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Search found 1613 matches

by Ekey
Thu Sep 20, 2018 8:32 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 152
Views: 23917

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

serkandogan12345 wrote:I hope, Ekey is working .bigfile unpacker and repacker. we need just language files :D

Ekey ?
No sorry, I'm not working on this game, cause not enough time
by Ekey
Thu Sep 13, 2018 2:41 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 152
Views: 23917

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

struct TigerHeader { uint32_t dwID; //TAFS uint32_t dwVersion; //5 uint32_t dwPartsCount; uint32_t dwTotalFiles; uint64_t dwUnknown; uint8_t m_Platform[32]; //pcx64-w for PC }; struct TigerEntry { uint64_t dwNameHash; // Fnv64 uint64_t dwLanguageID; uint32_t dwSize; uint32_t dwUnknown1; // ??? uint...
by Ekey
Tue Jun 05, 2018 5:17 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

Unhandled Exception: System.IO.IOException: The process cannot access the file 'D:\SteamLibrary\steamapps\common\FarCry5\data_final\pc\common.dat' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String ...
by Ekey
Thu May 17, 2018 1:48 pm
Forum: Game Archive
Topic: Maplestory 2
Replies: 31
Views: 9096

Re: Maplestory 2

Looks good, keep going :)
by Ekey
Mon May 14, 2018 10:14 pm
Forum: Game Archive
Topic: Maplestory 2
Replies: 31
Views: 9096

Re: Maplestory 2

I did not find any files that used these headers Xml.m2h used NS2F. About headers: is not to hard struct MSPHeader { uint64_t dwMagic; }; struct MS2FSubHeader { uint64_t dwTOCZSize; //compressed size (zlib) also it's a KeyIndex uint64_t dwTOCESize; //encoded size uint64_t dwFileListSize; //uncompre...
by Ekey
Mon May 14, 2018 12:43 pm
Forum: Game Archive
Topic: Maplestory 2
Replies: 31
Views: 9096

Re: Maplestory 2

Thanks for client. As I see for NS2F, OS2F and PS2F keys and vectors are generated individually. int __stdcall sub_4A04B0(int a1, int a2, int a3, int a4, int a5) { switch ( a1 ) { case 0x4632534D: return sub_49FBF0(a2, a3, a4, a5); case 0x4632534E: return sub_49FE20(a2, a3, a4, a5); case 0x4632534F:...
by Ekey
Sun May 13, 2018 11:49 am
Forum: Game Archive
Topic: Maplestory 2
Replies: 31
Views: 9096

Re: Maplestory 2

Do you have EN CBT client?
by Ekey
Sat Apr 14, 2018 2:36 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

I received many messages about the request to make the packer, but I unfortunately have no time now and I'm busy with my main job. I am not greedy and will share source's of unpacker, maybe someone make packer.

Have a nice day :)
by Ekey
Tue Apr 10, 2018 12:25 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

Because people do not read what i write, that's why they use it incorrectly :) No.. I mean.. I don't get some .lua files extracted, while for others, they are extracted. See the below links where I am explaining how I don't have 2 .lua files someone already said they have them O_O. See these: http:...
by Ekey
Mon Apr 09, 2018 12:09 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

sunbeam906 wrote:As far as the missing files: Ekey, why does the tool extract these for some people and not for everyone? A bug somewhere? Path size maybe?
Because people do not read what i write, that's why they use it incorrectly :)
by Ekey
Sat Apr 07, 2018 11:26 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

iambosh wrote:it worked fine with farcry5.fat but for some reason the unpacker wants "common.dat" and "patch.dat" in "D:\" even tho the fat files are in the game directory with the unpacker files. They unpacked fine tho. Just weird.
Path "D:\" is just example. Choose yours paths to these files.
by Ekey
Fri Apr 06, 2018 1:32 am
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

What the problem? I'm checked unpacker on all archives and works perfect.
by Ekey
Thu Apr 05, 2018 10:52 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

This unpacker works only with .fat extension files,right? Because when i tried to unpack farcry5.dat the unpacker just crashed and said that "the process cannot access the file because it is being used by another process". You need choose FAT files, not DAT. FAT is File Allocation Table, DAT is pac...
by Ekey
Thu Apr 05, 2018 12:58 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

if you have names that are not in the database, just share them, i will add in collection :)
by Ekey
Thu Apr 05, 2018 12:04 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 268
Views: 49630

Re: Far Cry 5 .Fat and .Dat Files

Updated here

* Disabled (:bfuscation
* Unknown files now are placed in individual folders:

Code: Select all

__Unknown\BIK\
__Unknown\BNK\
__Unknown\FCB\
__Unknown\LUA\
and etc.

* Base of names updated. Removed unused names also added some new names.