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Search found 1798 matches

by Ekey
Mon Mar 12, 2012 8:11 pm
Forum: Game Archive
Topic: Help with .pak archive agency 2
Replies: 4
Views: 1457

Re: Help with .pak archive in The Agency of Anomalies 2

key - a26551 . here script :) idstring "\xcf\x01" get ZSIZE short savepos OFFSET clog MEMORY_FILE OFFSET ZSIZE 0x10000 get DUMMY byte MEMORY_FILE # zip? get FILES short MEMORY_FILE for i = 0 < FILES math OFFSET += ZSIZE get NAMESZ byte MEMORY_FILE getdstring NAME NAMESZ MEMORY_FILE get ZSI...
by Ekey
Sun Mar 11, 2012 5:33 pm
Forum: Game Archive
Topic: Corrosion: Cold Winter Waiting DCP
Replies: 2
Views: 971

Corrosion: Cold Winter Waiting DCP

Hey guys

2 DCP

data.dcp (500MB) Main
data101.dcp (100KB) Patch

Cutted, small archive - http://www.mediafire.com/?5udn02iovq4351q

Thanks advance
by Ekey
Sun Mar 11, 2012 1:30 am
Forum: Game Archive
Topic: Mass Effect 3 .pcc file
Replies: 5
Views: 2909

Re: Mass Effect 3 .pcc file

PPC files (Unreal Package's) compressed with ZLIB. Gibbed.MassEffect3.DecompressPackage used for decompressing.
by Ekey
Thu Mar 08, 2012 4:29 pm
Forum: Game Archive
Topic: i am alive (.umd [EPAK] )
Replies: 58
Views: 18856

Re: i am alive (.umd [EPAK] )

Just Zlibed. Use offzip :) ; Barks - English ; Automatically generated by Martin's awesome oasis exporter ; Edit at your own risks ( David will molest you if you do~ ) [Barks] AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no! AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning. AI_STMCV1_VIC_FAREWELL_01_01S...
by Ekey
Thu Mar 08, 2012 1:25 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106859

Re: [Request] Guild Wars 2 DAT

Cutted http://www.mediafire.com/?hsowrca6g562gzc Signsrch 0.1.7 by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org optimized search function from Andrew http://www.team5150.com/~andrew/ disassembler engine from Oleh Yuschuk - open file "d:\GW2\Gw2Dev.exe" - 22800384 bytes alloc...
by Ekey
Wed Mar 07, 2012 9:19 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106859

Re: [Request] Guild Wars 2 DAT

aluigi wrote:and where are the samples?
aluigi wrote:If files big use filecutter or other solutions:
http://www.xentax.com/downloads/tools/filecutter.zip
PS: Or just link for download client.
by Ekey
Mon Mar 05, 2012 7:39 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206252

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Small update for Missing Link : found 201 filenames.
by Ekey
Mon Mar 05, 2012 7:24 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206252

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Background on Mainmenu not video. It's textures and you can found in globaloutershell.drm file.

Image

Image
by Ekey
Mon Mar 05, 2012 2:18 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206252

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Keito wrote:Thank you.
And where exactly can i find them?
http://sourceforge.net/projects/vgmtool ... gmtoolbox/
by Ekey
Mon Mar 05, 2012 11:58 am
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206252

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

Video (USM) you can convert with VGMToolbox
by Ekey
Sun Mar 04, 2012 11:18 am
Forum: Game Archive
Topic: [REQ] Tera Online
Replies: 10
Views: 8539

Re: [REQ] Tera Online

SystemIsGod wrote:What was the program you used to open the dat? Notepad doesn't work 100% so if you wouldn't mind shedding some insight, please.
Use Hex editor. Text in Unicode format. :)
by Ekey
Sat Mar 03, 2012 11:56 pm
Forum: Game Archive
Topic: [REQ] Tera Online
Replies: 10
Views: 8539

Re: [REQ] Tera Online

  • 1 - S1Data Loading -> 00D8A5A0
  • 2 - AES Decrypting 00401880 -> 0044C680
  • 3 - Additional Operations with DAT :oops: Function Protected (Virtual Machine) -> 004A7D38
  • 4 - Zlib Uncompress
Result

Image

Decrypted and Decompressed here
by Ekey
Sat Mar 03, 2012 7:17 pm
Forum: Game Archive
Topic: BIGFILE.000 - Deus Ex Human Revolution Unpack
Replies: 532
Views: 206252

Re: BIGFILE.000 - Deus Ex Human Revolution Unpack

C00L12345 wrote:Where are animations stored? in the drm?
Yep
by Ekey
Fri Mar 02, 2012 10:09 pm
Forum: Game Archive
Topic: Mass Effect 3 .PCC file
Replies: 1
Views: 983

Re: Mass Effect 3 .PCC file

It's Unreal Package + Zlib'ed