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Search found 1798 matches

by Ekey
Sat Jun 30, 2012 3:50 pm
Forum: Code Talk
Topic: Audition 2 SF Decrypting (Need some Help)
Replies: 3
Views: 2587

Re: Audition 2 SF Decrypting (Need some Help)

Ok. Here other try. Read first 12 bytes in buffer http://img859.imageshack.us/img859/8205/readed12bytes.png fseek(fi,0,SEEK_END); l = ftell(fi); fseek(fi,0,SEEK_SET); fread(&buffer, 0xCu, sizeof(char),fi); A2Decrypt(12, int(&buffer)); and decrypt work ^_^ http://img341.imageshack.us/img341/4...
by Ekey
Sat Jun 30, 2012 10:43 am
Forum: Code Talk
Topic: Audition 2 SF Decrypting (Need some Help)
Replies: 3
Views: 2587

Audition 2 SF Decrypting (Need some Help)

I'm trying write unpacker for this game but need any help. All resource's contained in *.SF archives. They encrypted with custom algorithm. After hour debugging (****ing xTrap -> xCrap) i found algo : ; int __usercall A2Decrypt(int a1, int a2) A2Decrypt proc near arg_0 = dword ptr 4 push ebx push eb...
by Ekey
Sat Jun 30, 2012 4:33 am
Forum: Game Archive
Topic: The Kreed (*.PAK)
Replies: 3
Views: 1033

Re: The Kreed (*.PAK)

Yeah game of 2004 :)
by Ekey
Wed Jun 27, 2012 4:18 pm
Forum: Game Archive
Topic: The Kreed (*.PAK)
Replies: 3
Views: 1033

The Kreed (*.PAK)

Very simple. # The Kreed (PAK format) # # Ekey (h4x0r) # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org idstring "\x50\x41\x4B\x20" get DUMMY long get FILES long for i = 0 < FILES get NSIZE long getdstring NAME NSIZE get SIZE long get OFFSET long math OFFSET...
by Ekey
Sat Jun 23, 2012 2:18 pm
Forum: Game specific tools
Topic: Wings of War DTA Unpacker
Replies: 1
Views: 2242

Wings of War DTA Unpacker

Tool for unpack DTA from Wings of War :)

Code: Select all

[Usage]
        dtaUnpack.exe <filename>
Algo is different from the version of Chameleon.
by Ekey
Sat Jun 23, 2012 1:30 pm
Forum: Game Archive
Topic: Chameleon *.dta
Replies: 5
Views: 3205

Re: Chameleon *.dta

Necroposting =-_-=

Unpacker here
by Ekey
Sat Jun 23, 2012 1:20 pm
Forum: Game specific tools
Topic: Chameleon DTA Unpacker
Replies: 11
Views: 12699

Chameleon DTA Unpacker

So finally finish :)

Code: Select all

[Usage]
        dtaUnpack.exe <dta filename>
by Ekey
Sat Jun 23, 2012 11:16 am
Forum: Code Talk
Topic: Chameleon / H&D2SS / Wings of War ISD1
Replies: 0
Views: 1139

Chameleon / H&D2SS / Wings of War ISD1

Format #define DTA_IDENTIFIER (('I') + ('S' << 8) + ('D' << 16) + ('1' << 24)) typedef struct t_dtaheader { DWORD FileCount; DWORD TableOffset; DWORD TableSize; DWORD Unknown; } DTA_HEADER; typedef struct t_dtacontentheader { DWORD Unknown1; DWORD FileOffset; DWORD Unknown2; char FileName[16]; } DTA...
by Ekey
Fri Jun 22, 2012 10:10 am
Forum: Game specific tools
Topic: Death Road XBIN Tool
Replies: 2
Views: 2349

Re: Death Road XBIN Tool

np :)
by Ekey
Thu Jun 21, 2012 12:06 pm
Forum: Compressed files and methods
Topic: [PC] Death Road (*.xbin)
Replies: 2
Views: 1245

Re: [PC] Death Road (*.xbin)

Tool here
by Ekey
Thu Jun 21, 2012 11:57 am
Forum: Game specific tools
Topic: Death Road XBIN Tool
Replies: 2
Views: 2349

Death Road XBIN Tool

I found some time to finish tool for decrypt and encrypt back XBIN files :)

Code: Select all

[Usage]
        xbinTool.exe <InFILE> <OutFILE>

Code: Select all

[Example Decrypt]
        xbinTool.exe weapons.xbin weapons.xml

Code: Select all

[Example Encrypt]
        xbinTool.exe weapons.xml weapons.xbin
Have fun
by Ekey
Fri May 25, 2012 11:16 pm
Forum: Game Archive
Topic: Gas Guzzlers Combat Carnage (.fsb)
Replies: 23
Views: 6077

Re: Gas Guzzlers Combat Carnage (.fsb)

I think better idea - to register with on aluigi forum :)
by Ekey
Thu May 24, 2012 6:43 pm
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 51563

Re: Legend of Grimlock [.dat file]

C# will suit Image ?
by Ekey
Thu May 24, 2012 1:53 pm
Forum: Game Archive
Topic: Legend of Grimlock [.dat file]
Replies: 173
Views: 51563

Re: Legend of Grimlock [.dat file]

Simple code :) function GetHash(Values: PAnsiChar): LongWord; const c_b = $811C9DC5; c_n = $01000193; var I, N:Integer; Next:LongWord; begin Result := c_b; N := StrLen(Values); for I := 0 to N - 1 do begin Next := Byte(Values[I]); Result := Result xor Next; Result := Result * c_n; end; end;
by Ekey
Wed May 23, 2012 12:35 pm
Forum: 3D/2D models
Topic: Legend of Grimrock Mesh Import (Blender 2.62)
Replies: 0
Views: 1690

Legend of Grimrock Mesh Import (Blender 2.62)

Image

Image

Original topic here