Search found 202 matches

by lostprophet
Fri Nov 14, 2014 9:39 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 91652

Re: [REQ][PC]Sleeping Dogs .big files

Anyone managed to get the localization texts out of UI.BIG/BIX yet?
by lostprophet
Thu Oct 16, 2014 8:33 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 122542

Re: Shadow Of Mordor .arch05

Just a quick question: is translating the texts possible at the moment?
by lostprophet
Sat Oct 11, 2014 7:21 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 91652

Re: [REQ][PC]Sleeping Dogs .big files

We already know.
by lostprophet
Fri Oct 10, 2014 2:47 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 91652

Re: [REQ][PC]Sleeping Dogs .big files

So I take it the localization isn't possible at the moment? I translated Sleeping Dogs a while back to Hungarian. It would be great if I could port it to the Definitive Edition.
by lostprophet
Tue Sep 16, 2014 10:29 pm
Forum: Game Archive
Topic: Metro Last Light vfs file
Replies: 40
Views: 37687

Re: Metro Last Light vfs file

I've found the unpacker for Metro 2033 Redux elsewhere (I think it works with Last Light Redux too). It works the same as Last Light's unpacker (copy it to the game directory and run it). The texts are still in .LNG files, but they modified something, because swuforce's extractor can't extract them ...
by lostprophet
Sat Jul 12, 2014 3:10 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 27045

Re: Wolfenstein: The New Order (PC)

In my opinion, it seems that 64_df.dat file is a dummy file and I can not change font mapping information. Although I tried to change 64_df.dat file to another lang 64_df.dat file, it didn't change anything on the game when I used quickbms reimport option. Is it working on that tool? Hmm.. I didn't...
by lostprophet
Fri Jul 11, 2014 10:27 am
Forum: Game Archive
Topic: [Wolfenstein] .bimage conversion
Replies: 12
Views: 5247

Re: [Wolfenstein] .bimage conversion

The font textures are also in .bimage files. Michalss' 010 template should be applied to those and after that it can be edited with PS?
by lostprophet
Mon Jul 07, 2014 1:24 pm
Forum: Game Localization
Topic: Wolfenstein: The New Order (PC)
Replies: 55
Views: 27045

Re: Wolfenstein: The New Order (PC)

I think the big deal is in compression method... A lot of files is compressed and if you try to reimport them it will fail coz the game uses some modified zlib compression. If someone know how to get exactly the same result of compressed file as is used in the game, it will be very usefull. Maybe w...
by lostprophet
Thu Jul 03, 2014 1:50 pm
Forum: Game Localization
Topic: Enemy front [CryEngine 3 .xml files]
Replies: 1
Views: 1879

Enemy front [CryEngine 3 .xml files]

So as I've seen, Enemy Front uses the same mechanics for .xml files as Sniper Ghost Warrior 2.
I can unpack the .pak files with 7-zip or WinRAR, but how can I edit those .xmls? Are there any decryption programs for them?
by lostprophet
Wed Jun 18, 2014 5:48 am
Forum: Game Localization
Topic: Among The Sleep
Replies: 10
Views: 5223

Re: Among The Sleep

http://imiger.eu/photos/medium/20140618140304303213162.jpg But I totally forgot to mention that you have to use Reflexil add-in (it's free) for Reflector to be able modify .NET source code. Sorry about that (: Oh, okay, I got a bit further now :) 1. I opened up Assembly-CSharp.dll. 2. I've done wha...
by lostprophet
Tue Jun 17, 2014 9:04 pm
Forum: Game Localization
Topic: Among The Sleep
Replies: 10
Views: 5223

Re: Among The Sleep

Some texts are not translatable sadly (like the text in Options like "Audio", "Video", "Controls", but they are in the files. Why the game doesn't use those lines, who knows?). Probably a bug. Those words (and "ago" and "<New Profile>") are in Among the Sleep_Data\Managed\Assembly-CSharp.dll file. ...
by lostprophet
Sun Jun 15, 2014 7:09 pm
Forum: Game Archive
Topic: Shadows: Heretic Kingdoms [.pak]
Replies: 12
Views: 5312

Re: Shadows: Heretic Kingdoms [.pak]

Thank you, works perfectly :)
by lostprophet
Sun Jun 15, 2014 10:25 am
Forum: Game Localization
Topic: Among The Sleep
Replies: 10
Views: 5223

Re: Among The Sleep

Here is how you can translate this game (I think it'll work with other Unity games too): 1. Download the Unity Asset Editor from this link: http://7daystodie.com/forums/showthread.php?5030-Grim-s-Unity-Asset-Editor 2. Open up resources.asset with it. 3. Search up all texts (they will have "Text" ty...
by lostprophet
Sun Jun 15, 2014 7:58 am
Forum: Game Archive
Topic: Shadows: Heretic Kingdoms [.pak]
Replies: 12
Views: 5312

Re: Shadows: Heretic Kingdoms [.pak]

Ekey wrote:Seems encrypted

Edited: just xored zip

Code: Select all

filexor "\x29\x61\x53\x33"
get SIZE asize
log "decrypted_file.dat" 0 SIZE 
So I should use aluigi's xor to decrypt and then just unzip with eg. 7-zip?

Like this?
xor.exe scripts.pak scripts2.pak \x29\x61\x53\x33
by lostprophet
Sat Jun 14, 2014 11:41 pm
Forum: Game Archive
Topic: Shadows: Heretic Kingdoms [.pak]
Replies: 12
Views: 5312

Shadows: Heretic Kingdoms [.pak]

Does anyone know how to edit this .pak file? I suspect it contains the text files of the game.
I can't even find info on it as what engine the game uses.
http://www57.zippyshare.com/v/68212829/file.html

Any help is greatly appreciated.