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by Ekey
Thu Jan 26, 2017 8:44 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24764

Re: Resident Evil 7 demo PAK file

V3 Log Thanks. Added ~400 names > Update 3 Ekey can you help me to make this hook work for re7? It worked with the demo, but sadly not with the retail even if i change the filename to re7trial.exe In this source you hook CreateFile. My variant is detouring hash algorithm (Murmur 3). RVA address is ...
by Ekey
Thu Jan 26, 2017 6:07 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24764

Re: Resident Evil 7 demo PAK file

Updated my Hook. In log is written only file names that begin with the natives. :)

PS: Thanks to Haoose for tests (:

Edited: See on next page
by Ekey
Thu Jan 26, 2017 2:05 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24764

Re: Resident Evil 7 demo PAK file

michalss wrote:Hi Ekey,

Can you please post the hash function for filenames ? Im writing repacker and i would like to know it..

Thx
Hash is Murmur 3.

All submitted logs is combined > Update 1 , Update 2
by Ekey
Thu Jan 26, 2017 2:04 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24764

Re: Resident Evil 7 demo PAK file

Yep, debugging mechanism of reading PAK files.
by Ekey
Thu Jan 26, 2017 12:07 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24764

Re: Resident Evil 7 demo PAK file

Here is my Hook. Extract two DLL's in game folder and run the game. After play you can see RE7Hook.log file, just send it to me.

PS: Thanks to Haoose for provided executable. :)
by Ekey
Wed Jan 25, 2017 2:48 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24764

Re: Resident Evil 7 demo PAK file

35234917DOTmp4 wrote: I have it, can you tell me how to create a file list of that?
I unpacked all files from the pak, 41.207 files :eek:
How i do a list like you did? I really want to mod the game :(
For DEMO i written special hook to get names.
by Ekey
Wed Jan 25, 2017 1:58 am
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 89
Views: 24764

Re: Resident Evil 7 demo PAK file

howfie wrote:just need ekey to do his thing lol.
what you mean? script for unpack is ready > viewtopic.php?p=125600#p125600 . I can't update list with names because i don't have the game lal
by Ekey
Tue Jan 03, 2017 7:53 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63772

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Updated tools and project base for DLC's. > See below
by Ekey
Tue Jan 03, 2017 12:22 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63772

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

o0Crofty0o wrote:I'd like to send them to you but i can't write you a PM. I think posting public on Forum is not allowed or is it?
Just upload on mega. You can also send me PM in ZenHAX forums > http://zenhax.com
by Ekey
Mon Jan 02, 2017 11:14 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63772

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Paliha wrote:ну да, только логер у тебя, если ты не забыл...)))
Логгер я потер случайно, новый писать надо, но лениво.
Paliha wrote:могу помочь унпакнуть *.exe, чтоб комфортней имена дёргать...))
Зачем? Detours от мелкософта прекрасно работает, надо только знать RVA адрес хеш функции.
by Ekey
Mon Jan 02, 2017 10:09 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63772

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

erik945 wrote:I can't find some textures (wolf normal, bear without damage - normal and spc, e.t.c)
What can you advise?
I do not remember exactly, but it seems not all the textures are converted to DDS. Supported only A8R8G8B8, DXT1 and DXT5.
by Ekey
Mon Jan 02, 2017 9:52 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63772

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

erik945 wrote:Ekey Is there a way to globally extract all texture from bigfile without using drm?
With this too much problems.
Paliha wrote:no names
In this case, you must update the filelist base in Projects folder.
by Ekey
Mon Jan 02, 2017 1:21 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 275
Views: 63772

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Unpacker doesn't works? I think that I can update tools if you can upload this files.