Leaked alpha source was actually. After occurred leaked Battlefield 3 Beta Server Files with pdb'saluigi wrote:Obviously Ekey was joking
Anyway has someone tried the frostbite script?
http://aluigi.org/papers/bms/frostbite.bms
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- Sat Mar 09, 2013 1:08 am
- Forum: Game Archive
- Topic: MOHA Warfighter - Frostbite 2
- Replies: 11
- Views: 4253
Re: MOHA Warfighter - Frostbite 2
- Sat Mar 09, 2013 12:54 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
huh XP support pl0x 
- Fri Mar 08, 2013 7:42 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
+ ~1100
Edited: ops. reattached
Edited: ops. reattached
- Fri Mar 08, 2013 8:27 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
Updated filelist. Added ~ 1300 names.
maybeOrangeC wrote:Do you mind sharing the logger here?
- Thu Mar 07, 2013 1:37 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
Writed simple logger. Works like this looping call to hash func and read value from registers (in this case, EAX)howfie wrote:ekey, if you don't mind me asking, how did you get the filenames?
- Tue Mar 05, 2013 10:37 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
Well game completed. Here PC filelists update (copy in bin_tr9\projects\Tomb Raider 9\files)
Code: Select all
bigfile - +391
bigfile_english - +1066
patch - +56
title - +58
pack8 - +10- Mon Mar 04, 2013 11:20 pm
- Forum: Code Talk
- Topic: Real time memory dumper.
- Replies: 5
- Views: 3023
Re: Real time memory dumper.
OllyDBG is not satisfied? ALT+M , select region what you need , right click > Dump , in new window right click > Backup -> Save data to file
- Mon Mar 04, 2013 8:24 am
- Forum: Compressed files and methods
- Topic: Touhou Card Monsters
- Replies: 3
- Views: 2343
Re: Touhou Card Monsters
First 4 bytes - Table Size. Algo in attach. See also (very similar) http://en.wikipedia.org/wiki/Mersenne_twister http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/VERSIONS/C-LANG/c-lang.html http://www.stephencalenderblog.com/?p=181 http://www.cplusplus.com/forum/beginner/79754/ http://gcc.gnu.org/bu...
- Sun Mar 03, 2013 2:52 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
huh nice 
BTW: they are divided i just join all into one (anyway offzip unpacked by blocks)
BTW: they are divided i just join all into one (anyway offzip unpacked by blocks)
- Sat Mar 02, 2013 8:57 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
Updated filelists for PS3: Added names for Patch 1.01
- Sat Mar 02, 2013 7:31 pm
- Forum: Code Talk
- Topic: quickbms XOR and offset issue
- Replies: 6
- Views: 4222
Re: quickbms XOR and offset issue
# Touhou Gensoukyo Rensa set KEYNEW "0x45 0xE9 0xE2 0x15 0xD2 0x39 0xB1 0xB9 0x18 0x5F 0xE4 0xFA 0xF9 0xEF 0x00 0xC0 0xC8 0x64 0xD0 0xDF 0x31 0x0B 0xF6 0x8B 0x60 0x4D 0x98 0x64 0x40 0x5A 0x24 0x4B 0x80 0x5E 0x40 0xC0 0xA2 0x62 0x04 0x54 0x52 0xED 0x34 0x9D 0x3E 0xBE 0x8D 0xCD 0x0D 0x71 0x7E 0x...
- Fri Mar 01, 2013 11:15 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
Yeah but after decompressing with ZLIB, files have new compression. You can see here examples ( _dec.dat ) . Compressed data begin from offset 0x24. 4 Bytes - PS3T (Always) 4 Bytes - Compressed Size (Without Header (size 0x24) - Endian Big) 4 Bytes - Decomrpessed Size ? (Endian Big) 4 Bytes - Unknow...
- Fri Mar 01, 2013 6:21 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
About compress found strings : ResolveDecompressor GFxZlibState - Seems for ScaleForm SWFs edgezlib_inflate_raw_data.cpp (1.2.3.0-SPU-EDGE) next files need check paths: xenon-w\objectlist.txt xenon-w\objlist.dat xenon-w\unitlist.txt \tras\game\xenon\tras.arg \tras\xenon-w\objectlist.txt \tras\xenon-...
- Fri Mar 01, 2013 10:48 am
- Forum: Compressed files and methods
- Topic: Tomb Raider (2013) Compressed DRM (CDRM)
- Replies: 5
- Views: 4433
Re: Tomb Raider (2013) Compressed DRM (CDRM)
Well for PS3 used ZLIB, seems for XBOX used inflate ?
Here simple files http://www.sendspace.com/file/ohklwk
Uncompressed files have PS3T header and compressed again lol. Data begin from offset 0x24
Here simple files http://www.sendspace.com/file/ohklwk
Uncompressed files have PS3T header and compressed again lol. Data begin from offset 0x24
- Thu Feb 28, 2013 9:21 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)
For Xbox dump memory regions while you playing game. BTW: See file 10466CE1.unknown (symbos.ids ???) he contained interesting info : Dev paths for files, labels and ect. 3976,object/sfx/audio_graph/audio_graph_chasm/audio_graph_chasm 3978,object/sfx/audio_graph/audio_graph_forest/audio_graph_forest ...
