Search found 1797 matches

by Ekey
Sat Mar 09, 2013 1:08 am
Forum: Game Archive
Topic: MOHA Warfighter - Frostbite 2
Replies: 11
Views: 4253

Re: MOHA Warfighter - Frostbite 2

aluigi wrote:Obviously Ekey was joking :)

Anyway has someone tried the frostbite script?
http://aluigi.org/papers/bms/frostbite.bms
Leaked alpha source was actually. After occurred leaked Battlefield 3 Beta Server Files with pdb's :)
by Ekey
Sat Mar 09, 2013 12:54 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

huh XP support pl0x :P
by Ekey
Fri Mar 08, 2013 7:42 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

+ ~1100

Edited: ops. reattached
by Ekey
Fri Mar 08, 2013 8:27 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Updated filelist. Added ~ 1300 names.
OrangeC wrote:Do you mind sharing the logger here?
maybe
by Ekey
Thu Mar 07, 2013 1:37 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

howfie wrote:ekey, if you don't mind me asking, how did you get the filenames?
Writed simple logger. Works like this looping call to hash func and read value from registers (in this case, EAX)
by Ekey
Tue Mar 05, 2013 10:37 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Well game completed. Here PC filelists update (copy in bin_tr9\projects\Tomb Raider 9\files)

Code: Select all

bigfile - +391
bigfile_english - +1066
patch - +56
title - +58
pack8 - +10
by Ekey
Mon Mar 04, 2013 11:20 pm
Forum: Code Talk
Topic: Real time memory dumper.
Replies: 5
Views: 3023

Re: Real time memory dumper.

OllyDBG is not satisfied? ALT+M , select region what you need , right click > Dump , in new window right click > Backup -> Save data to file
by Ekey
Mon Mar 04, 2013 8:24 am
Forum: Compressed files and methods
Topic: Touhou Card Monsters
Replies: 3
Views: 2343

Re: Touhou Card Monsters

First 4 bytes - Table Size. Algo in attach. See also (very similar) http://en.wikipedia.org/wiki/Mersenne_twister http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/VERSIONS/C-LANG/c-lang.html http://www.stephencalenderblog.com/?p=181 http://www.cplusplus.com/forum/beginner/79754/ http://gcc.gnu.org/bu...
by Ekey
Sun Mar 03, 2013 2:52 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

huh nice (:

BTW: they are divided i just join all into one (anyway offzip unpacked by blocks)
by Ekey
Sat Mar 02, 2013 8:57 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Updated filelists for PS3: Added names for Patch 1.01
by Ekey
Sat Mar 02, 2013 7:31 pm
Forum: Code Talk
Topic: quickbms XOR and offset issue
Replies: 6
Views: 4222

Re: quickbms XOR and offset issue

# Touhou Gensoukyo Rensa set KEYNEW "0x45 0xE9 0xE2 0x15 0xD2 0x39 0xB1 0xB9 0x18 0x5F 0xE4 0xFA 0xF9 0xEF 0x00 0xC0 0xC8 0x64 0xD0 0xDF 0x31 0x0B 0xF6 0x8B 0x60 0x4D 0x98 0x64 0x40 0x5A 0x24 0x4B 0x80 0x5E 0x40 0xC0 0xA2 0x62 0x04 0x54 0x52 0xED 0x34 0x9D 0x3E 0xBE 0x8D 0xCD 0x0D 0x71 0x7E 0x...
by Ekey
Fri Mar 01, 2013 11:15 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Yeah but after decompressing with ZLIB, files have new compression. You can see here examples ( _dec.dat ) . Compressed data begin from offset 0x24. 4 Bytes - PS3T (Always) 4 Bytes - Compressed Size (Without Header (size 0x24) - Endian Big) 4 Bytes - Decomrpessed Size ? (Endian Big) 4 Bytes - Unknow...
by Ekey
Fri Mar 01, 2013 6:21 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

About compress found strings : ResolveDecompressor GFxZlibState - Seems for ScaleForm SWFs edgezlib_inflate_raw_data.cpp (1.2.3.0-SPU-EDGE) next files need check paths: xenon-w\objectlist.txt xenon-w\objlist.dat xenon-w\unitlist.txt \tras\game\xenon\tras.arg \tras\xenon-w\objectlist.txt \tras\xenon-...
by Ekey
Fri Mar 01, 2013 10:48 am
Forum: Compressed files and methods
Topic: Tomb Raider (2013) Compressed DRM (CDRM)
Replies: 5
Views: 4433

Re: Tomb Raider (2013) Compressed DRM (CDRM)

Well for PS3 used ZLIB, seems for XBOX used inflate ?

Here simple files http://www.sendspace.com/file/ohklwk

Uncompressed files have PS3T header and compressed again lol. Data begin from offset 0x24
by Ekey
Thu Feb 28, 2013 9:21 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 467
Views: 242297

Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

For Xbox dump memory regions while you playing game. BTW: See file 10466CE1.unknown (symbos.ids ???) he contained interesting info : Dev paths for files, labels and ect. 3976,object/sfx/audio_graph/audio_graph_chasm/audio_graph_chasm 3978,object/sfx/audio_graph/audio_graph_forest/audio_graph_forest ...