Search found 1797 matches

by Ekey
Sat Oct 05, 2013 10:57 am
Forum: Game Archive
Topic: [RQS] QuickBMS Script .bcc file
Replies: 2
Views: 1238

Re: [RQS] QuickBMS Script .bcc file

# (BCC format) # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org get FILES long get FILES2 long get FILES3 long get FILES4 long for i = 0 < FILES getdstring NAME 16 get OFFSET long get SIZE long get DUMMY longlong log NAME OFFSET SIZE next i
by Ekey
Mon Sep 30, 2013 11:02 pm
Forum: Game Localization
Topic: GTA V (PS3 / XBOX) (*.GXT2)
Replies: 15
Views: 12611

Re: GTA V (PS3 / XBOX) (*.GXT2)

Excellent. Thanks (:
by Ekey
Mon Sep 30, 2013 9:45 pm
Forum: Game Archive
Topic: 倩女幽魂 Online .wdf file
Replies: 9
Views: 4433

Re: 倩女幽魂 Online .wdf file

New fixed version. Now it works fine :)
by Ekey
Mon Sep 30, 2013 8:20 pm
Forum: Game Archive
Topic: 倩女幽魂 Online .wdf file
Replies: 9
Views: 4433

Re: 倩女幽魂 Online .wdf file

Done. Filenames currently can't be detected. Decompress function implemented.

Image

Win7/8 not tested.
by Ekey
Mon Sep 30, 2013 3:52 pm
Forum: Game Archive
Topic: 倩女幽魂 Online .wdf file
Replies: 9
Views: 4433

Re: 倩女幽魂 Online .wdf file

Basic info struct WDFHeader { DWORD pID; //PFDW DWORD pUnknown1; DWORD pUnknown2; DWORD pEntryOffset; }; struct WDFEntry { DWORD pHash; DWORD pOffset; DWORD pZSize; DWORD pSize; DWORD pNulls; }; Script for unpack (can't decompress files) # Ghost Story Online (WDF format) 0.1 # # Written by Ekey (h4x...
by Ekey
Sun Sep 29, 2013 7:08 pm
Forum: Game Archive
Topic: [REQ][PC] Warface *.PAK archives
Replies: 17
Views: 15678

Re: [REQ][PC] Warface *.PAK archives

You test it on WF paks ?
by Ekey
Sat Sep 28, 2013 9:18 am
Forum: Game Archive
Topic: Sen no Kiseki (PS3) .pkg files
Replies: 19
Views: 6419

Re: Sen no Kiseki (PS3) .pkg files

Simple script.. About compression currently is unknown. # Sen no Kiseki (PS3) (PKG format) 0.1 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org goto 0x4 get FILES long for i = 0 < FILES getdstring NAME 0x40 get SIZE long get ZSIZE long get OFFS...
by Ekey
Fri Sep 27, 2013 8:46 pm
Forum: Game Archive
Topic: Sen no Kiseki (PS3) .pkg files
Replies: 19
Views: 6419

Re: Sen no Kiseki (PS3) .pkg files

Well you can send me 2-3 example pkg's ?
by Ekey
Fri Sep 27, 2013 1:45 pm
Forum: Game Archive
Topic: Sen no Kiseki (PS3) .pkg files
Replies: 19
Views: 6419

Re: Sen no Kiseki (PS3) .pkg files

Very similar on series of LZ
by Ekey
Thu Sep 26, 2013 9:13 pm
Forum: Game Archive
Topic: Shadow Warrior: Special Edition (*.BIN)
Replies: 19
Views: 12437

Shadow Warrior: Special Edition (*.BIN)

Passwored zip's

PWD: @#viSS1t_*wWW.flY1nG!W1Ld&H0gR0X.c0M^!
by Ekey
Wed Sep 25, 2013 11:50 am
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

Last update added ~800. Checked all scripts, movie subs and .ect. Total labels found > 22106
by Ekey
Wed Sep 25, 2013 9:05 am
Forum: Game Archive
Topic: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)
Replies: 18
Views: 21600

Re: FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)

WIP - Now dirs and file names can be detected :)

Image
by Ekey
Tue Sep 24, 2013 4:42 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

New labels + 3599

ps: can't edit posts WTF ! :scaredy:
by Ekey
Tue Sep 24, 2013 2:33 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

Natives from IV. I think some are used in V
by Ekey
Tue Sep 24, 2013 2:19 pm
Forum: Game Archive
Topic: [PS3/ X360] GTA V resource research & software development
Replies: 219
Views: 105256

Re: [PS3/ X360] GTA V resource research & software developme

Label names > total found 17680

to Rick: Yep used Jankins hash.