Search found 1797 matches

by Ekey
Fri Sep 05, 2014 6:39 pm
Forum: Game Archive
Topic: Cabal II (*.PAK)
Replies: 0
Views: 846

Cabal II (*.PAK)

# Cabal II (1.0.33.3976) (PAK format) # # Original script by aluigi, modified by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org comtype deflate goto -0x16 get PK_sign long get DUMMY long get FILES short goto 0 for i = 0 < FILES get SIGN long if SIGN != 0x04034b50 cleanexit endif ge...
by Ekey
Fri Sep 05, 2014 12:09 pm
Forum: Game Archive
Topic: Warspear Online [Android] (*.PAK)
Replies: 0
Views: 813

Warspear Online [Android] (*.PAK)

# Warspear Online (Android) (PAK format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org comtype bzip2 idstring "MDPK" get VERSION short get FILES short goto 0x18 for i = 0 < FILES get OFFSET long get ZSIZE long get SIZE long get FLAG byte getdstring NAME 55...
by Ekey
Thu Sep 04, 2014 6:01 pm
Forum: Game Archive
Topic: CSV file of "Clash of Clans"
Replies: 4
Views: 4019

Re: CSV file of "Clash of Clans"

Compressed by LZMA (low props) > here decompressed https://www.sendspace.com/file/lke3g9
by Ekey
Thu Sep 04, 2014 3:01 pm
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 28
Views: 14258

Dead Rising 3 (*.BIG, *.TEX)

# Dead Rising 3 (BIG, TEX format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org idstring "\x06\x05\x04\x03" get HEADER_SIZE long get ARCHIVE_SIZE long get FILES long get ENTRY_OFFSET long goto ENTRY_OFFSET for i = 0 < FILES get NAME_OFFSET long savepos TEM...
by Ekey
Thu Sep 04, 2014 2:16 pm
Forum: Game Archive
Topic: Squids (*.PLIST , *.CCZ, *.STRINGS)
Replies: 0
Views: 672

Squids (*.PLIST , *.CCZ, *.STRINGS)

Simple tool for decrypt and encrypt that formats. PLIST - XML CCZ - Textures STRINGS - TXT SquidsCDTool <sCommand [-d / -e]> <Input file> [Output file] -d - Decrypt -e - Encrypt SquidsCDTool -d cheatCodes.plist cheatCodes.xml SquidsCDTool -e cheatCodes.xml cheatCodes.plist Results :) http://oi60.tin...
by Ekey
Thu Sep 04, 2014 11:36 am
Forum: Game Archive
Topic: Legend Of Wukong (悟空传)
Replies: 1
Views: 890

Re: Legend Of Wukong (悟空传)

Encrypted.
by Ekey
Wed Sep 03, 2014 7:25 pm
Forum: Game Archive
Topic: Lichdom: Battlemage .PAK (ENCRYPTED)
Replies: 3
Views: 1697

Re: Lichdom: Battlemage .PAK (ENCRYPTED)

Done.
by Ekey
Wed Sep 03, 2014 6:27 am
Forum: Game Archive
Topic: MegaRace 3 BFZ
Replies: 3
Views: 1470

Re: MegaRace 3 BFZ

Here script for unpack, but this archive don't contain filenames. # MegaRace 3 (BZF format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org get FILES long for i = 0 < FILES get OFFSET long get ZSIZE long get SIZE long get HASH long get NULL long if SIZE == ZSIZE log &q...
by Ekey
Mon Sep 01, 2014 11:18 pm
Forum: Game Archive
Topic: QQ炫
Replies: 1
Views: 1041

Re: QQ炫

# http://x5.qq.com (PAK format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org goto 0x10 get FILES long goto 0x20 get TABLESIZE long goto 0x28 get ENTRYOFFSET long goto ENTRYOFFSET getdstring DUMMY 76 for i = 0 < FILES getdstring MD5HASH 16 get OFFSET long get NULL l...
by Ekey
Mon Sep 01, 2014 8:46 pm
Forum: Compressed files and methods
Topic: Eclipse of EDEN
Replies: 3
Views: 1587

Re: Eclipse of EDEN

*.DAT - Simple zip
*.EDV - Simple dds
by Ekey
Mon Sep 01, 2014 4:41 pm
Forum: Game Archive
Topic: Counter-Strike Online 2 (*.PKG)
Replies: 96
Views: 35755

Re: Counter-Strike Online 2 (*.PKG)

I have no ideas.
by Ekey
Sun Aug 31, 2014 9:14 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 486
Views: 466510

Re: My quickBMS scripts

FASTandFURIOUS wrote:AlphaTwentyThree, you can make a script to unpack the archives of the game Midnight club Los Angeles for Xbox 360?
http://tmacdev.com
by Ekey
Sat Aug 30, 2014 11:33 pm
Forum: Game Archive
Topic: Max Payne 3 RPF file (PS3)
Replies: 9
Views: 2628

Re: Max Payne 3 RPF file (PS3)

Because you need set key before use. http://forum.xentax.com/viewtopic.php?f=10&t=11538 I sent you a message. Look at this,please. Thanks :) 1) http://forum.xentax.com/viewtopic.php?p=91443#p91443 2) Key hint: first byte > 0xB2 , last byte > 0x67 3) And yes, I do not work with console games :)