Search found 1797 matches

by Ekey
Thu Sep 12, 2013 8:29 pm
Forum: Game Archive
Topic: Wargame Airland Battle
Replies: 10
Views: 3015

Re: Wargame Airland Battle

All files extracted without any errors.

Image
by Ekey
Wed Sep 11, 2013 11:17 pm
Forum: Game Archive
Topic: farming simulator 2013
Replies: 10
Views: 6219

Re: farming simulator 2013

michalss wrote:i have unpaker for this, but dont know what is compression used :(
Use comptype_scanner :)
by Ekey
Wed Sep 11, 2013 11:15 pm
Forum: Game Archive
Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
Replies: 18
Views: 21600

Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)

With ALL DUE RESPECT, the NEW (not the old), benchmark, contains BOTH HASHES, and ASCII FILENAMES. If you are serious about figuring out the hashes reverse them, using the NEW benchmark. Yeah i have latest benchmark. All file names with hashes contained in SQDB files but FFXIV client does not have ...
by Ekey
Wed Sep 11, 2013 6:50 pm
Forum: Game Archive
Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
Replies: 18
Views: 21600

Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)

W.I.P

Example : Loaded 050000.win32.dat0 (contained shaders)

FolderHash\FileNameHash

Image

Current status: Problem with hashes. Don't know how it works. Someone has information about hashes?
by Ekey
Wed Sep 11, 2013 11:07 am
Forum: Game Archive
Topic: DJMax Trilogy [PC] .pak files
Replies: 25
Views: 12401

Re: DJMax Trilogy [PC] .pak files

Manwell wrote:Well i guess ill have to wait and be patient for Ekey maybe.
I can not continue reverse PAK format because game does work for me.
by Ekey
Tue Sep 10, 2013 5:34 pm
Forum: Game Archive
Topic: Castle of Illusion (*.PAK)
Replies: 12
Views: 4181

Re: Castle of Illusion (*.PAK)

Because console version seems use endian big
by Ekey
Tue Sep 10, 2013 12:20 pm
Forum: 3D/2D models
Topic: Chaos Online
Replies: 11
Views: 6159

Re: Chaos Online

mappy2012 wrote:Error: [myfseek] the offset 0x0000000134200000 in the file -1 can't be reached
You need latest QuickBMS 0.5.24b
by Ekey
Mon Sep 09, 2013 10:39 pm
Forum: 3D/2D models
Topic: [PC] Deus Ex: Human Revolution
Replies: 13
Views: 5935

Re: [PC] Deus Ex: Human Revolution

you want the models ekey? Nah. I just collect scripts / plugins for load models :P . Although the models look very nice :) http://cdn.infernum.com/WebAssets_2013/CW20_OBannouncement/Dragon%27s-Prophet_PM_05-14_A.jpg http://img17.imageshack.us/img17/1879/dragonsprophetscreensho.jpg http://i598.photo...
by Ekey
Mon Sep 09, 2013 8:55 pm
Forum: Game Archive
Topic: Silentville ZIP password
Replies: 2
Views: 822

Re: Silentville ZIP password

PWD: g1obu1in
by Ekey
Mon Sep 09, 2013 2:27 pm
Forum: 3D/2D models
Topic: [PC] Deus Ex: Human Revolution
Replies: 13
Views: 5935

Re: [PC] Deus Ex: Human Revolution

Hehe nice j (:b... Next target Image ?
by Ekey
Mon Sep 09, 2013 2:07 pm
Forum: Game Archive
Topic: Dragon's Prophet idx and .p### files
Replies: 29
Views: 12123

Re: Dragon's Prophet idx and .p### files

Final Build - All compression methods are is supported LZMA/Crunch.

Image

Enjoy :)
by Ekey
Mon Sep 09, 2013 12:44 pm
Forum: Game Archive
Topic: Dragon's Prophet idx and .p### files
Replies: 29
Views: 12123

Re: Dragon's Prophet idx and .p### files

Updated. Now decompressing (LZMA only) files while unpacking. DDS with other compression (100% crunch) currently not supported.

Download: See below
by Ekey
Sun Sep 08, 2013 8:36 pm
Forum: Game Archive
Topic: Dragon's Prophet idx and .p### files
Replies: 29
Views: 12123

Re: Dragon's Prophet idx and .p### files

Okay one compression algo 100% is LZMA but a little bit of modified :) Just for example file data\luascript\70000021.lua Original header (skip 28 bytes) 5D 00 00 00 01 6C 04 00 00 Normal LZMA header must be 5D 00 00 80 01 6C 04 00 00 00 00 00 00 and we get like this --$Version=96505 function TestZon...
by Ekey
Sun Sep 08, 2013 12:32 pm
Forum: Game Archive
Topic: Dragon's Prophet idx and .p### files
Replies: 29
Views: 12123

Re: Dragon's Prophet idx and .p### files

Well here unpacker. Currently can't decompress compressed files because algo is unknown. And as an evil game does not support WinXP :( Not Compressed files can be read. Example data\luascript\70000442.lua --$Version=65221 function PE02_giveitem() GiveBodyItem(OwnerID(),20001123,1) end Download: See ...
by Ekey
Sun Sep 08, 2013 12:02 am
Forum: Game Archive
Topic: Dragon's Prophet idx and .p### files
Replies: 29
Views: 12123

Re: Dragon's Prophet idx and .p### files

If I understand correctly it should look like this: struct IDXHeader { BYTE pHeader[16]; //"Rx.1.2.1157.tw + \x00 DWORD pNulls; DWORD pTotalFiles; }; struct IDXEntry { DWORD pUnknown1; // unknown.. can be 1/2 DWORD pUnknown2; DWORD pUnknown3; DWORD pOffset; DWORD pUnknown4; DWORD pSize; BYTE pA...