Search found 1797 matches

by Ekey
Thu Feb 07, 2013 3:57 pm
Forum: Game Archive
Topic: ClaDunX2 - PSP .dat file (simple script needed!)
Replies: 2
Views: 3306

Re: ClaDunX2 - PSP .dat file (simple script needed!)

For DAT # ClaDun X2 (DAT format) PSP / PC # # Written by Ekey (h4x0r) # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org idstring "PSPFS_V1" get FILES long get NULL long for i = 0 < FILES getdstring NAME 0x18 get SIZE long get OFFSET long log NAME OFFSET SIZE ...
by Ekey
Mon Feb 04, 2013 4:05 pm
Forum: Game Archive
Topic: JianLong MMORPG
Replies: 5
Views: 1603

Re: JianLong MMORPG

Drawing wrote:Ok it works :D thanks a lot.

But isn't this a unreal engine game? I read that it was made with unreal engine 3
Nope it's not UE3 it's BigWorld Engine

http://www.bigworldtech.com/tian-xia-ii
http://www.bigworldtech.com/tian-xia-iii
by Ekey
Mon Feb 04, 2013 1:50 pm
Forum: Game Archive
Topic: Dragon Sword (JianLong) (*.BAG)
Replies: 37
Views: 16294

Re: Dragon Sword (JianLong) (*.BAG)

Ok thanks for script, left to find hash func.
by Ekey
Mon Feb 04, 2013 1:43 pm
Forum: Game Archive
Topic: JianLong MMORPG
Replies: 5
Views: 1603

Re: JianLong MMORPG

This script for get only info about archive and files inside. See old thread again chrrox seems finish script for unpack.
by Ekey
Sun Feb 03, 2013 6:02 pm
Forum: Game Archive
Topic: Dragon Sword (JianLong) (*.BAG)
Replies: 37
Views: 16294

Re: Dragon Sword (JianLong) (*.BAG)

Ok i continued make tool for unpack files. Well function for decrypt table has been done. I have one problem. On my first PC with Win7 Home Edition game does not work (just closing without errors or msg). On second PC game will not work because lost one 512mb / 1024mb (yup broken). If chrrox can exp...
by Ekey
Sun Feb 03, 2013 11:23 am
Forum: Game Archive
Topic: JianLong MMORPG
Replies: 5
Views: 1603

Re: JianLong MMORPG

Old thread here
by Ekey
Sat Feb 02, 2013 8:36 pm
Forum: Game Archive
Topic: [x360] The Cave
Replies: 7
Views: 1836

Re: [x360] The Cave

michalss wrote:Can anyone pls help me to fix aluigi script for Cave X360?
Nope. Because = No files and download of full game ~ 8-9gb hardly anyone will be.

Standard for XBOX -> endian big
by Ekey
Sat Feb 02, 2013 4:40 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 72549

Re: [REQ][PC]Crysis 3 .pak files

Sir Kane wrote:Going to make a decryption tool once I completely figured this out.
Well GL :)
by Ekey
Sat Feb 02, 2013 3:43 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 72549

Re: [REQ][PC]Crysis 3 .pak files

Well remain find the key for decrypt :)
by Ekey
Fri Feb 01, 2013 6:54 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 72549

Re: [REQ][PC]Crysis 3 .pak files

IDK my card supported DX11 but MP Alpha does not work.
by Ekey
Fri Feb 01, 2013 6:27 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 72549

Re: [REQ][PC]Crysis 3 .pak files

I wonder they have added support for more old video cards?
by Ekey
Fri Feb 01, 2013 1:46 pm
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 48
Views: 16557

Re: [PC] The Cave - *.~h and *.~p archives

Rjack wrote: Hello, merlinsvk.
Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx?
I want to translate the game to my own language, already know how to unpack/pack the *.P files.
Could you help me, please?
Scaleform Gfx it's default Flash SWF with changed header CWS to GFX :)
by Ekey
Fri Feb 01, 2013 12:31 am
Forum: Game Archive
Topic: Test Drive Unlimited 2 [2011/BNK]
Replies: 632
Views: 217969

Re: Test Drive Unlimited 2 [2011/BNK]

Axsis wrote:Ekey, tried on TDU2v082 - all extracted files are different by size, but all equal by content.
it seems like something wrong with offset calculation in your program.
Download: See below.