Poll & Discussion: We wish the site to continue (Y/N)
Search found 1797 matches
- Tue Nov 12, 2013 7:45 am
- Forum: Game Localization
- Topic: GTA V (PS3 / XBOX) (*.GXT2)
- Replies: 15
- Views: 12611
Re: GTA V (PS3 / XBOX) (*.GXT2)
Ekey, I have found a little issue in your exp/imp function. If you export and import file global.gxt2 and then you will compare them to original file, for expamle in Total Commander, you will see that CR (0x0D) is replaced by SPACE (0x20). Yep i know. While export to txt all tab's (0x0A, 0x0D) repl...
- Sun Nov 10, 2013 9:54 am
- Forum: Game Archive
- Topic: unity3d Variant?
- Replies: 14
- Views: 11170
- Wed Nov 06, 2013 2:50 pm
- Forum: Game Archive
- Topic: Call of Duty - Ghost - PC - *.pak/*.ff
- Replies: 28
- Views: 20251
Re: Call of Duty - Ghost - PC - *.pak/*.ff
Share files here.
- Mon Nov 04, 2013 9:02 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 98481
Re: Black Desert PAZ + Meta File
PM is empty.Rynage wrote:PS - Ekey, can you check pm please ?
Anyway share bexel's files here.boltyn wrote:need only for read.
i dnt know how pack it back. If somebody need - i can translate, but cant pack it back, too noob.
- Mon Nov 04, 2013 10:46 am
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 98481
Re: Black Desert PAZ + Meta File
bexcel can be as db. was try yo open it about 6 hours, and failed :( too bad ( Because it's binary file. You can share here maybe someone can convert into readable file. btw why do you need open language? for edit? I mean game don't read files outside archives. You need patch meta file for add new ...
- Sun Nov 03, 2013 7:44 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
I do not think that anything will change in final release.Panzah wrote:This one seems to work perfectly, much appreciated. Hopefully it will work on the final build of the game too.
- Sun Nov 03, 2013 7:42 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 98481
Re: Black Desert PAZ + Meta File
Meta contained info about PAZ files, nothing useful for you. bexcel can be as db.boltyn wrote:and i cant unpack "pad00000.meta", and dnt know for what it.
- Sun Nov 03, 2013 4:17 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 98481
Re: Black Desert PAZ + Meta File
I guess maybe in XML's or DB..boltyn wrote:can't find language file and file with properties of equipments/skills, somebody know where it can be and how to open it?
Наздоровьеboltyn wrote:ps. thx Ekey for unpacker.
- Sun Nov 03, 2013 10:24 am
- Forum: Game Localization
- Topic: Change Batman Arkham Origins Voices
- Replies: 3
- Views: 4420
Re: Change Batman Arkham Origins Voices
# Batman: Arkham Origins (WAD format) # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org idstring "WWAD" get UNKNOWN long get FILES long goto 0x1c for i = 0 < FILES get HASH long get SIZE long get OFFSET long string NAME p= "%08X&...
- Sun Nov 03, 2013 9:51 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
Well here updated script. # Seeing as Lords of Shadow 2 (PS3-DEMO) (PACKED format) 0.2 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype unzip_dynamic idstring "BFPK" get VERSION long if VERSION = 256 get FILES long elseif VERS...
- Sat Nov 02, 2013 8:13 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 98481
Re: Black Desert PAZ + Meta File
About 3d/2d models you can ask hereRynage wrote:Hello,
Wanted to thank everyone who worked to achieve exporting Black Desert models / textures.
I would like to ask if you can work on animations to export ?
This is really important (I can be sure that not only for me).
Thank you,
Rynage!
- Sat Nov 02, 2013 8:43 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
Seeing as Lords of Shadow 2 Demo is out, I wanted to extract the music from it, but none of the scripts from here seem to work, the Jericho script posted on first page however only extracts 1 track before returning an error. Based on my inspection of the file in hex, there's 12 tracks inside. Can a...
- Wed Oct 30, 2013 11:53 am
- Forum: Game Archive
- Topic: Beyond Two Souls (.dem .dat .sdat) Archive
- Replies: 11
- Views: 8146
Re: Beyond Two Souls (.dem .dat .sdat) Archive
In header you can see uncompressed size 545176, and compressed size 121412, therefore i guess file incorrect extracted because you can found segs ID in this file 15 times 
- Tue Oct 29, 2013 12:54 pm
- Forum: Game specific tools
- Topic: Papers, Please (*.DAT) Encryption tool
- Replies: 18
- Views: 18574
Re: Papers, Please (*.DAT) Encryption tool
You need ask about unpacker to Haoose
- Mon Oct 28, 2013 9:29 pm
- Forum: Game Archive
- Topic: Beyond Two Souls (.dem .dat .sdat) Archive
- Replies: 11
- Views: 8146
Re: Beyond Two Souls (.dem .dat .sdat) Archive
Well here simple script for decompress segs :) # Beyond: Two Souls (SEGS format) 0.2a # # Based on script AR segs archives by Aluigi # Modified by Ekey (h4x0r) # # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype deflate get NAME basename get EXT extension string NA...
