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Search found 1798 matches
- Mon Mar 12, 2012 8:11 pm
- Forum: Game Archive
- Topic: Help with .pak archive agency 2
- Replies: 4
- Views: 1457
Re: Help with .pak archive in The Agency of Anomalies 2
key - a26551 . here script :) idstring "\xcf\x01" get ZSIZE short savepos OFFSET clog MEMORY_FILE OFFSET ZSIZE 0x10000 get DUMMY byte MEMORY_FILE # zip? get FILES short MEMORY_FILE for i = 0 < FILES math OFFSET += ZSIZE get NAMESZ byte MEMORY_FILE getdstring NAME NAMESZ MEMORY_FILE get ZSI...
- Sun Mar 11, 2012 5:33 pm
- Forum: Game Archive
- Topic: Corrosion: Cold Winter Waiting DCP
- Replies: 2
- Views: 971
Corrosion: Cold Winter Waiting DCP
Hey guys
2 DCP
data.dcp (500MB) Main
data101.dcp (100KB) Patch
Cutted, small archive - http://www.mediafire.com/?5udn02iovq4351q
Thanks advance
2 DCP
data.dcp (500MB) Main
data101.dcp (100KB) Patch
Cutted, small archive - http://www.mediafire.com/?5udn02iovq4351q
Thanks advance
- Sun Mar 11, 2012 1:30 am
- Forum: Game Archive
- Topic: Mass Effect 3 .pcc file
- Replies: 5
- Views: 2909
Re: Mass Effect 3 .pcc file
PPC files (Unreal Package's) compressed with ZLIB. Gibbed.MassEffect3.DecompressPackage used for decompressing.
- Thu Mar 08, 2012 4:29 pm
- Forum: Game Archive
- Topic: i am alive (.umd [EPAK] )
- Replies: 58
- Views: 18856
Re: i am alive (.umd [EPAK] )
Just Zlibed. Use offzip :) ; Barks - English ; Automatically generated by Martin's awesome oasis exporter ; Edit at your own risks ( David will molest you if you do~ ) [Barks] AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no! AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning. AI_STMCV1_VIC_FAREWELL_01_01S...
- Thu Mar 08, 2012 1:25 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106859
Re: [Request] Guild Wars 2 DAT
Cutted http://www.mediafire.com/?hsowrca6g562gzc Signsrch 0.1.7 by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org optimized search function from Andrew http://www.team5150.com/~andrew/ disassembler engine from Oleh Yuschuk - open file "d:\GW2\Gw2Dev.exe" - 22800384 bytes alloc...
- Wed Mar 07, 2012 9:19 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106859
Re: [Request] Guild Wars 2 DAT
aluigi wrote:and where are the samples?
PS: Or just link for download client.aluigi wrote:If files big use filecutter or other solutions:
http://www.xentax.com/downloads/tools/filecutter.zip
- Mon Mar 05, 2012 7:39 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206252
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Small update for Missing Link : found 201 filenames.
- Mon Mar 05, 2012 7:24 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206252
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Background on Mainmenu not video. It's textures and you can found in globaloutershell.drm file.




- Mon Mar 05, 2012 2:18 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206252
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
http://sourceforge.net/projects/vgmtool ... gmtoolbox/Keito wrote:Thank you.
And where exactly can i find them?
- Mon Mar 05, 2012 11:58 am
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206252
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
Video (USM) you can convert with VGMToolbox
- Sun Mar 04, 2012 11:18 am
- Forum: Game Archive
- Topic: [REQ] Tera Online
- Replies: 10
- Views: 8539
Re: [REQ] Tera Online
Use Hex editor. Text in Unicode format.SystemIsGod wrote:What was the program you used to open the dat? Notepad doesn't work 100% so if you wouldn't mind shedding some insight, please.
- Sun Mar 04, 2012 12:23 am
- Forum: Game Archive
- Topic: Sonic Free Riders (No EXT) paST Headered Archives
- Replies: 5
- Views: 1858
- Sat Mar 03, 2012 11:56 pm
- Forum: Game Archive
- Topic: [REQ] Tera Online
- Replies: 10
- Views: 8539
Re: [REQ] Tera Online
- 1 - S1Data Loading -> 00D8A5A0
- 2 - AES Decrypting 00401880 -> 0044C680
- 3 - Additional Operations with DAT
Function Protected (Virtual Machine) -> 004A7D38 - 4 - Zlib Uncompress

Decrypted and Decompressed here
- Sat Mar 03, 2012 7:17 pm
- Forum: Game Archive
- Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
- Replies: 532
- Views: 206252
Re: BIGFILE.000 - Deus Ex Human Revolution Unpack
YepC00L12345 wrote:Where are animations stored? in the drm?
- Fri Mar 02, 2012 10:09 pm
- Forum: Game Archive
- Topic: Mass Effect 3 .PCC file
- Replies: 1
- Views: 983
Re: Mass Effect 3 .PCC file
It's Unreal Package + Zlib'ed
