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Search found 202 matches
- Mon Apr 02, 2012 12:17 pm
- Forum: Game Archive
- Topic: Greed: Black Border [.db extension]
- Replies: 2
- Views: 865
Re: Greed: Black Border [.db extension]
Huge thanks! I remembered, that I should try the db editor, which worked for Drakensang, but couldn't remember the name. Thanks again!
- Mon Apr 02, 2012 12:04 pm
- Forum: Game Archive
- Topic: Greed: Black Border [.db extension]
- Replies: 2
- Views: 865
Greed: Black Border [.db extension]
This file looks like a database file, but I think it's not a standard one (at least I couldn't open it with any database editor).
Is it editable somehow?
Thanks is advance.
Is it editable somehow?
Thanks is advance.
- Sun Apr 01, 2012 3:15 pm
- Forum: Game Archive
- Topic: Deep Black Reloaded [.bsrt files]
- Replies: 1
- Views: 1248
Deep Black Reloaded [.bsrt files]
Global.pack contains .bsrt files, which contain some of the texts of the game. Is there a way to edit them?
I've attached one of the .bsrt files.
I've attached one of the .bsrt files.
- Mon Mar 26, 2012 8:23 am
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Like all the other games, this game doesn't support Turkish characters such like şŞ üÜ ğĞ ıİ. Normally, ı can editing font files with font editors but in this game, font files are not in font format :) They are in FONT_XML format. How can i edit this files and add Turkish characters? http://imgim.c...
- Sun Mar 25, 2012 3:01 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Now it makes sense to me. You are editing directly localization_table file? :-D Use my text translator ;-) Kingdoms of Amalur: Reckoning Localization Table Translator (PC + XBox + PS3) http://raptor.cestiny.cz/download/kingdoms-of-amalur-reckoning-localization-table-translator.html Hmmm :) Now I un...
- Sun Mar 25, 2012 2:45 pm
- Forum: Game Archive
- Topic: Stacking (~H and ~p extensions)
- Replies: 8
- Views: 4969
Stacking (~H and ~p extensions)
Could anyone have a look at these strange files (at least the extensions are strange). I suspect they contain the texts for the game.
Thanks in advance!
Thanks in advance!
- Sun Mar 25, 2012 2:33 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
If you are only hexediting without complette rebuild with length changes, then yes, you have to set the same length. But this is rebuilt with length changes ;-) In some games there is engine text length restriction, but it is not this game. I can confirm XRaptor's statement, IT IS nonsense, KOAR do...
- Wed Mar 14, 2012 8:37 am
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Thanks, PatchMaker didn't work for me and I use InnoSetup instead of NSIS, but XDelta ( http://xdelta.org/ ) did the trick.
And thank you again, XRaptor!
And thank you again, XRaptor!
- Tue Mar 13, 2012 2:40 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
What do you have in mind? A friend of mine mentioned XDelta, would that work?XRaptor wrote:Isn't better way to simply make some differential patch?
- Tue Mar 13, 2012 2:31 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Sorry for being an ungrateful b*tch, but can the .big extractor/repacker be made into a commandline tool also? The fonts are in a 900 megabyte .big file and I wouldn't like that packed into the installer :oops: Have you tried out this?: Place everything in a "Patch_0099.big" file, and thi...
- Mon Mar 12, 2012 10:53 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Sorry for being an ungrateful b*tch, but can the .big extractor/repacker be made into a commandline tool also? The fonts are in a 900 megabyte .big file and I wouldn't like that packed into the installer 
- Sun Mar 11, 2012 7:39 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Awesome work XRaptor, thank you very much!
- Tue Mar 06, 2012 7:05 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Use Notepad++ or as XRaptor said, Excel or OpenOffice. XML is better since the translatable strings can be clearly seen.ok tnx everything works great but is difficult to edit the xml
need to wait for conventer xml to txt
i great
- Tue Mar 06, 2012 1:58 pm
- Forum: Game Archive
- Topic: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
- Replies: 97
- Views: 44069
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Great work XRaptor again.
Just a question: when I import the translated xml back, it gives me this warning:
Just a question: when I import the translated xml back, it gives me this warning:
Code: Select all
001\content\assets\localizationtable\main_table.localization_table
>> Unexpected EOF. I = 6648 instead of 9824- Mon Sep 12, 2011 2:00 pm
- Forum: Game Archive
- Topic: Dead Island .pak
- Replies: 72
- Views: 30110
Re: Dead Island .pak
C'mon, really?!? Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin. IT'S REAL. I DONT UNDERSTAND ANYTHING HERE. PLEASE HELP MORE DETAILED. I'm new at this things but i'm not new translating Texts or somethings. Drag and drop the .bin file on the DeadIslandBIN.exe. Should I...
