Search found 1797 matches

by Ekey
Wed Oct 16, 2013 4:02 pm
Forum: Game Archive
Topic: longwu online (*.mpk)
Replies: 11
Views: 3791

Re: longwu online (*.mpk)

Currently working on it, but have some problems with saving files.
by Ekey
Wed Oct 16, 2013 12:04 pm
Forum: Game Archive
Topic: 圣王 online .pak file THX!!!
Replies: 9
Views: 3352

Re: 圣王 online .pak file THX!!!

Where samples?
by Ekey
Tue Oct 15, 2013 4:43 pm
Forum: Game Archive
Topic: longwu online (*.mpk)
Replies: 11
Views: 3791

Re: longwu online (*.mpk)

Modified StormLib (MPQ). Here general info struct MPKHeader { DWORD pID; //MPK\x1A DWORD pVersion; //String 2000 DWORD pArchiveSize; DWORD pUnknown; DWORD pHashTableOffset; DWORD pHashTableSize; DWORD pBlockTableOffset; DWORD pBlockTableSize; }; struct MPKHashTable { DWORD pHashA; DWORD pHashB; DWOR...
by Ekey
Mon Oct 14, 2013 5:34 pm
Forum: Compressed files and methods
Topic: InFo on RoM Compressed on The FDB/DB files
Replies: 5
Views: 1670

Re: InFo on RoM Compressed on The FDB/DB files

Nah. I just want know can you share leaked source :)
by Ekey
Mon Oct 14, 2013 5:24 pm
Forum: Game Archive
Topic: [Perfect world] zhuxian3 (*.PCK)
Replies: 4
Views: 3221

Re: [Perfect world] zhuxian3 (*.PCK)

Ok zhuxian 3 it's Jade Dynasty. here or here patched PCK tools (supported games Perfect World, Red Cliff, Jade Dynasty)
by Ekey
Mon Oct 14, 2013 2:51 pm
Forum: Game Archive
Topic: [Perfect world] zhuxian3 (*.PCK)
Replies: 4
Views: 3221

Re: [Perfect world] zhuxian3 (*.PCK)

Try sPCK or PWPack
by Ekey
Mon Oct 14, 2013 2:45 pm
Forum: Game Archive
Topic: EA .O files
Replies: 2
Views: 1161

Re: EA .O files

1) Wrong section.
2) EA .O files > it's object (models) - Try OIFTool. Is a program that converts .o files containing 3D models that are used in EA's graphics library to a .oif file
by Ekey
Sun Oct 13, 2013 11:21 pm
Forum: Compressed files and methods
Topic: InFo on RoM Compressed on The FDB/DB files
Replies: 5
Views: 1670

Re: InFo on RoM Compressed on The FDB/DB files

You have RoM source's? I would gladly added to his collections :)
by Ekey
Sun Oct 13, 2013 8:48 pm
Forum: Compressed files and methods
Topic: InFo on RoM Compressed on The FDB/DB files
Replies: 5
Views: 1670

Re: InFo on RoM Compressed on The FDB/DB files

Hmmm. Parts from leaked source's (client / server) :) ?
by Ekey
Sun Oct 13, 2013 7:28 pm
Forum: Compressed files and methods
Topic: [Solved]Prime World archive format.
Replies: 4
Views: 1622

Re: Prime World archive format.

napoleon321 wrote:Actually I have never taught about that.
I update every time ;)
by Ekey
Sun Oct 13, 2013 4:35 pm
Forum: Compressed files and methods
Topic: [Solved]Prime World archive format.
Replies: 4
Views: 1622

Re: Prime World archive format.

How about that ?

Image

I downloaded latest client version and script work perfect. I guess you use old version QuickBMS. Latest version is 0.5.26.
by Ekey
Sun Oct 13, 2013 3:01 pm
Forum: Game Archive
Topic: Eligium (Magic World 2) (*.MW2)
Replies: 6
Views: 2714

Eligium (Magic World 2) (*.MW2)

http://www.mmorpg.su/userdata/cache/35/25/352501642b384f1baf2ca8e2b3c41973.jpg Again ZipCrypto format. Currently can't decompress some files i dont know why and temporarily set deflate_noerror # Eligium (Magic World 2) (MW2 format) 0.1 # # Based on script Legendary Champions by Aluigi # Modified by...
by Ekey
Sat Oct 12, 2013 10:32 pm
Forum: Game Archive
Topic: Hero of the Obelisk (*.PACK)
Replies: 0
Views: 1671

Hero of the Obelisk (*.PACK)

http://www.mmoculture.com/wp-content/uploads/2013/09/Hero-of-the-Obelisk-620x350.png ZipCrypto format. I written tool for unpack files but need some tests on other OS like 7/8. Currently game in CBT. Link for download client in attached archive. Game Screenshots: here Models format > Gamebryo File ...
by Ekey
Sat Oct 12, 2013 6:42 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 251808

Re: Telltale and Gametap - extract to translate

Encryption key

Code: Select all

{ 0, "\x85\xCA\x8F\xA0\x89\xDF\x64\x73\xA2\xB2\xD6\xC6\x9E\xCA\xC6\x88\x99\x5A\x73\xD8\x9F\xE1\x9B\xE2\x96\x51\x9F\x9B\x9A\xCE\xCD\x99\xD2\x76\x62\x7F\xA7\xC4\x9B\xD8\xDA\xE7\xA9\x9C\x67\x78\xB3\xD1\xB1\xC8\x99\x64\xA0\xA2\x85", "The Wolf Among Us - Episode 1" },
by Ekey
Wed Oct 09, 2013 10:57 pm
Forum: Compressed files and methods
Topic: BoI SQP Files
Replies: 9
Views: 2612

Re: BoI SQP Files

Btw: i updated info about SQP structure (see my 1st post)