They were compacted during swf->gfx conversion. So the "classical" way of editing embedded fonts is not valid in this case.
Hm, so it's not that easy. I'll wait too, then.