Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!
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Search found 1619 matches
- Sun Jan 08, 2017 4:59 pm
- Forum: Game Archive
- Topic: HIT - Heroes of Incredible - Unreal egine4 mobile game!
- Replies: 20
- Views: 5138
- Tue Jan 03, 2017 9:52 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 279
- Views: 67249
- Tue Jan 03, 2017 7:53 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 279
- Views: 67249
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Updated tools and project base for DLC's. > See below
- Tue Jan 03, 2017 12:22 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 279
- Views: 67249
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Just upload on mega. You can also send me PM in ZenHAX forums > http://zenhax.como0Crofty0o wrote:I'd like to send them to you but i can't write you a PM. I think posting public on Forum is not allowed or is it?
- Mon Jan 02, 2017 11:14 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 279
- Views: 67249
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Логгер я потер случайно, новый писать надо, но лениво.Paliha wrote:ну да, только логер у тебя, если ты не забыл...)))
Зачем? Detours от мелкософта прекрасно работает, надо только знать RVA адрес хеш функции.Paliha wrote:могу помочь унпакнуть *.exe, чтоб комфортней имена дёргать...))
- Mon Jan 02, 2017 10:09 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 279
- Views: 67249
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
I do not remember exactly, but it seems not all the textures are converted to DDS. Supported only A8R8G8B8, DXT1 and DXT5.erik945 wrote:I can't find some textures (wolf normal, bear without damage - normal and spc, e.t.c)
What can you advise?
- Mon Jan 02, 2017 9:52 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 279
- Views: 67249
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
With this too much problems.erik945 wrote:Ekey Is there a way to globally extract all texture from bigfile without using drm?
In this case, you must update the filelist base in Projects folder.Paliha wrote:no names
- Mon Jan 02, 2017 1:21 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 279
- Views: 67249
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Unpacker doesn't works? I think that I can update tools if you can upload this files.
- Fri Dec 30, 2016 3:26 am
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 89
- Views: 25988
Re: Resident Evil 7 demo PAK file
Here we go. Script updated, names included (~2000 unknown names at this moment). Have fun 

- Thu Dec 29, 2016 11:37 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 89
- Views: 25988
Re: Resident Evil 7 demo PAK file
Well, i'm found algorithm. First and second fileds in entry this is hash'es of file name in lowercase and uppercase. To be continue 

- Tue Dec 20, 2016 5:38 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 286
- Views: 57183
Re: watch dogs 2 .dat .fat archive?
Small update. Added ~13214 > (458757) > http://www47.zippyshare.com/v/D8zEgUUf/file.html Overall info: XXXXX -> All Languages common.fat -> Resolved: 5870 / Unknown: 165 dlc_ultra_textures.fat -> Resolved: 9312 / Unknown: 7 installpackage.fat -> Resolved: 8946 / Unknown: 104 installpackage_XXXXX.fat...
- Mon Dec 19, 2016 10:28 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 89
- Views: 25988
Re: Resident Evil 7 demo PAK file
Simpe script for unpack
Edited: See below
Edited: See below
- Mon Dec 19, 2016 3:46 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 89
- Views: 25988
Re: Resident Evil 7 demo PAK file
struct PAKheader { uint32_t dwID; // KPKA uint32_t dwVersion; // 4 uint32_t dwTotalFiles; uint32_t dwUnknown0; //??? }; struct PAKEntry { uint32_t dwLowerHash; // Hash of filename in Lowercase uint32_t dwUpperHash; // Hash of filename in Uppercase uint64_t dwOffset; uint64_t dwZSize; // Compressed ...
- Sat Dec 17, 2016 3:55 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 286
- Views: 57183
Re: watch dogs 2 .dat .fat archive?
Here some commands, but not all works -16bitbroadphase -animtracker -automation -bfname -d3ddebug -demo -disabledrive -disablemetadataservice -dtnopopup -editorpc -enablehigh -enableRequestTrace -enablevedit -exec -eac_launcher -fireadvanceifinvisible -forcedrive -forcemarketingpad2 -forcemarketingp...
- Sat Dec 17, 2016 3:06 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 286
- Views: 57183
Re: watch dogs 2 .dat .fat archive?
Some research. feu files - it's normal flash file > just change header UEF to FWS 


