Poll & Discussion: We wish the site to continue (Y/N)
Search found 1797 matches
- Sat Mar 01, 2014 10:46 am
- Forum: Game Archive
- Topic: Rift (*.Assets)
- Replies: 0
- Views: 987
Rift (*.Assets)
With version 1.9+ format changed. I try make unpacker but have some problems. Here description assets format: struct AssetsHeader { DWORD dwID; // TWAD DWORD dwVersion; DWORD dwHeaderSize; // 20 DWORD dwMaxFiles; // Maximum number of files that can be stored in the archive > 1489 DWORD dwTotalFiles;...
- Fri Feb 28, 2014 10:44 pm
- Forum: Game Archive
- Topic: Oil rush models
- Replies: 3
- Views: 1253
Re: Oil rush models
3d models requests > viewforum.php?f=16
- Fri Feb 28, 2014 5:15 pm
- Forum: Game Archive
- Topic: Oil rush models
- Replies: 3
- Views: 1253
Re: Oil rush models
It works fine
Code: Select all
uniginex oilrush.ung d:\!Temp\Code: Select all
- 1640 files extracted
- done- Thu Feb 27, 2014 7:22 pm
- Forum: Game Archive
- Topic: data0.pkg [Banished]
- Replies: 5
- Views: 3727
Re: data0.pkg [Banished]
Well here unpacker. Some files (music above all) can't be unpacked. 
- Thu Feb 27, 2014 7:04 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
Hm strange. You can see for example : on my screen offset for file language/portoguese.txt is 0x10674a85c but on your screen 0x10674a858 - difference 4. Seems not all files with FLAG 1 is compressed or bug with OFFSET. I check it later. Try this one # Castlevania: Lords of Shadow 2 (PC) (PACKED form...
- Thu Feb 27, 2014 4:10 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
Done. # Castlevania: Lords of Shadow 2 (PC) (PACKED format) # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype unzip_dynamic idstring "BFPK" get VERSION short get FLAG short get FILES long for i = 0 < FILES get NSIZE long getdst...
- Thu Feb 27, 2014 2:23 pm
- Forum: Game Archive
- Topic: data0.pkg [Banished]
- Replies: 5
- Views: 3727
Re: data0.pkg [Banished]
Table and files compressed by blocks with custom algo. Each block = max decompressed size is 0x8000 struct PKGHeader { DWORD dwTableOffset; }; goto dwTableOffset struct PKGTableHeader { DWORD dwTableSize; DWORD dwTableBlockCount; }; struct PKGTableBlockEntry { DWORD dwBlockPosition; WORD dwBlockTabl...
- Thu Feb 27, 2014 1:21 pm
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 53172
Re: Castlevania: Lords of Shadow
I check it later.
- Tue Feb 25, 2014 2:43 pm
- Forum: Compressed files and methods
- Topic: The Mighty Quest For Epic Loot .bfpc
- Replies: 11
- Views: 3558
Re: The Mighty Quest For Epic Loot .bfpc
It's only launcher. Need beta key for login and download client data.
- Mon Feb 24, 2014 11:33 am
- Forum: Game Archive
- Topic: Strider (.PAK ) [Xbox360]
- Replies: 15
- Views: 7037
Re: Strider (.PAK ) [Xbox360]
http://aluigi.org/papers/bms/others/strider.bms Thank script opens fine, but ... does not open large main required archive GLOBAL.PACK ( 1.14GB ) If you choose the regular version of the program (quickbms.exe) , it takes such a mistake If you choose quickbms_4gb_files.exe version, it takes such a m...
- Sat Feb 22, 2014 7:13 pm
- Forum: Game Archive
- Topic: Next Car Game
- Replies: 17
- Views: 6952
- Sat Feb 22, 2014 3:59 pm
- Forum: Game Archive
- Topic: New Super Marsia Land *.dat
- Replies: 4
- Views: 2024
Re: New Super Marsia Land *.dat
Tool also can unpack archives from other game > DynaMarisa 3D
- Sat Feb 22, 2014 12:38 pm
- Forum: Game Archive
- Topic: Ikaruga (.arc ) [PC]
- Replies: 11
- Views: 5396
Re: Ikaruga (.arc ) [PC]
Nice job 
- Fri Feb 21, 2014 8:40 pm
- Forum: Compressed files and methods
- Topic: Cosmic break [.kar] files
- Replies: 19
- Views: 12746
Re: Cosmic break [.kar] files
I do not plan now anything.
- Fri Feb 21, 2014 7:20 pm
- Forum: Game Archive
- Topic: XWC File Comparison (Starbreeze Engine - Now With Bounty)
- Replies: 2
- Views: 1746
Re: XWC File Comparison (Starbreeze Engine - Now With Bounty
# Starbreeze Engine Audio (XWC format) 0.1 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org idstring "MOS DATAFILE2.0\x00" get NULL longlong get TABLEOFFSET long goto TABLEOFFSET getdstring VERSION 24 get NEXTPOS long goto NEXTPOS ge...
