Search found 1797 matches

by Ekey
Fri Oct 10, 2014 6:08 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 110426

Re: [REQ][PC]Sleeping Dogs .big files

Nope
by Ekey
Fri Oct 10, 2014 12:29 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 110426

Re: [REQ][PC]Sleeping Dogs .big files

Unpacker only for Sleeping Dogs: Definitive Edition

PS: Lang parser outdated and not supported.

Download: See below.
by Ekey
Wed Oct 01, 2014 10:58 pm
Forum: Game Archive
Topic: 11 Bit Studios Games (*.DAT)
Replies: 50
Views: 28422

Re: Anomaly (Series) (*.DAT)

sarzamin wrote:I user ASDATPacker to repack audio files of Anomaly 2, but it's not work in game!! no audio plays!
Packer for experemental

> Unpacker updated to 0.0.3 r6 > added names for Defenders serie.
by Ekey
Tue Sep 30, 2014 5:10 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 98481

Re: Black Desert PAZ + Meta File

bexcel is database
by Ekey
Thu Sep 25, 2014 9:06 am
Forum: Game Archive
Topic: Audition 2 (劲舞堂) (*.SF)
Replies: 21
Views: 10988

Re: Audition 2 (劲舞堂) (*.SF)

No packer for this game
by Ekey
Sun Sep 14, 2014 7:16 pm
Forum: Game Archive
Topic: Divine Souls (*.DFH / *.DFP)
Replies: 1
Views: 1316

Divine Souls (*.DFH / *.DFP)

# Divine Souls (DFH/DFP format) 0.0.1 # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org open FDDE DFH 0 open FDDE DFP 1 get VERSION long 0 if VERSION != 0x1A print "Invalid package version!" cleanexit endif get FILES long 0 get NULL long 0 for i = 0 < FILES ge...
by Ekey
Sun Sep 14, 2014 1:52 pm
Forum: Game Archive
Topic: Metal Knight Zero (MKZ Online) (*.IDX)
Replies: 0
Views: 758

Metal Knight Zero (MKZ Online) (*.IDX)

# Metal Knight Zero (MKZ Online) (IDX format) # # Written by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org get MINORVERSION short get MAJORVERSION short get FILES long get MAINFOLDER string goto 0x488 for i = 0 < FILES getdstring FNAME 0x80 set NAME MAINFOLDER string NAME += FNAME...
by Ekey
Fri Sep 12, 2014 8:03 pm
Forum: Compressed files and methods
Topic: Lime Odyssey (.ref)
Replies: 8
Views: 2290

Re: Lime Odyssey (.ref)

Well > credits to aluigi > script for unpack http://aluigi.org/papers/bms/others/lime_odissey.bms
by Ekey
Fri Sep 12, 2014 4:27 pm
Forum: Compressed files and methods
Topic: Lime Odyssey (.ref)
Replies: 8
Views: 2290

Re: Lime Odyssey (.ref)

Well REF's it's normal ZIP but with encrypted table. Here my simple snippet code for decrypt. void pDecrypt(unsigned char* pBuffer, int dwSize) { DWORD dwSeed1 = 0x16B14; DWORD dwSeed2 = 0; do { dwSeed2 = 0xB1C8 * (dwSeed1 + (BYTE)*pBuffer); *pBuffer ^= BYTE((dwSeed1 >> 8) & 0xFF); ++pBuffer; --...
by Ekey
Tue Sep 09, 2014 1:56 pm
Forum: Game Archive
Topic: Black Desert PAZ + Meta File
Replies: 153
Views: 98481

Re: Black Desert PAZ + Meta File

If someone got access for CBT3 let me know.
by Ekey
Mon Sep 08, 2014 2:08 pm
Forum: Game Archive
Topic: Legend Of Wukong (*.PAK)
Replies: 1
Views: 1250

Legend Of Wukong (*.PAK)

Offsite : here Download : here Old Topic : here Script for unpack new PAK files # Legend Of Wukong (PAK format) # # Original script by chrrox, modified by Ekey (h4x0r) # # script for QuickBMS http://quickbms.aluigi.org idstring "PAK\x00" goto 0x19 get size long get zsize long get offset l...
by Ekey
Mon Sep 08, 2014 10:34 am
Forum: Compressed files and methods
Topic: Lime Odyssey (.ref)
Replies: 8
Views: 2290

Re: Lime Odyssey (.ref)

Need client for reversing.
by Ekey
Sun Sep 07, 2014 2:20 pm
Forum: Compressed files and methods
Topic: Lime Odyssey (.ref)
Replies: 8
Views: 2290

Re: Lime Odyssey (.ref)

Wrong names? REF don't contain names or obfuscated. Offzip dumped files named as offset.
by Ekey
Sun Sep 07, 2014 11:43 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 28
Views: 14258

Re: Dead Rising 3 (*.BIG, *.TEX)

desperado wrote:Thanks for bms Ekey. How about texts ? Do you know where is texts ?
I don't know.