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by Skykila
Sat Apr 16, 2016 11:45 am
Forum: Holy Cow!
Topic: Who speaks Russian ?
Replies: 29
Views: 4083

Re: Есть ли здесь говорящие на русском языке ?

Естественно, есть, куда же без нас?
by Skykila
Thu Mar 03, 2016 8:06 pm
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 48
Views: 27848

Re: Black Desert Online File Formats (PAB, PAC, PAA)

shakotay2 wrote:You could check the python script for blender from Marisuz
My script based on Marisuz script.
shakotay2 wrote:and compare the results with yours.
Unfortunately the result is very different.
by Skykila
Thu Mar 03, 2016 8:51 am
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 48
Views: 27848

Re: Black Desert Online File Formats (PAB, PAC, PAA)

Hi folks, I'm trying to make Noesis script to import animation. I have achieved some success, but the animation still loaded not correctly. Maybe someone knows what's the problem?
(you need to put skeleton file [.pab] in animation folder)
by Skykila
Sat Dec 27, 2014 6:16 pm
Forum: 3D/2D models
Topic: HAVOK *.hkx
Replies: 11
Views: 3270

Re: HAVOK *.hkx

there is a utility AssetCc2 (hkSDK_Root\Tools\BatchProcess\AssetCc). It can convert any erialized .HKX file to xml .hkx
by Skykila
Mon May 05, 2014 2:54 pm
Forum: 3D/2D models
Topic: PC Darksiders: Wrath of War maxscript
Replies: 20
Views: 10513

Re: PC Darksiders: Wrath of War maxscript

zaramot wrote:Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).
many thanks!
by Skykila
Sun May 04, 2014 11:48 am
Forum: 3D/2D models
Topic: PC Darksiders: Wrath of War maxscript
Replies: 20
Views: 10513

Re: PC Darksiders: Wrath of War maxscript

Good news! One question, how do You extract Darksiders1 archives?
by Skykila
Thu Jan 02, 2014 7:22 pm
Forum: 3D/2D models
Topic: [Request]Darksider2 .anm
Replies: 19
Views: 4411

Re: [Request]Darksider2 .anm

Any success?
by Skykila
Thu Jul 25, 2013 7:18 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 105234

Re: Dark Souls FLV file

nyxo wrote:The skeletons, skeletal animations, and collision data are all stored in standard havok format (.HKX). The Havok Physics & Animation SDK is free to use, so technically all of this is already exported in a public format.
Thanks for info.
by Skykila
Thu Jul 25, 2013 6:38 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 105234

Re: Dark Souls FLV file

Any chance to skeletal and animations export for public?
by Skykila
Tue Mar 26, 2013 12:32 pm
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 70
Views: 26920

Re: Queen's Blade MMO

Don't work
by Skykila
Tue Mar 26, 2013 11:06 am
Forum: 3D/2D models
Topic: Queen's Blade MMO
Replies: 70
Views: 26920

Re: Queen's Blade MMO

BMS don't open OBT gfpk!
Example http://www.mediafire.com/?k78rzj2au2jk1pf
by Skykila
Tue Jan 22, 2013 1:24 pm
Forum: General game tools
Topic: 3d Models, animation importer - FatImporter
Replies: 170
Views: 67529

Re: 3d Models, animation importer - FatImporter

Thanks fatduck for great tool.
Don't interesting support mesh and anim from Cursed Crusade?
by Skykila
Sat Jan 21, 2012 7:13 am
Forum: 3D/2D models
Topic: [REQUEST] Prince of Persia: SOT, WW, T2T noesis script
Replies: 0
Views: 471

[REQUEST] Prince of Persia: SOT, WW, T2T noesis script

Hi everyone! Since 2010 there is the method of exposing resources from Prince of Persia: SOT, WW, T2T viewtopic.php?f=10&t=5112&p=43290&hilit ... sia#p43290. Maybe anyone makes the script for Noesis, basing on the method?
by Skykila
Mon Jan 16, 2012 6:52 am
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 59
Views: 18375

Re: Kingdom Under Fire 2

Amazing script! Could you support the animation too?