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by lostprophet
Sat Jul 12, 2014 3:10 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 22117

Re: Wolfenstein: The New Order (PC)

In my opinion, it seems that 64_df.dat file is a dummy file and I can not change font mapping information. Although I tried to change 64_df.dat file to another lang 64_df.dat file, it didn't change anything on the game when I used quickbms reimport option. Is it working on that tool? Hmm.. I didn't...
by lostprophet
Fri Jul 11, 2014 10:27 am
Forum: Game Archive
Topic: [Wolfenstein] .bimage conversion
Replies: 12
Views: 4269

Re: [Wolfenstein] .bimage conversion

The font textures are also in .bimage files. Michalss' 010 template should be applied to those and after that it can be edited with PS?
by lostprophet
Mon Jul 07, 2014 1:24 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 22117

Re: Wolfenstein: The New Order (PC)

I think the big deal is in compression method... A lot of files is compressed and if you try to reimport them it will fail coz the game uses some modified zlib compression. If someone know how to get exactly the same result of compressed file as is used in the game, it will be very usefull. Maybe w...
by lostprophet
Thu Jul 03, 2014 1:50 pm
Forum: Game Localization
Topic: Enemy front [CryEngine 3 .xml files]
Replies: 1
Views: 1644

Enemy front [CryEngine 3 .xml files]

So as I've seen, Enemy Front uses the same mechanics for .xml files as Sniper Ghost Warrior 2.
I can unpack the .pak files with 7-zip or WinRAR, but how can I edit those .xmls? Are there any decryption programs for them?
by lostprophet
Wed Jun 18, 2014 5:48 am
Forum: Game Localization
Topic: Among The Sleep
Replies: 10
Views: 4322

Re: Among The Sleep

http://imiger.eu/photos/medium/20140618140304303213162.jpg But I totally forgot to mention that you have to use Reflexil add-in (it's free) for Reflector to be able modify .NET source code. Sorry about that (: Oh, okay, I got a bit further now :) 1. I opened up Assembly-CSharp.dll. 2. I've done wha...
by lostprophet
Tue Jun 17, 2014 9:04 pm
Forum: Game Localization
Topic: Among The Sleep
Replies: 10
Views: 4322

Re: Among The Sleep

Some texts are not translatable sadly (like the text in Options like "Audio", "Video", "Controls", but they are in the files. Why the game doesn't use those lines, who knows?). Probably a bug. Those words (and "ago" and "<New Profile>") are in Among the Sleep_Data\Managed\Assembly-CSharp.dll file. ...
by lostprophet
Sun Jun 15, 2014 7:09 pm
Forum: Game Archive
Topic: Shadows: Heretic Kingdoms [.pak]
Replies: 12
Views: 4198

Re: Shadows: Heretic Kingdoms [.pak]

Thank you, works perfectly :)
by lostprophet
Sun Jun 15, 2014 10:25 am
Forum: Game Localization
Topic: Among The Sleep
Replies: 10
Views: 4322

Re: Among The Sleep

Here is how you can translate this game (I think it'll work with other Unity games too): 1. Download the Unity Asset Editor from this link: http://7daystodie.com/forums/showthread.php?5030-Grim-s-Unity-Asset-Editor 2. Open up resources.asset with it. 3. Search up all texts (they will have "Text" ty...
by lostprophet
Sun Jun 15, 2014 7:58 am
Forum: Game Archive
Topic: Shadows: Heretic Kingdoms [.pak]
Replies: 12
Views: 4198

Re: Shadows: Heretic Kingdoms [.pak]

Ekey wrote:Seems encrypted

Edited: just xored zip

Code: Select all

filexor "\x29\x61\x53\x33"
get SIZE asize
log "decrypted_file.dat" 0 SIZE 
So I should use aluigi's xor to decrypt and then just unzip with eg. 7-zip?

Like this?
xor.exe scripts.pak scripts2.pak \x29\x61\x53\x33
by lostprophet
Sat Jun 14, 2014 11:41 pm
Forum: Game Archive
Topic: Shadows: Heretic Kingdoms [.pak]
Replies: 12
Views: 4198

Shadows: Heretic Kingdoms [.pak]

Does anyone know how to edit this .pak file? I suspect it contains the text files of the game.
I can't even find info on it as what engine the game uses.
http://www57.zippyshare.com/v/68212829/file.html

Any help is greatly appreciated.
by lostprophet
Tue Jun 10, 2014 6:59 pm
Forum: Game Localization
Topic: Sniper Ghost Warrior 2 .xml files
Replies: 42
Views: 12842

Re: Sniper Ghost Warrior 2 .xml files

Any news on this? Still no hope for translating the game?
by lostprophet
Mon Jun 09, 2014 6:10 pm
Forum: Game Localization
Topic: A Story About My Uncle - UPK files
Replies: 9
Views: 3978

Re: A Story About My Uncle - UPK files

They are already translating it to a couple of languages here:
https://crowdin.net/project/a-story-about-my-uncle
by lostprophet
Tue Apr 01, 2014 8:43 pm
Forum: Game Archive
Topic: Sacred Citadel (*.VFS)
Replies: 19
Views: 21402

Re: Sacred Citadel (*.VFS)

OneTwo wrote:Ekey, honestly? I would like to use your tool in my repack.
Look up xdelta.
by lostprophet
Sun Mar 30, 2014 4:38 pm
Forum: Game Archive
Topic: Sacred Citadel (*.VFS)
Replies: 19
Views: 21402

Re: Sacred Citadel (*.VFS)

What can I say? You are awesome!
by lostprophet
Sat Mar 29, 2014 10:31 pm
Forum: Game Archive
Topic: Sacred Citadel (*.VFS)
Replies: 19
Views: 21402

Re: Sacred Citadel (*.VFS)

Ekey wrote:Updated.
Thank you very much. So as of now, there is no way to make the game use the unpacked files, right (since there is no repack)?