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Search found 36 matches

by Skykila
Thu Jul 25, 2013 7:18 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 96053

Re: Dark Souls FLV file

nyxo wrote:The skeletons, skeletal animations, and collision data are all stored in standard havok format (.HKX). The Havok Physics & Animation SDK is free to use, so technically all of this is already exported in a public format.
Thanks for info.
by Skykila
Thu Jul 25, 2013 6:38 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 96053

Re: Dark Souls FLV file

Any chance to skeletal and animations export for public?
by Skykila
Tue Mar 26, 2013 12:32 pm
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 70
Views: 25383

Re: Queen's Blade MMO

Don't work
by Skykila
Tue Mar 26, 2013 11:06 am
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 70
Views: 25383

Re: Queen's Blade MMO

BMS don't open OBT gfpk!
Example http://www.mediafire.com/?k78rzj2au2jk1pf
by Skykila
Tue Jan 22, 2013 1:24 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 62245

Re: 3d Models, animation importer - FatImporter

Thanks fatduck for great tool.
Don't interesting support mesh and anim from Cursed Crusade?
by Skykila
Sat Jan 21, 2012 7:13 am
Forum: 3D/2D models
Topic: [REQUEST] Prince of Persia: SOT, WW, T2T noesis script
Replies: 0
Views: 420

[REQUEST] Prince of Persia: SOT, WW, T2T noesis script

Hi everyone! Since 2010 there is the method of exposing resources from Prince of Persia: SOT, WW, T2T viewtopic.php?f=10&t=5112&p=43290&hilit ... sia#p43290. Maybe anyone makes the script for Noesis, basing on the method?
by Skykila
Mon Jan 16, 2012 6:52 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 41
Views: 14523

Re: Kingdom Under Fire 2

Amazing script! Could you support the animation too?
by Skykila
Sat Nov 26, 2011 5:29 pm
Forum: Graphic file formats
Topic: Uncharted 2
Replies: 9
Views: 3594

Re: Uncharted 2

Thanks for the great script! But unfortunately it does not support Uncharted 3, is it possible to support and Uncharted 3 too?
http://www.multiupload.com/4KXDC2RZYM
by Skykila
Sat Nov 05, 2011 10:58 am
Forum: 3D/2D models
Topic: The Cursed Crusade animation (PAN)
Replies: 0
Views: 483

The Cursed Crusade animation (PAN)

Hello! Someone might try to get the animation of The Cursed Crusade?
http://www.multiupload.com/ETTMQBI7PN
by Skykila
Thu Nov 03, 2011 9:33 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 28906

Re: Rage (idTech5) model format md6

This is a very very very cool! But what about animation?
by Skykila
Mon Oct 31, 2011 3:35 pm
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 28906

Re: Rage (idTech5) model format md6

here is source code if you or someone else wants... as it looks i probably won't be able to get the game anytime soon. i can't tell if UV's are normalized correctly without samples of textures for each model type. but if you have the game you can modify the code anywhere you see something like the ...
by Skykila
Thu Oct 20, 2011 4:20 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 28906

Re: Rage (idTech5) model format md6

I believe the samples were PC. Is yours from the PS3 because mines works fine. Processing file: g:\dev\projects\xentax\release\allragemodels\md6\weapons\colt45\colt45.bmd6model offset1 = 416 n_strings_actual = 4 n_strings = 8 surfaces = 1 points = 652 triangles = 822 exactly, PC version, you can be...
by Skykila
Tue Oct 18, 2011 11:17 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 28906

Re: Rage (idTech5) model format md6

howfie wrote:works with bmodel now too.
COOL!!! It's work!!!
But, don't work with level static meshes :(
sample
http://www.multiupload.com/GGZFEC4ZFJ
by Skykila
Sun Oct 16, 2011 10:26 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 28906

Re: Rage (idTech5) model format md6

format of vertices and index buffer are pretty clear. however, without more models it's impossible to tell where the data starts. thus, for now you gotta hard code offsets. i don't have $60 to spend on a game at the moment so maybe someone else can pick it up. here is code idea for the hand model. ...
by Skykila
Tue Oct 11, 2011 2:27 pm
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 28906

Rage (idTech5) model format md6

Hello! Does anyone know how to open a model of Rage? Here are some examples of models: