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Search found 1619 matches

by Ekey
Tue Jan 03, 2017 7:53 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 279
Views: 67249

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Updated tools and project base for DLC's. > See below
by Ekey
Tue Jan 03, 2017 12:22 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 279
Views: 67249

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

o0Crofty0o wrote:I'd like to send them to you but i can't write you a PM. I think posting public on Forum is not allowed or is it?
Just upload on mega. You can also send me PM in ZenHAX forums > http://zenhax.com
by Ekey
Mon Jan 02, 2017 11:14 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 279
Views: 67249

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Paliha wrote:ну да, только логер у тебя, если ты не забыл...)))
Логгер я потер случайно, новый писать надо, но лениво.
Paliha wrote:могу помочь унпакнуть *.exe, чтоб комфортней имена дёргать...))
Зачем? Detours от мелкософта прекрасно работает, надо только знать RVA адрес хеш функции.
by Ekey
Mon Jan 02, 2017 10:09 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 279
Views: 67249

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

erik945 wrote:I can't find some textures (wolf normal, bear without damage - normal and spc, e.t.c)
What can you advise?
I do not remember exactly, but it seems not all the textures are converted to DDS. Supported only A8R8G8B8, DXT1 and DXT5.
by Ekey
Mon Jan 02, 2017 9:52 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 279
Views: 67249

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

erik945 wrote:Ekey Is there a way to globally extract all texture from bigfile without using drm?
With this too much problems.
Paliha wrote:no names
In this case, you must update the filelist base in Projects folder.
by Ekey
Mon Jan 02, 2017 1:21 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 279
Views: 67249

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Unpacker doesn't works? I think that I can update tools if you can upload this files.
by Ekey
Fri Dec 30, 2016 3:26 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 25988

Re: Resident Evil 7 demo PAK file

Here we go. Script updated, names included (~2000 unknown names at this moment). Have fun :)
by Ekey
Thu Dec 29, 2016 11:37 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 25988

Re: Resident Evil 7 demo PAK file

Well, i'm found algorithm. First and second fileds in entry this is hash'es of file name in lowercase and uppercase. To be continue :)
by Ekey
Tue Dec 20, 2016 5:38 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 57183

Re: watch dogs 2 .dat .fat archive?

Small update. Added ~13214 > (458757) > http://www47.zippyshare.com/v/D8zEgUUf/file.html Overall info: XXXXX -> All Languages common.fat -> Resolved: 5870 / Unknown: 165 dlc_ultra_textures.fat -> Resolved: 9312 / Unknown: 7 installpackage.fat -> Resolved: 8946 / Unknown: 104 installpackage_XXXXX.fat...
by Ekey
Mon Dec 19, 2016 10:28 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 25988

Re: Resident Evil 7 demo PAK file

Simpe script for unpack

Edited: See below
by Ekey
Mon Dec 19, 2016 3:46 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 25988

Re: Resident Evil 7 demo PAK file

struct PAKheader { uint32_t dwID; // KPKA uint32_t dwVersion; // 4 uint32_t dwTotalFiles; uint32_t dwUnknown0; //??? }; struct PAKEntry { uint32_t dwLowerHash; // Hash of filename in Lowercase uint32_t dwUpperHash; // Hash of filename in Uppercase uint64_t dwOffset; uint64_t dwZSize; // Compressed ...
by Ekey
Sat Dec 17, 2016 3:55 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 57183

Re: watch dogs 2 .dat .fat archive?

Here some commands, but not all works -16bitbroadphase -animtracker -automation -bfname -d3ddebug -demo -disabledrive -disablemetadataservice -dtnopopup -editorpc -enablehigh -enableRequestTrace -enablevedit -exec -eac_launcher -fireadvanceifinvisible -forcedrive -forcemarketingpad2 -forcemarketingp...
by Ekey
Sat Dec 17, 2016 3:06 pm
Forum: Game Archive
Topic: watch dogs 2 .dat .fat archive?
Replies: 286
Views: 57183

Re: watch dogs 2 .dat .fat archive?

Some research. feu files - it's normal flash file > just change header UEF to FWS :)

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