
Poll & Discussion: We wish the site to continue (Y/N)
Search found 1797 matches
- Thu Sep 12, 2013 8:29 pm
- Forum: Game Archive
- Topic: Wargame Airland Battle
- Replies: 10
- Views: 3015
Re: Wargame Airland Battle
All files extracted without any errors.


- Wed Sep 11, 2013 11:17 pm
- Forum: Game Archive
- Topic: farming simulator 2013
- Replies: 10
- Views: 6219
Re: farming simulator 2013
Use comptype_scannermichalss wrote:i have unpaker for this, but dont know what is compression used
- Wed Sep 11, 2013 11:15 pm
- Forum: Game Archive
- Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
- Replies: 18
- Views: 21600
Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
With ALL DUE RESPECT, the NEW (not the old), benchmark, contains BOTH HASHES, and ASCII FILENAMES. If you are serious about figuring out the hashes reverse them, using the NEW benchmark. Yeah i have latest benchmark. All file names with hashes contained in SQDB files but FFXIV client does not have ...
- Wed Sep 11, 2013 6:50 pm
- Forum: Game Archive
- Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
- Replies: 18
- Views: 21600
Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
W.I.P
Example : Loaded 050000.win32.dat0 (contained shaders)
FolderHash\FileNameHash

Current status: Problem with hashes. Don't know how it works. Someone has information about hashes?
Example : Loaded 050000.win32.dat0 (contained shaders)
FolderHash\FileNameHash

Current status: Problem with hashes. Don't know how it works. Someone has information about hashes?
- Wed Sep 11, 2013 11:07 am
- Forum: Game Archive
- Topic: DJMax Trilogy [PC] .pak files
- Replies: 25
- Views: 12401
Re: DJMax Trilogy [PC] .pak files
I can not continue reverse PAK format because game does work for me.Manwell wrote:Well i guess ill have to wait and be patient for Ekey maybe.
- Tue Sep 10, 2013 5:34 pm
- Forum: Game Archive
- Topic: Castle of Illusion (*.PAK)
- Replies: 12
- Views: 4181
Re: Castle of Illusion (*.PAK)
Because console version seems use endian big
- Tue Sep 10, 2013 12:20 pm
- Forum: 3D/2D models
- Topic: Chaos Online
- Replies: 11
- Views: 6159
Re: Chaos Online
You need latest QuickBMS 0.5.24bmappy2012 wrote:Error: [myfseek] the offset 0x0000000134200000 in the file -1 can't be reached
- Mon Sep 09, 2013 10:39 pm
- Forum: 3D/2D models
- Topic: [PC] Deus Ex: Human Revolution
- Replies: 13
- Views: 5935
Re: [PC] Deus Ex: Human Revolution
you want the models ekey? Nah. I just collect scripts / plugins for load models :P . Although the models look very nice :) http://cdn.infernum.com/WebAssets_2013/CW20_OBannouncement/Dragon%27s-Prophet_PM_05-14_A.jpg http://img17.imageshack.us/img17/1879/dragonsprophetscreensho.jpg http://i598.photo...
- Mon Sep 09, 2013 8:55 pm
- Forum: Game Archive
- Topic: Silentville ZIP password
- Replies: 2
- Views: 822
Re: Silentville ZIP password
PWD: g1obu1in
- Mon Sep 09, 2013 2:27 pm
- Forum: 3D/2D models
- Topic: [PC] Deus Ex: Human Revolution
- Replies: 13
- Views: 5935
Re: [PC] Deus Ex: Human Revolution
Hehe nice j (:b... Next target
?
- Mon Sep 09, 2013 2:07 pm
- Forum: Game Archive
- Topic: Dragon's Prophet idx and .p### files
- Replies: 29
- Views: 12123
- Mon Sep 09, 2013 12:44 pm
- Forum: Game Archive
- Topic: Dragon's Prophet idx and .p### files
- Replies: 29
- Views: 12123
Re: Dragon's Prophet idx and .p### files
Updated. Now decompressing (LZMA only) files while unpacking. DDS with other compression (100% crunch) currently not supported.
Download: See below
Download: See below
- Sun Sep 08, 2013 8:36 pm
- Forum: Game Archive
- Topic: Dragon's Prophet idx and .p### files
- Replies: 29
- Views: 12123
Re: Dragon's Prophet idx and .p### files
Okay one compression algo 100% is LZMA but a little bit of modified :) Just for example file data\luascript\70000021.lua Original header (skip 28 bytes) 5D 00 00 00 01 6C 04 00 00 Normal LZMA header must be 5D 00 00 80 01 6C 04 00 00 00 00 00 00 and we get like this --$Version=96505 function TestZon...
- Sun Sep 08, 2013 12:32 pm
- Forum: Game Archive
- Topic: Dragon's Prophet idx and .p### files
- Replies: 29
- Views: 12123
Re: Dragon's Prophet idx and .p### files
Well here unpacker. Currently can't decompress compressed files because algo is unknown. And as an evil game does not support WinXP :( Not Compressed files can be read. Example data\luascript\70000442.lua --$Version=65221 function PE02_giveitem() GiveBodyItem(OwnerID(),20001123,1) end Download: See ...
- Sun Sep 08, 2013 12:02 am
- Forum: Game Archive
- Topic: Dragon's Prophet idx and .p### files
- Replies: 29
- Views: 12123
Re: Dragon's Prophet idx and .p### files
If I understand correctly it should look like this: struct IDXHeader { BYTE pHeader[16]; //"Rx.1.2.1157.tw + \x00 DWORD pNulls; DWORD pTotalFiles; }; struct IDXEntry { DWORD pUnknown1; // unknown.. can be 1/2 DWORD pUnknown2; DWORD pUnknown3; DWORD pOffset; DWORD pUnknown4; DWORD pSize; BYTE pA...

