Search found 1797 matches

by Ekey
Wed Oct 09, 2013 7:17 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2612

Re: BoI SQP Files

here you can found all what you need ;)
by Ekey
Wed Oct 09, 2013 7:12 pm
Forum: Game Archive
Topic: Star Wars Pinball (PS3) *.PXP File
Replies: 10
Views: 9649

Re: Star Wars Pinball (PS3) *.PXP File

I noticed decompress work fine only on plaintext files, on other files like sounds, textures and .ect it crashed. Later I will try to do something.
by Ekey
Tue Oct 08, 2013 1:48 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2612

Re: BoI SQP Files

I was interested in the process behind how you were able to determine the workings of the format. Did you find it out somewhere else? Were you using a disassembler or just attacking the format without one? Yep i use disassembler for reversing. here simple sqp unpacker but outdated. Don't contain ne...
by Ekey
Tue Oct 08, 2013 12:24 pm
Forum: Game Archive
Topic: musicman rgm files???
Replies: 4
Views: 2241

Re: musicman rgm files???

PCG archives you can found on this path MusicMan\D1XN\Main\
by Ekey
Tue Oct 08, 2013 10:57 am
Forum: Game Archive
Topic: musicman rgm files???
Replies: 4
Views: 2241

Re: musicman rgm files???

Dunno about this file, i have modified script for unpack PCG archives. # The MusicMan Online (PCG format) # # Original script for Hot Dance 5 by Fatduck # # Modified for MusicMan by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype zlib_noerror idstrin...
by Ekey
Mon Oct 07, 2013 10:35 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2612

Re: BoI SQP Files

TheMathDoc wrote:Ekey,

Thanks a bunch! Do you mind sharing how you got the info? I'm fairly interested in the process behind this as well.
Info about what?
by Ekey
Mon Oct 07, 2013 8:20 pm
Forum: Game Archive
Topic: Scribblenauts Unmasked: A DC Comics Adventure (*.P)
Replies: 2
Views: 1457

Re: Scribblenauts Unmasked: A DC Comics Adventure (*.P)

Well here simple unpacker. :)

Image
by Ekey
Mon Oct 07, 2013 4:01 pm
Forum: Game Archive
Topic: Scribblenauts Unmasked: A DC Comics Adventure (*.P)
Replies: 2
Views: 1457

Scribblenauts Unmasked: A DC Comics Adventure (*.P)

Well *.P (Archives) contains only the file data . Also in game directory you can found 2 files: index.bin and pmindex.xml . index.bin struct pIndexHeader { DWORD pTotalFiles; }; struct pIndexEntry { DWORD pHash; BYTE pArchiveNum; BYTE pType; // can be 0 and 6... 0 - not compressed, 6 - compressed (z...
by Ekey
Sat Oct 05, 2013 11:34 pm
Forum: Game Archive
Topic: Agarest: Generations of War (*.BRA)
Replies: 2
Views: 4769

Agarest: Generations of War (*.BRA)

# Agarest Generations of War (BRA format) 0.1 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype deflate idstring "PDA\x00" get VERSION long get TABLEOFFSET long get FILES long goto TABLEOFFSET for i = 0 < FILES get DATETIME lo...
by Ekey
Sat Oct 05, 2013 7:11 pm
Forum: Game Archive
Topic: Druid Kingdom (*.PAK)
Replies: 0
Views: 762

Druid Kingdom (*.PAK)

Passwored zip's

PWD: UNZ_UNSUPPORTED_COMPRESSION_METHOD
by Ekey
Sat Oct 05, 2013 7:10 pm
Forum: Compressed files and methods
Topic: Druid Kingdom zip password
Replies: 2
Views: 1070

Re: Druid Kingdom zip password

PWD: UNZ_UNSUPPORTED_COMPRESSION_METHOD
by Ekey
Sat Oct 05, 2013 4:46 pm
Forum: Game Archive
Topic: 倩女幽魂 Online .wdf file
Replies: 9
Views: 4433

Re: 倩女幽魂 Online .wdf file

Fixed problem with extracting sound files. About hashes - seems they used same system like game JianLong. I don't know how it work :)
by Ekey
Sat Oct 05, 2013 11:19 am
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2612

Re: BoI SQP Files

The archives modified MPQ (Mo'PaQ) format written by Mike O'Brien used in several of Blizzard Entertainment's games. Header and Entries looks : struct TSQPHeader { DWORD dwID; // MPQ\x1A DWORD dwHeaderSize; DWORD dwArchiveSize; DWORD dwHashTablePos; DWORD dwBlockTablePos; DWORD dwHashTableSize; // S...
by Ekey
Sat Oct 05, 2013 10:59 am
Forum: Game Localization
Topic: MegaMan Legends .bin (locating text files)
Replies: 3
Views: 1517

Re: MegaMan Legends .bin (locating text files)

and where samples?