Search found 1797 matches

by Ekey
Sat Mar 01, 2014 10:46 am
Forum: Game Archive
Topic: Rift (*.Assets)
Replies: 0
Views: 987

Rift (*.Assets)

With version 1.9+ format changed. I try make unpacker but have some problems. Here description assets format: struct AssetsHeader { DWORD dwID; // TWAD DWORD dwVersion; DWORD dwHeaderSize; // 20 DWORD dwMaxFiles; // Maximum number of files that can be stored in the archive > 1489 DWORD dwTotalFiles;...
by Ekey
Fri Feb 28, 2014 10:44 pm
Forum: Game Archive
Topic: Oil rush models
Replies: 3
Views: 1253

Re: Oil rush models

3d models requests > viewforum.php?f=16
by Ekey
Fri Feb 28, 2014 5:15 pm
Forum: Game Archive
Topic: Oil rush models
Replies: 3
Views: 1253

Re: Oil rush models

It works fine

Code: Select all

uniginex oilrush.ung d:\!Temp\

Code: Select all

- 1640 files extracted
- done
by Ekey
Thu Feb 27, 2014 7:22 pm
Forum: Game Archive
Topic: data0.pkg [Banished]
Replies: 5
Views: 3727

Re: data0.pkg [Banished]

Well here unpacker. Some files (music above all) can't be unpacked. :constipated:
by Ekey
Thu Feb 27, 2014 7:04 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 53172

Re: Castlevania: Lords of Shadow

Hm strange. You can see for example : on my screen offset for file language/portoguese.txt is 0x10674a85c but on your screen 0x10674a858 - difference 4. Seems not all files with FLAG 1 is compressed or bug with OFFSET. I check it later. Try this one # Castlevania: Lords of Shadow 2 (PC) (PACKED form...
by Ekey
Thu Feb 27, 2014 4:10 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 53172

Re: Castlevania: Lords of Shadow

Done. # Castlevania: Lords of Shadow 2 (PC) (PACKED format) # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org comtype unzip_dynamic idstring "BFPK" get VERSION short get FLAG short get FILES long for i = 0 < FILES get NSIZE long getdst...
by Ekey
Thu Feb 27, 2014 2:23 pm
Forum: Game Archive
Topic: data0.pkg [Banished]
Replies: 5
Views: 3727

Re: data0.pkg [Banished]

Table and files compressed by blocks with custom algo. Each block = max decompressed size is 0x8000 struct PKGHeader { DWORD dwTableOffset; }; goto dwTableOffset struct PKGTableHeader { DWORD dwTableSize; DWORD dwTableBlockCount; }; struct PKGTableBlockEntry { DWORD dwBlockPosition; WORD dwBlockTabl...
by Ekey
Thu Feb 27, 2014 1:21 pm
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 113
Views: 53172

Re: Castlevania: Lords of Shadow

I check it later.
by Ekey
Tue Feb 25, 2014 2:43 pm
Forum: Compressed files and methods
Topic: The Mighty Quest For Epic Loot .bfpc
Replies: 11
Views: 3558

Re: The Mighty Quest For Epic Loot .bfpc

It's only launcher. Need beta key for login and download client data.
by Ekey
Mon Feb 24, 2014 11:33 am
Forum: Game Archive
Topic: Strider (.PAK ) [Xbox360]
Replies: 15
Views: 7037

Re: Strider (.PAK ) [Xbox360]

http://aluigi.org/papers/bms/others/strider.bms Thank script opens fine, but ... does not open large main required archive GLOBAL.PACK ( 1.14GB ) If you choose the regular version of the program (quickbms.exe) , it takes such a mistake If you choose quickbms_4gb_files.exe version, it takes such a m...
by Ekey
Sat Feb 22, 2014 7:13 pm
Forum: Game Archive
Topic: Next Car Game
Replies: 17
Views: 6952

Re: Next Car Game

Post updated. Added key for data's (2nd algo). After decrypting we get table without file names but with hashes (every hash by 0x14). here example table from 00__nextcargame__ archive. Any ideas?
by Ekey
Sat Feb 22, 2014 3:59 pm
Forum: Game Archive
Topic: New Super Marsia Land *.dat
Replies: 4
Views: 2024

Re: New Super Marsia Land *.dat

Tool also can unpack archives from other game > DynaMarisa 3D
by Ekey
Sat Feb 22, 2014 12:38 pm
Forum: Game Archive
Topic: Ikaruga (.arc ) [PC]
Replies: 11
Views: 5396

Re: Ikaruga (.arc ) [PC]

Nice job :)
by Ekey
Fri Feb 21, 2014 8:40 pm
Forum: Compressed files and methods
Topic: Cosmic break [.kar] files
Replies: 19
Views: 12746

Re: Cosmic break [.kar] files

I do not plan now anything.
by Ekey
Fri Feb 21, 2014 7:20 pm
Forum: Game Archive
Topic: XWC File Comparison (Starbreeze Engine - Now With Bounty)
Replies: 2
Views: 1746

Re: XWC File Comparison (Starbreeze Engine - Now With Bounty

# Starbreeze Engine Audio (XWC format) 0.1 # # Written by Ekey (h4x0r) # http://forum.xentax.com # # script for QuickBMS http://quickbms.aluigi.org idstring "MOS DATAFILE2.0\x00" get NULL longlong get TABLEOFFSET long goto TABLEOFFSET getdstring VERSION 24 get NEXTPOS long goto NEXTPOS ge...