Poll & Discussion: We wish the site to continue (Y/N)
Search found 1797 matches
- Fri Sep 05, 2014 6:39 pm
- Forum: Game Archive
- Topic: Cabal II (*.PAK)
- Replies: 0
- Views: 846
Cabal II (*.PAK)
# Cabal II (1.0.33.3976) (PAK format) # # Original script by aluigi, modified by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org comtype deflate goto -0x16 get PK_sign long get DUMMY long get FILES short goto 0 for i = 0 < FILES get SIGN long if SIGN != 0x04034b50 cleanexit endif ge...
- Fri Sep 05, 2014 12:09 pm
- Forum: Game Archive
- Topic: Warspear Online [Android] (*.PAK)
- Replies: 0
- Views: 813
Warspear Online [Android] (*.PAK)
# Warspear Online (Android) (PAK format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org comtype bzip2 idstring "MDPK" get VERSION short get FILES short goto 0x18 for i = 0 < FILES get OFFSET long get ZSIZE long get SIZE long get FLAG byte getdstring NAME 55...
- Thu Sep 04, 2014 7:02 pm
- Forum: Game Archive
- Topic: Electronic Arts .GIN .ABK
- Replies: 2
- Views: 2127
- Thu Sep 04, 2014 6:01 pm
- Forum: Game Archive
- Topic: CSV file of "Clash of Clans"
- Replies: 4
- Views: 4019
Re: CSV file of "Clash of Clans"
Compressed by LZMA (low props) > here decompressed https://www.sendspace.com/file/lke3g9
- Thu Sep 04, 2014 3:01 pm
- Forum: Game Archive
- Topic: Dead Rising 3 (*.BIG, *.TEX)
- Replies: 28
- Views: 14258
Dead Rising 3 (*.BIG, *.TEX)
# Dead Rising 3 (BIG, TEX format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org idstring "\x06\x05\x04\x03" get HEADER_SIZE long get ARCHIVE_SIZE long get FILES long get ENTRY_OFFSET long goto ENTRY_OFFSET for i = 0 < FILES get NAME_OFFSET long savepos TEM...
- Thu Sep 04, 2014 2:16 pm
- Forum: Game Archive
- Topic: Squids (*.PLIST , *.CCZ, *.STRINGS)
- Replies: 0
- Views: 672
Squids (*.PLIST , *.CCZ, *.STRINGS)
Simple tool for decrypt and encrypt that formats. PLIST - XML CCZ - Textures STRINGS - TXT SquidsCDTool <sCommand [-d / -e]> <Input file> [Output file] -d - Decrypt -e - Encrypt SquidsCDTool -d cheatCodes.plist cheatCodes.xml SquidsCDTool -e cheatCodes.xml cheatCodes.plist Results :) http://oi60.tin...
- Thu Sep 04, 2014 11:36 am
- Forum: Game Archive
- Topic: Legend Of Wukong (悟空传)
- Replies: 1
- Views: 890
Re: Legend Of Wukong (悟空传)
Encrypted.
- Wed Sep 03, 2014 7:25 pm
- Forum: Game Archive
- Topic: Lichdom: Battlemage .PAK (ENCRYPTED)
- Replies: 3
- Views: 1697
- Wed Sep 03, 2014 6:27 am
- Forum: Game Archive
- Topic: MegaRace 3 BFZ
- Replies: 3
- Views: 1470
Re: MegaRace 3 BFZ
Here script for unpack, but this archive don't contain filenames. # MegaRace 3 (BZF format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org get FILES long for i = 0 < FILES get OFFSET long get ZSIZE long get SIZE long get HASH long get NULL long if SIZE == ZSIZE log &q...
- Mon Sep 01, 2014 11:25 pm
- Forum: Game Archive
- Topic: Elder Scrolls online assets
- Replies: 1
- Views: 2191
- Mon Sep 01, 2014 11:18 pm
- Forum: Game Archive
- Topic: QQ炫
- Replies: 1
- Views: 1041
Re: QQ炫
# http://x5.qq.com (PAK format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org goto 0x10 get FILES long goto 0x20 get TABLESIZE long goto 0x28 get ENTRYOFFSET long goto ENTRYOFFSET getdstring DUMMY 76 for i = 0 < FILES getdstring MD5HASH 16 get OFFSET long get NULL l...
- Mon Sep 01, 2014 8:46 pm
- Forum: Compressed files and methods
- Topic: Eclipse of EDEN
- Replies: 3
- Views: 1587
Re: Eclipse of EDEN
*.DAT - Simple zip
*.EDV - Simple dds
*.EDV - Simple dds
- Mon Sep 01, 2014 4:41 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 96
- Views: 35755
Re: Counter-Strike Online 2 (*.PKG)
I have no ideas.
- Sun Aug 31, 2014 9:14 am
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 486
- Views: 466510
Re: My quickBMS scripts
http://tmacdev.comFASTandFURIOUS wrote:AlphaTwentyThree, you can make a script to unpack the archives of the game Midnight club Los Angeles for Xbox 360?
- Sat Aug 30, 2014 11:33 pm
- Forum: Game Archive
- Topic: Max Payne 3 RPF file (PS3)
- Replies: 9
- Views: 2628
Re: Max Payne 3 RPF file (PS3)
Because you need set key before use. http://forum.xentax.com/viewtopic.php?f=10&t=11538 I sent you a message. Look at this,please. Thanks :) 1) http://forum.xentax.com/viewtopic.php?p=91443#p91443 2) Key hint: first byte > 0xB2 , last byte > 0x67 3) And yes, I do not work with console games :)
