Join also our Discord channel! Click here.

Search found 45 matches

by Skykila
Mon Jan 16, 2012 6:52 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 59
Views: 18410

Re: Kingdom Under Fire 2

Amazing script! Could you support the animation too?
by Skykila
Sat Nov 26, 2011 5:29 pm
Forum: Graphic file formats
Topic: Uncharted 2
Replies: 9
Views: 3856

Re: Uncharted 2

Thanks for the great script! But unfortunately it does not support Uncharted 3, is it possible to support and Uncharted 3 too?
http://www.multiupload.com/4KXDC2RZYM
by Skykila
Sat Nov 05, 2011 10:58 am
Forum: 3D/2D models
Topic: The Cursed Crusade animation (PAN)
Replies: 0
Views: 534

The Cursed Crusade animation (PAN)

Hello! Someone might try to get the animation of The Cursed Crusade?
http://www.multiupload.com/ETTMQBI7PN
by Skykila
Thu Nov 03, 2011 9:33 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 31883

Re: Rage (idTech5) model format md6

This is a very very very cool! But what about animation?
by Skykila
Mon Oct 31, 2011 3:35 pm
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 31883

Re: Rage (idTech5) model format md6

here is source code if you or someone else wants... as it looks i probably won't be able to get the game anytime soon. i can't tell if UV's are normalized correctly without samples of textures for each model type. but if you have the game you can modify the code anywhere you see something like the ...
by Skykila
Thu Oct 20, 2011 4:20 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 31883

Re: Rage (idTech5) model format md6

I believe the samples were PC. Is yours from the PS3 because mines works fine. Processing file: g:\dev\projects\xentax\release\allragemodels\md6\weapons\colt45\colt45.bmd6model offset1 = 416 n_strings_actual = 4 n_strings = 8 surfaces = 1 points = 652 triangles = 822 exactly, PC version, you can be...
by Skykila
Tue Oct 18, 2011 11:17 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 31883

Re: Rage (idTech5) model format md6

howfie wrote:works with bmodel now too.
COOL!!! It's work!!!
But, don't work with level static meshes :(
sample
http://www.multiupload.com/GGZFEC4ZFJ
by Skykila
Sun Oct 16, 2011 10:26 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 31883

Re: Rage (idTech5) model format md6

format of vertices and index buffer are pretty clear. however, without more models it's impossible to tell where the data starts. thus, for now you gotta hard code offsets. i don't have $60 to spend on a game at the moment so maybe someone else can pick it up. here is code idea for the hand model. ...
by Skykila
Tue Oct 11, 2011 2:27 pm
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 31883

Rage (idTech5) model format md6

Hello! Does anyone know how to open a model of Rage? Here are some examples of models:
by Skykila
Wed Oct 05, 2011 9:22 am
Forum: 3D/2D models
Topic: Tribes Vengeance Models
Replies: 2
Views: 608

Re: Tribes Vengeance Models

Tribes Vengeance use ue2
see http://www.gildor.org/
by Skykila
Fri Aug 05, 2011 10:05 am
Forum: Game Archive
Topic: Forged By Chaos
Replies: 0
Views: 338

Forged By Chaos

Hi guys, does anyone know how to open the archives of the game Forged By Chaos (CryEngine2 (officially CryEngine3, but really CryEngine2 v2, 3, 3, 6476))
sample files
http://u.to/daQbAQ
http://u.to/faQbAQ
http://u.to/gqQbAQ
by Skykila
Sun Dec 05, 2010 8:51 am
Forum: 3D/2D models
Topic: FolkLore (PS3)
Replies: 27
Views: 5066

Re: FolkLore (PS3)

I can not find files with cmd, only bi5_ :(
by Skykila
Tue Nov 30, 2010 9:51 am
Forum: 3D/2D models
Topic: FolkLore (PS3)
Replies: 27
Views: 5066

Re: FolkLore (PS3)

And what about the animation?
by Skykila
Sun Sep 05, 2010 7:26 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 113143

Re: [PC] Devil May Cry 4

Hi Surveyor
I tried import anim, but MAX (2011 x64, 2009 x86) stoped with error :(