Search found 1797 matches

by Ekey
Tue Nov 20, 2012 4:39 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

Not finished yet :)
by Ekey
Mon Nov 19, 2012 8:27 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

Currently work on unpacker :)
by Ekey
Mon Nov 19, 2012 2:20 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 110426

Re: [REQ][PC]Sleeping Dogs .big files

soulslayerzx wrote:So can models/textures be extracted from the game now?
You can extract but they same compressed.
by Ekey
Wed Nov 14, 2012 4:23 pm
Forum: Game Archive
Topic: [PS3] MONOPOLY Streets - .BIG - .RPK
Replies: 6
Views: 2844

Re: [PS3] MONOPOLY Streets - .BIG - .RPK

Well i found game only for Xbox and here script for unpack. I think for PS3 it's work too. RPK files seems compressed. # MONOPOLY Streets (PS3 / Xbox360) (BIG format) # # Written by Ekey (h4x0r) # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org idstring "BIGF"...
by Ekey
Mon Nov 12, 2012 7:19 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

dunno text files decompressed good.

Code: Select all

e-mail: aluigi@autistici.org
web:    aluigi.org
by Ekey
Mon Nov 12, 2012 4:39 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

Some textures after decompress are cut off :scaredy:
by Ekey
Sun Nov 11, 2012 9:30 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

Xbox 360 .BIN files unpack the same as the PC version. I get an Error: Incomplete input file number 0, can't read 4 bytes for both platforms though but I'm assuming it's working properly. This error for PC too because count files is unknown. Anyway script extract all files. The game has an FMOD .DL...
by Ekey
Sun Nov 11, 2012 8:37 pm
Forum: Game Archive
Topic: Sine Mora (XBLA) *.bin
Replies: 39
Views: 16936

Re: Sine Mora (XBLA) *.bin

Well here script for unpack. # Sine Mora (BIN format) # # Written by Ekey (h4x0r) 0.1 # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org comtype LZ4 for get FILENAMEHASH long get HASH2 long get FILEEXTHASH long get SIZE long get ZSIZE long savepos OFFSET string NAME p= ...
by Ekey
Sun Nov 11, 2012 11:12 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 110426

Re: [REQ][PC]Sleeping Dogs .big files

someone already figured out how to do and the repaker. BIK You mean tool for BIG ? I don't know but maybe Rick plans to make the packer. edit. bin that contains the texts? Almost all of the text compressed. I do not know, whether game works if add in BIG changed localization files without compressi...
by Ekey
Sat Nov 10, 2012 7:22 am
Forum: Game Archive
Topic: creating a new pak file when extracting method is known
Replies: 3
Views: 1263

Re: creating a new pak file when extracting method is known

Read section 3 (Reimport the extracted files) in QuickBMS readme.
by Ekey
Thu Nov 08, 2012 9:31 pm
Forum: Game Archive
Topic: Fairy Bloom Freesia (*.TGP)
Replies: 0
Views: 941

Fairy Bloom Freesia (*.TGP)

# Fairy Bloom Freesia (TGP format) # # Written by Ekey (h4x0r) # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org idstring "TGP0" get VERSION long get NULLS long get FILES long for i = 0 < FILES getdstring NAME 0x60 get OFFSET long get NULLS long get SIZE lon...
by Ekey
Thu Nov 08, 2012 3:06 pm
Forum: Compressed files and methods
Topic: Angry Birds (*.LUA) Decrypting (All versions)
Replies: 13
Views: 13878

Angry Birds (*.LUA) Decrypting (All versions)

So LUA files encrypted with AES 256bit CBC mode and nulled initialization vector. Here are the keys that I managed to pull out : Angry Birds Str = USCaPQpA4TSNVxMI1v9SK9UC0yZuAnb2 Hex = 55534361505170413454534E56784D49317639534B39554330795A75416E6232 Angry Birds: Rio Str = USCaPQpA4TSNVxMI1v9SK9UC0y...