Search found 1797 matches

by Ekey
Tue Nov 12, 2013 7:45 am
Forum: Game Localization
Topic: GTA V (PS3 / XBOX) (*.GXT2)
Replies: 15
Views: 12611

Re: GTA V (PS3 / XBOX) (*.GXT2)

Ekey, I have found a little issue in your exp/imp function. If you export and import file global.gxt2 and then you will compare them to original file, for expamle in Total Commander, you will see that CR (0x0D) is replaced by SPACE (0x20). Yep i know. While export to txt all tab's (0x0A, 0x0D) repl...
by Ekey
Sun Nov 10, 2013 9:54 am
Forum: Game Archive
Topic: unity3d Variant?
Replies: 14
Views: 11170

Re: unity3d Variant?

by Ekey
Wed Nov 06, 2013 2:50 pm
Forum: Game Archive
Topic: Call of Duty - Ghost - PC - *.pak/*.ff
Replies: 28
Views: 20251

Re: Call of Duty - Ghost - PC - *.pak/*.ff

Share files here.
by Ekey
Mon Nov 04, 2013 9:02 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 98481

Re: Black Desert PAZ + Meta File

Rynage wrote:PS - Ekey, can you check pm please ?
PM is empty.
boltyn wrote:need only for read.
i dnt know how pack it back. If somebody need - i can translate, but cant pack it back, too noob.
Anyway share bexel's files here.
by Ekey
Mon Nov 04, 2013 10:46 am
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 98481

Re: Black Desert PAZ + Meta File

bexcel can be as db. was try yo open it about 6 hours, and failed :( too bad ( Because it's binary file. You can share here maybe someone can convert into readable file. btw why do you need open language? for edit? I mean game don't read files outside archives. You need patch meta file for add new ...
by Ekey
Sun Nov 03, 2013 7:44 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 53172

Re: Castlevania: Lords of Shadow

Panzah wrote:This one seems to work perfectly, much appreciated. Hopefully it will work on the final build of the game too.
I do not think that anything will change in final release.
by Ekey
Sun Nov 03, 2013 7:42 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 98481

Re: Black Desert PAZ + Meta File

boltyn wrote:and i cant unpack "pad00000.meta", and dnt know for what it.
Meta contained info about PAZ files, nothing useful for you. bexcel can be as db.
by Ekey
Sun Nov 03, 2013 4:17 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 98481

Re: Black Desert PAZ + Meta File

boltyn wrote:can't find language file and file with properties of equipments/skills, somebody know where it can be and how to open it?
I guess maybe in XML's or DB..
boltyn wrote:ps. thx Ekey for unpacker.
Наздоровье :P
by Ekey
Sun Nov 03, 2013 10:24 am
Forum: Game Localization
Topic: Change Batman Arkham Origins Voices
Replies: 3
Views: 4420

Re: Change Batman Arkham Origins Voices

# Batman: Arkham Origins (WAD format) # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org idstring "WWAD" get UNKNOWN long get FILES long goto 0x1c for i = 0 < FILES get HASH long get SIZE long get OFFSET long string NAME p= "%08X&...
by Ekey
Sun Nov 03, 2013 9:51 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 53172

Re: Castlevania: Lords of Shadow

Well here updated script. # Seeing as Lords of Shadow 2 (PS3-DEMO) (PACKED format) 0.2 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype unzip_dynamic idstring "BFPK" get VERSION long if VERSION = 256 get FILES long elseif VERS...
by Ekey
Sat Nov 02, 2013 8:13 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 98481

Re: Black Desert PAZ + Meta File

Rynage wrote:Hello,
Wanted to thank everyone who worked to achieve exporting Black Desert models / textures.
I would like to ask if you can work on animations to export ?
This is really important (I can be sure that not only for me).

Thank you,
Rynage!
About 3d/2d models you can ask here
by Ekey
Sat Nov 02, 2013 8:43 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 53172

Re: Castlevania: Lords of Shadow

Seeing as Lords of Shadow 2 Demo is out, I wanted to extract the music from it, but none of the scripts from here seem to work, the Jericho script posted on first page however only extracts 1 track before returning an error. Based on my inspection of the file in hex, there's 12 tracks inside. Can a...
by Ekey
Wed Oct 30, 2013 11:53 am
Forum: Game Archive
Topic: Beyond Two Souls (.dem .dat .sdat) Archive
Replies: 11
Views: 8146

Re: Beyond Two Souls (.dem .dat .sdat) Archive

In header you can see uncompressed size 545176, and compressed size 121412, therefore i guess file incorrect extracted because you can found segs ID in this file 15 times :)
by Ekey
Tue Oct 29, 2013 12:54 pm
Forum: Game specific tools
Topic: Papers, Please (*.DAT) Encryption tool
Replies: 18
Views: 18574

Re: Papers, Please (*.DAT) Encryption tool

You need ask about unpacker to Haoose
by Ekey
Mon Oct 28, 2013 9:29 pm
Forum: Game Archive
Topic: Beyond Two Souls (.dem .dat .sdat) Archive
Replies: 11
Views: 8146

Re: Beyond Two Souls (.dem .dat .sdat) Archive

Well here simple script for decompress segs :) # Beyond: Two Souls (SEGS format) 0.2a # # Based on script AR segs archives by Aluigi # Modified by Ekey (h4x0r) # # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype deflate get NAME basename get EXT extension string NA...