Search found 202 matches
- Fri Nov 14, 2014 9:39 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 91652
Re: [REQ][PC]Sleeping Dogs .big files
Anyone managed to get the localization texts out of UI.BIG/BIX yet?
- Thu Oct 16, 2014 8:33 pm
- Forum: Game Archive
- Topic: Shadow Of Mordor .arch05
- Replies: 124
- Views: 122542
Re: Shadow Of Mordor .arch05
Just a quick question: is translating the texts possible at the moment?
- Sat Oct 11, 2014 7:21 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 91652
Re: [REQ][PC]Sleeping Dogs .big files
We already know.
- Fri Oct 10, 2014 2:47 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 91652
Re: [REQ][PC]Sleeping Dogs .big files
So I take it the localization isn't possible at the moment? I translated Sleeping Dogs a while back to Hungarian. It would be great if I could port it to the Definitive Edition.
- Tue Sep 16, 2014 10:29 pm
- Forum: Game Archive
- Topic: Metro Last Light vfs file
- Replies: 40
- Views: 37687
Re: Metro Last Light vfs file
I've found the unpacker for Metro 2033 Redux elsewhere (I think it works with Last Light Redux too). It works the same as Last Light's unpacker (copy it to the game directory and run it). The texts are still in .LNG files, but they modified something, because swuforce's extractor can't extract them ...
- Sat Jul 12, 2014 3:10 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 27045
Re: Wolfenstein: The New Order (PC)
In my opinion, it seems that 64_df.dat file is a dummy file and I can not change font mapping information. Although I tried to change 64_df.dat file to another lang 64_df.dat file, it didn't change anything on the game when I used quickbms reimport option. Is it working on that tool? Hmm.. I didn't...
- Fri Jul 11, 2014 10:27 am
- Forum: Game Archive
- Topic: [Wolfenstein] .bimage conversion
- Replies: 12
- Views: 5247
Re: [Wolfenstein] .bimage conversion
The font textures are also in .bimage files. Michalss' 010 template should be applied to those and after that it can be edited with PS?
- Mon Jul 07, 2014 1:24 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 27045
Re: Wolfenstein: The New Order (PC)
I think the big deal is in compression method... A lot of files is compressed and if you try to reimport them it will fail coz the game uses some modified zlib compression. If someone know how to get exactly the same result of compressed file as is used in the game, it will be very usefull. Maybe w...
- Thu Jul 03, 2014 1:50 pm
- Forum: Game Localization
- Topic: Enemy front [CryEngine 3 .xml files]
- Replies: 1
- Views: 1879
Enemy front [CryEngine 3 .xml files]
So as I've seen, Enemy Front uses the same mechanics for .xml files as Sniper Ghost Warrior 2.
I can unpack the .pak files with 7-zip or WinRAR, but how can I edit those .xmls? Are there any decryption programs for them?
I can unpack the .pak files with 7-zip or WinRAR, but how can I edit those .xmls? Are there any decryption programs for them?
- Wed Jun 18, 2014 5:48 am
- Forum: Game Localization
- Topic: Among The Sleep
- Replies: 10
- Views: 5223
Re: Among The Sleep
http://imiger.eu/photos/medium/20140618140304303213162.jpg But I totally forgot to mention that you have to use Reflexil add-in (it's free) for Reflector to be able modify .NET source code. Sorry about that (: Oh, okay, I got a bit further now :) 1. I opened up Assembly-CSharp.dll. 2. I've done wha...
- Tue Jun 17, 2014 9:04 pm
- Forum: Game Localization
- Topic: Among The Sleep
- Replies: 10
- Views: 5223
Re: Among The Sleep
Some texts are not translatable sadly (like the text in Options like "Audio", "Video", "Controls", but they are in the files. Why the game doesn't use those lines, who knows?). Probably a bug. Those words (and "ago" and "<New Profile>") are in Among the Sleep_Data\Managed\Assembly-CSharp.dll file. ...
- Sun Jun 15, 2014 7:09 pm
- Forum: Game Archive
- Topic: Shadows: Heretic Kingdoms [.pak]
- Replies: 12
- Views: 5312
Re: Shadows: Heretic Kingdoms [.pak]
Thank you, works perfectly 
- Sun Jun 15, 2014 10:25 am
- Forum: Game Localization
- Topic: Among The Sleep
- Replies: 10
- Views: 5223
Re: Among The Sleep
Here is how you can translate this game (I think it'll work with other Unity games too): 1. Download the Unity Asset Editor from this link: http://7daystodie.com/forums/showthread.php?5030-Grim-s-Unity-Asset-Editor 2. Open up resources.asset with it. 3. Search up all texts (they will have "Text" ty...
- Sun Jun 15, 2014 7:58 am
- Forum: Game Archive
- Topic: Shadows: Heretic Kingdoms [.pak]
- Replies: 12
- Views: 5312
Re: Shadows: Heretic Kingdoms [.pak]
So I should use aluigi's xor to decrypt and then just unzip with eg. 7-zip?Ekey wrote:Seems encrypted
Edited: just xored zip
Code: Select all
filexor "\x29\x61\x53\x33" get SIZE asize log "decrypted_file.dat" 0 SIZE
Like this?
xor.exe scripts.pak scripts2.pak \x29\x61\x53\x33
- Sat Jun 14, 2014 11:41 pm
- Forum: Game Archive
- Topic: Shadows: Heretic Kingdoms [.pak]
- Replies: 12
- Views: 5312
Shadows: Heretic Kingdoms [.pak]
Does anyone know how to edit this .pak file? I suspect it contains the text files of the game.
I can't even find info on it as what engine the game uses.
http://www57.zippyshare.com/v/68212829/file.html
Any help is greatly appreciated.
I can't even find info on it as what engine the game uses.
http://www57.zippyshare.com/v/68212829/file.html
Any help is greatly appreciated.
