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Search found 1797 matches
- Wed Oct 09, 2013 7:17 pm
- Forum: Compressed files and methods
- Topic: BoI SQP Files
- Replies: 9
- Views: 2612
Re: BoI SQP Files
here you can found all what you need 
- Wed Oct 09, 2013 7:12 pm
- Forum: Game Archive
- Topic: Star Wars Pinball (PS3) *.PXP File
- Replies: 10
- Views: 9649
Re: Star Wars Pinball (PS3) *.PXP File
I noticed decompress work fine only on plaintext files, on other files like sounds, textures and .ect it crashed. Later I will try to do something.
- Tue Oct 08, 2013 1:48 pm
- Forum: Compressed files and methods
- Topic: BoI SQP Files
- Replies: 9
- Views: 2612
Re: BoI SQP Files
I was interested in the process behind how you were able to determine the workings of the format. Did you find it out somewhere else? Were you using a disassembler or just attacking the format without one? Yep i use disassembler for reversing. here simple sqp unpacker but outdated. Don't contain ne...
- Tue Oct 08, 2013 12:24 pm
- Forum: Game Archive
- Topic: musicman rgm files???
- Replies: 4
- Views: 2241
Re: musicman rgm files???
PCG archives you can found on this path MusicMan\D1XN\Main\
- Tue Oct 08, 2013 10:57 am
- Forum: Game Archive
- Topic: musicman rgm files???
- Replies: 4
- Views: 2241
Re: musicman rgm files???
Dunno about this file, i have modified script for unpack PCG archives. # The MusicMan Online (PCG format) # # Original script for Hot Dance 5 by Fatduck # # Modified for MusicMan by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype zlib_noerror idstrin...
- Mon Oct 07, 2013 10:35 pm
- Forum: Compressed files and methods
- Topic: BoI SQP Files
- Replies: 9
- Views: 2612
Re: BoI SQP Files
Info about what?TheMathDoc wrote:Ekey,
Thanks a bunch! Do you mind sharing how you got the info? I'm fairly interested in the process behind this as well.
- Mon Oct 07, 2013 8:20 pm
- Forum: Game Archive
- Topic: Scribblenauts Unmasked: A DC Comics Adventure (*.P)
- Replies: 2
- Views: 1457
Re: Scribblenauts Unmasked: A DC Comics Adventure (*.P)
Well here simple unpacker.


- Mon Oct 07, 2013 4:01 pm
- Forum: Game Archive
- Topic: Scribblenauts Unmasked: A DC Comics Adventure (*.P)
- Replies: 2
- Views: 1457
Scribblenauts Unmasked: A DC Comics Adventure (*.P)
Well *.P (Archives) contains only the file data . Also in game directory you can found 2 files: index.bin and pmindex.xml . index.bin struct pIndexHeader { DWORD pTotalFiles; }; struct pIndexEntry { DWORD pHash; BYTE pArchiveNum; BYTE pType; // can be 0 and 6... 0 - not compressed, 6 - compressed (z...
- Mon Oct 07, 2013 7:42 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 105256
Re: [PS3/ X360] GTA V resource research & software developme
Edited:
Top Secret Post 
- Sat Oct 05, 2013 11:34 pm
- Forum: Game Archive
- Topic: Agarest: Generations of War (*.BRA)
- Replies: 2
- Views: 4769
Agarest: Generations of War (*.BRA)
# Agarest Generations of War (BRA format) 0.1 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype deflate idstring "PDA\x00" get VERSION long get TABLEOFFSET long get FILES long goto TABLEOFFSET for i = 0 < FILES get DATETIME lo...
- Sat Oct 05, 2013 7:11 pm
- Forum: Game Archive
- Topic: Druid Kingdom (*.PAK)
- Replies: 0
- Views: 762
Druid Kingdom (*.PAK)
Passwored zip's
PWD: UNZ_UNSUPPORTED_COMPRESSION_METHOD
PWD: UNZ_UNSUPPORTED_COMPRESSION_METHOD
- Sat Oct 05, 2013 7:10 pm
- Forum: Compressed files and methods
- Topic: Druid Kingdom zip password
- Replies: 2
- Views: 1070
Re: Druid Kingdom zip password
PWD: UNZ_UNSUPPORTED_COMPRESSION_METHOD
- Sat Oct 05, 2013 4:46 pm
- Forum: Game Archive
- Topic: 倩女幽魂 Online .wdf file
- Replies: 9
- Views: 4433
Re: 倩女幽魂 Online .wdf file
Fixed problem with extracting sound files. About hashes - seems they used same system like game JianLong. I don't know how it work 
- Sat Oct 05, 2013 11:19 am
- Forum: Compressed files and methods
- Topic: BoI SQP Files
- Replies: 9
- Views: 2612
Re: BoI SQP Files
The archives modified MPQ (Mo'PaQ) format written by Mike O'Brien used in several of Blizzard Entertainment's games. Header and Entries looks : struct TSQPHeader { DWORD dwID; // MPQ\x1A DWORD dwHeaderSize; DWORD dwArchiveSize; DWORD dwHashTablePos; DWORD dwBlockTablePos; DWORD dwHashTableSize; // S...
- Sat Oct 05, 2013 10:59 am
- Forum: Game Localization
- Topic: MegaMan Legends .bin (locating text files)
- Replies: 3
- Views: 1517
Re: MegaMan Legends .bin (locating text files)
and where samples?
