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Search found 1797 matches
- Wed Nov 21, 2012 6:08 pm
- Forum: Game Archive
- Topic: Grand Fantasia PKG Files Help/quickbms script does not work
- Replies: 4
- Views: 3276
Re: Grand Fantasia PKG Files Help/quickbms script does not w
Ok attached tool.
- Wed Nov 21, 2012 4:13 pm
- Forum: Game Archive
- Topic: Grand Fantasia PKG Files Help/quickbms script does not work
- Replies: 4
- Views: 3276
- Tue Nov 20, 2012 4:39 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
Not finished yet 
- Mon Nov 19, 2012 8:27 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
Currently work on unpacker 
- Mon Nov 19, 2012 2:20 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 110426
Re: [REQ][PC]Sleeping Dogs .big files
You can extract but they same compressed.soulslayerzx wrote:So can models/textures be extracted from the game now?
- Wed Nov 14, 2012 4:23 pm
- Forum: Game Archive
- Topic: [PS3] MONOPOLY Streets - .BIG - .RPK
- Replies: 6
- Views: 2844
Re: [PS3] MONOPOLY Streets - .BIG - .RPK
Well i found game only for Xbox and here script for unpack. I think for PS3 it's work too. RPK files seems compressed. # MONOPOLY Streets (PS3 / Xbox360) (BIG format) # # Written by Ekey (h4x0r) # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org idstring "BIGF"...
- Mon Nov 12, 2012 7:19 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
dunno text files decompressed good.
Code: Select all
e-mail: aluigi@autistici.org
web: aluigi.org- Mon Nov 12, 2012 4:39 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
Some textures after decompress are cut off 
- Sun Nov 11, 2012 9:30 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
Xbox 360 .BIN files unpack the same as the PC version. I get an Error: Incomplete input file number 0, can't read 4 bytes for both platforms though but I'm assuming it's working properly. This error for PC too because count files is unknown. Anyway script extract all files. The game has an FMOD .DL...
- Sun Nov 11, 2012 8:37 pm
- Forum: Game Archive
- Topic: Sine Mora (XBLA) *.bin
- Replies: 39
- Views: 16936
Re: Sine Mora (XBLA) *.bin
Well here script for unpack. # Sine Mora (BIN format) # # Written by Ekey (h4x0r) 0.1 # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org comtype LZ4 for get FILENAMEHASH long get HASH2 long get FILEEXTHASH long get SIZE long get ZSIZE long savepos OFFSET string NAME p= ...
- Sun Nov 11, 2012 11:12 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 110426
Re: [REQ][PC]Sleeping Dogs .big files
someone already figured out how to do and the repaker. BIK You mean tool for BIG ? I don't know but maybe Rick plans to make the packer. edit. bin that contains the texts? Almost all of the text compressed. I do not know, whether game works if add in BIG changed localization files without compressi...
- Sat Nov 10, 2012 7:23 am
- Forum: Compressed files and methods
- Topic: Angry Birds (*.LUA) Decrypting (All versions)
- Replies: 13
- Views: 13878
Re: Angry Birds (*.LUA) Decrypting (All versions)
Do not know. Maybe
- Sat Nov 10, 2012 7:22 am
- Forum: Game Archive
- Topic: creating a new pak file when extracting method is known
- Replies: 3
- Views: 1263
Re: creating a new pak file when extracting method is known
Read section 3 (Reimport the extracted files) in QuickBMS readme.
- Thu Nov 08, 2012 9:31 pm
- Forum: Game Archive
- Topic: Fairy Bloom Freesia (*.TGP)
- Replies: 0
- Views: 941
Fairy Bloom Freesia (*.TGP)
# Fairy Bloom Freesia (TGP format) # # Written by Ekey (h4x0r) # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org idstring "TGP0" get VERSION long get NULLS long get FILES long for i = 0 < FILES getdstring NAME 0x60 get OFFSET long get NULLS long get SIZE lon...
- Thu Nov 08, 2012 3:06 pm
- Forum: Compressed files and methods
- Topic: Angry Birds (*.LUA) Decrypting (All versions)
- Replies: 13
- Views: 13878
Angry Birds (*.LUA) Decrypting (All versions)
So LUA files encrypted with AES 256bit CBC mode and nulled initialization vector. Here are the keys that I managed to pull out : Angry Birds Str = USCaPQpA4TSNVxMI1v9SK9UC0yZuAnb2 Hex = 55534361505170413454534E56784D49317639534B39554330795A75416E6232 Angry Birds: Rio Str = USCaPQpA4TSNVxMI1v9SK9UC0y...
