Search found 1797 matches

by Ekey
Mon Sep 23, 2013 7:19 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

any idea if we able to slow down the timecycle? evening at 7pm in a sunny city is a bit strange. maybe sun goes down at 9pm and then longer nights with slower clock. You see thread name? Don't disscuss mods, creating mods. Modding game files and .ect > here If you want to discuss modding GTAV start...
by Ekey
Mon Sep 23, 2013 1:49 pm
Forum: Graphic file formats
Topic: GTA 5 GFX format
Replies: 7
Views: 6069

Re: GTA 5 GFX format

Well okay need update decompilers to newest version :)
by Ekey
Mon Sep 23, 2013 11:28 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

kornto wrote:It is exactly the thing that I am working on right now :)
Very well :)
by Ekey
Mon Sep 23, 2013 11:25 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

kornto wrote:I didn't add support for replacing resources yet.
But I will probably add today.
ah ok. btw how about xbox > keyxbox.dat, ps3 -> keyps3.dat?
by Ekey
Mon Sep 23, 2013 11:17 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

Dageron wrote:Kronto add support for resource replacement in LibertyV and "as is" exporting.
r22 seems supported this.

Image
by Ekey
Mon Sep 23, 2013 10:51 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

Invalid link for download, missing > h :)
Dageron wrote: Ekey
Nice thread header :) .
You are welcome :)
by Ekey
Mon Sep 23, 2013 9:12 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

http://i.imgur.com/yOS2XTD.png LibertyV (RPF7 Editor) / kornto Download : here Console Texture Editor / Dageron Download : here GXT2 Text Converter / Ekey (h4x0r) Download : here XFT Importer (3DMax) / Chipicao Download : Coming Soon. Zone (DAT) / Train Paths (IPL) Importer (3DMax) / tank Download ...
by Ekey
Sun Sep 22, 2013 10:29 pm
Forum: Compressed files and methods
Topic: Tales of Destiny 2 Compression method.
Replies: 1
Views: 1241

Re: Tales of Destiny 2 Compression method.

Deflate (RFC 1951)
by Ekey
Sun Sep 22, 2013 10:23 pm
Forum: Graphic file formats
Topic: GTA 5 GFX format
Replies: 7
Views: 6069

Re: GTA 5 GFX format

GTAV have 2 types of GFX - Compressed and Uncompressed.

For Uncompressed you need change header > GFX to FWS
For Compressed you need change header > CFX to CWS

PS: font_lib_XXXXX do not include fonts
by Ekey
Sun Sep 22, 2013 10:09 pm
Forum: Game Localization
Topic: GTA V (PS3 / XBOX) (*.GXT2)
Replies: 15
Views: 12611

GTA V (PS3 / XBOX) (*.GXT2)

Well i made next functions for my parser > Import / Export to TXT , Load / Save GXT2 files. Need someone who have console XBOX/PS3 for test :). Warning: Text files from my old parser NOT SUPPORTED. Warning2: Text files format should be HASH TAB TEXT (for make tab use TAB button) Usage: 1.) File > Lo...
by Ekey
Sat Sep 21, 2013 6:16 pm
Forum: Game Archive
Topic: Dragon's Prophet idx and .p### files
Replies: 29
Views: 12123

Re: Dragon's Prophet idx and .p### files

howfie wrote:well in-game the models actually look quite bad
Well okay :wmg:
by Ekey
Sat Sep 21, 2013 9:54 am
Forum: Game Archive
Topic: Dragon's Prophet idx and .p### files
Replies: 29
Views: 12123

Re: Dragon's Prophet idx and .p### files

nice ekey, but jesus mother of god, atlas.idx, with only a 30 MB or so p00 file is still unpacking after 20 minutes :D. anything you can do to make this stuff unpack a little faster :D? Nope :) ekey, my friend, i will be more than happy to do this game, it looks very doable. i see why you were inte...
by Ekey
Fri Sep 20, 2013 10:14 am
Forum: Game Archive
Topic: [req] QuickBMS - EASF script
Replies: 2
Views: 1579

Re: [req] QuickBMS - EASF script

And what the game? File Compressed or Encrypted.
by Ekey
Mon Sep 16, 2013 7:52 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 36890

Re: [Request] Sleeping Dogs Model Files

SergeantJoe wrote:Say, did Ekey ever release this?

The folks at FP are trying to get textures, and that would be very useful for those of us that aren't programmers.
Nope, because project frozen.
by Ekey
Thu Sep 12, 2013 9:34 pm
Forum: Game Archive
Topic: Warframe
Replies: 27
Views: 18022

Re: Warframe

zhade wrote:Any updates regarding the extracted files? .lua and .txt files also have been altered.
What for? Script for unpack files work perfect. Lua scripts just compiled. And compiling is not reversible (only by byte code decompiling)