Poll & Discussion: We wish the site to continue (Y/N)
Search found 1797 matches
- Thu Feb 07, 2013 3:57 pm
- Forum: Game Archive
- Topic: ClaDunX2 - PSP .dat file (simple script needed!)
- Replies: 2
- Views: 3306
Re: ClaDunX2 - PSP .dat file (simple script needed!)
For DAT # ClaDun X2 (DAT format) PSP / PC # # Written by Ekey (h4x0r) # http://www.progamercity.net # # script for QuickBMS http://quickbms.aluigi.org idstring "PSPFS_V1" get FILES long get NULL long for i = 0 < FILES getdstring NAME 0x18 get SIZE long get OFFSET long log NAME OFFSET SIZE ...
- Mon Feb 04, 2013 4:05 pm
- Forum: Game Archive
- Topic: JianLong MMORPG
- Replies: 5
- Views: 1603
Re: JianLong MMORPG
Nope it's not UE3 it's BigWorld EngineDrawing wrote:Ok it worksthanks a lot.
But isn't this a unreal engine game? I read that it was made with unreal engine 3
http://www.bigworldtech.com/tian-xia-ii
http://www.bigworldtech.com/tian-xia-iii
- Mon Feb 04, 2013 1:50 pm
- Forum: Game Archive
- Topic: Dragon Sword (JianLong) (*.BAG)
- Replies: 37
- Views: 16294
Re: Dragon Sword (JianLong) (*.BAG)
Ok thanks for script, left to find hash func.
- Mon Feb 04, 2013 1:43 pm
- Forum: Game Archive
- Topic: JianLong MMORPG
- Replies: 5
- Views: 1603
Re: JianLong MMORPG
This script for get only info about archive and files inside. See old thread again chrrox seems finish script for unpack.
- Sun Feb 03, 2013 6:02 pm
- Forum: Game Archive
- Topic: Dragon Sword (JianLong) (*.BAG)
- Replies: 37
- Views: 16294
Re: Dragon Sword (JianLong) (*.BAG)
Ok i continued make tool for unpack files. Well function for decrypt table has been done. I have one problem. On my first PC with Win7 Home Edition game does not work (just closing without errors or msg). On second PC game will not work because lost one 512mb / 1024mb (yup broken). If chrrox can exp...
- Sun Feb 03, 2013 11:23 am
- Forum: Game Archive
- Topic: JianLong MMORPG
- Replies: 5
- Views: 1603
Re: JianLong MMORPG
Old thread here
- Sat Feb 02, 2013 8:36 pm
- Forum: Game Archive
- Topic: [x360] The Cave
- Replies: 7
- Views: 1836
Re: [x360] The Cave
Nope. Because = No files and download of full game ~ 8-9gb hardly anyone will be.michalss wrote:Can anyone pls help me to fix aluigi script for Cave X360?
Standard for XBOX -> endian big
- Sat Feb 02, 2013 4:40 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 72549
Re: [REQ][PC]Crysis 3 .pak files
Well GLSir Kane wrote:Going to make a decryption tool once I completely figured this out.
- Sat Feb 02, 2013 3:43 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 72549
Re: [REQ][PC]Crysis 3 .pak files
Well remain find the key for decrypt 
- Fri Feb 01, 2013 6:54 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 72549
Re: [REQ][PC]Crysis 3 .pak files
IDK my card supported DX11 but MP Alpha does not work.
- Fri Feb 01, 2013 6:27 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 72549
Re: [REQ][PC]Crysis 3 .pak files
I wonder they have added support for more old video cards?
- Fri Feb 01, 2013 1:51 pm
- Forum: Game Localization
- Topic: FAR CRY 3 Compressing
- Replies: 4
- Views: 3601
- Fri Feb 01, 2013 1:48 pm
- Forum: Game Archive
- Topic: Ace Combat Assault Horizon .PAC
- Replies: 16
- Views: 6852
- Fri Feb 01, 2013 1:46 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Scaleform Gfx it's default Flash SWF with changed header CWS to GFXRjack wrote: Hello, merlinsvk.
Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx?
I want to translate the game to my own language, already know how to unpack/pack the *.P files.
Could you help me, please?
- Fri Feb 01, 2013 12:31 am
- Forum: Game Archive
- Topic: Test Drive Unlimited 2 [2011/BNK]
- Replies: 632
- Views: 217969
Re: Test Drive Unlimited 2 [2011/BNK]
Download: See below.Axsis wrote:Ekey, tried on TDU2v082 - all extracted files are different by size, but all equal by content.
it seems like something wrong with offset calculation in your program.
