Poll & Discussion: We wish the site to continue (Y/N)
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- Mon Sep 23, 2013 7:19 pm
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 105256
Re: [PS3/ X360] GTA V resource research & software developme
any idea if we able to slow down the timecycle? evening at 7pm in a sunny city is a bit strange. maybe sun goes down at 9pm and then longer nights with slower clock. You see thread name? Don't disscuss mods, creating mods. Modding game files and .ect > here If you want to discuss modding GTAV start...
- Mon Sep 23, 2013 1:49 pm
- Forum: Graphic file formats
- Topic: GTA 5 GFX format
- Replies: 7
- Views: 6069
Re: GTA 5 GFX format
Well okay need update decompilers to newest version 
- Mon Sep 23, 2013 11:28 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 105256
Re: [PS3/ X360] GTA V resource research & software developme
Very wellkornto wrote:It is exactly the thing that I am working on right now
- Mon Sep 23, 2013 11:25 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 105256
Re: [PS3/ X360] GTA V resource research & software developme
ah ok. btw how about xbox > keyxbox.dat, ps3 -> keyps3.dat?kornto wrote:I didn't add support for replacing resources yet.
But I will probably add today.
- Mon Sep 23, 2013 11:17 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 105256
Re: [PS3/ X360] GTA V resource research & software developme
r22 seems supported this.Dageron wrote:Kronto add support for resource replacement in LibertyV and "as is" exporting.

- Mon Sep 23, 2013 10:51 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 105256
Re: [PS3/ X360] GTA V resource research & software developme
Invalid link for download, missing > hDageron wrote:http://dageron.com/?p=5062&lang=en
You are welcomeDageron wrote: Ekey
Nice thread header.
- Mon Sep 23, 2013 9:12 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 105256
Re: [PS3/ X360] GTA V resource research & software developme
http://i.imgur.com/yOS2XTD.png LibertyV (RPF7 Editor) / kornto Download : here Console Texture Editor / Dageron Download : here GXT2 Text Converter / Ekey (h4x0r) Download : here XFT Importer (3DMax) / Chipicao Download : Coming Soon. Zone (DAT) / Train Paths (IPL) Importer (3DMax) / tank Download ...
- Sun Sep 22, 2013 10:29 pm
- Forum: Compressed files and methods
- Topic: Tales of Destiny 2 Compression method.
- Replies: 1
- Views: 1241
Re: Tales of Destiny 2 Compression method.
Deflate (RFC 1951)
- Sun Sep 22, 2013 10:23 pm
- Forum: Graphic file formats
- Topic: GTA 5 GFX format
- Replies: 7
- Views: 6069
Re: GTA 5 GFX format
GTAV have 2 types of GFX - Compressed and Uncompressed.
For Uncompressed you need change header > GFX to FWS
For Compressed you need change header > CFX to CWS
PS: font_lib_XXXXX do not include fonts
For Uncompressed you need change header > GFX to FWS
For Compressed you need change header > CFX to CWS
PS: font_lib_XXXXX do not include fonts
- Sun Sep 22, 2013 10:09 pm
- Forum: Game Localization
- Topic: GTA V (PS3 / XBOX) (*.GXT2)
- Replies: 15
- Views: 12611
GTA V (PS3 / XBOX) (*.GXT2)
Well i made next functions for my parser > Import / Export to TXT , Load / Save GXT2 files. Need someone who have console XBOX/PS3 for test :). Warning: Text files from my old parser NOT SUPPORTED. Warning2: Text files format should be HASH TAB TEXT (for make tab use TAB button) Usage: 1.) File > Lo...
- Sat Sep 21, 2013 6:16 pm
- Forum: Game Archive
- Topic: Dragon's Prophet idx and .p### files
- Replies: 29
- Views: 12123
Re: Dragon's Prophet idx and .p### files
Well okayhowfie wrote:well in-game the models actually look quite bad
- Sat Sep 21, 2013 9:54 am
- Forum: Game Archive
- Topic: Dragon's Prophet idx and .p### files
- Replies: 29
- Views: 12123
Re: Dragon's Prophet idx and .p### files
nice ekey, but jesus mother of god, atlas.idx, with only a 30 MB or so p00 file is still unpacking after 20 minutes :D. anything you can do to make this stuff unpack a little faster :D? Nope :) ekey, my friend, i will be more than happy to do this game, it looks very doable. i see why you were inte...
- Fri Sep 20, 2013 10:14 am
- Forum: Game Archive
- Topic: [req] QuickBMS - EASF script
- Replies: 2
- Views: 1579
Re: [req] QuickBMS - EASF script
And what the game? File Compressed or Encrypted.
- Mon Sep 16, 2013 7:52 am
- Forum: 3D/2D models
- Topic: [Request] Sleeping Dogs Model Files
- Replies: 121
- Views: 36890
Re: [Request] Sleeping Dogs Model Files
Nope, because project frozen.SergeantJoe wrote:Say, did Ekey ever release this?
The folks at FP are trying to get textures, and that would be very useful for those of us that aren't programmers.
- Thu Sep 12, 2013 9:34 pm
- Forum: Game Archive
- Topic: Warframe
- Replies: 27
- Views: 18022
Re: Warframe
What for? Script for unpack files work perfect. Lua scripts just compiled. And compiling is not reversible (only by byte code decompiling)zhade wrote:Any updates regarding the extracted files? .lua and .txt files also have been altered.
