Poll & Discussion: We wish the site to continue (Y/N)
Search found 1797 matches
- Fri Mar 22, 2013 3:08 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
there is no need to update it anymore! :bravo: nice work ekey! the only thing i'm going to do, if sammie doesn't do it, is get the models that he/she couldn't get (quite a few meshes crash noesis). PS. Delphi? LOL? You old school man.... you old school :D. I didn't even know it was still around sin...
- Fri Mar 22, 2013 2:50 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
GUI Delphi / Library MSVS2010
btw: your ripper updated to rev424... upload binary version. i'm lazy to compile
btw: your ripper updated to rev424... upload binary version. i'm lazy to compile
- Fri Mar 22, 2013 2:47 pm
- Forum: Game Archive
- Topic: Euro Truck Simulator 2 (*.SCS, *.SII 3nK))
- Replies: 25
- Views: 24327
Re: Euro Truck Simulator 2 (*.SCS, *.SII 3nK))
Game dont work after reimport.
- Fri Mar 22, 2013 11:55 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Nothing. Just for funCMihai wrote:What's going on![]()
see below DRM dumper (Tested WinXP, Win7... About Win8 dunno).. Included video how to.
PS: There are bugs... Tool work only with content from bigfile.00x.tiger
- Fri Mar 22, 2013 12:55 am
- Forum: Game Archive
- Topic: Euro Truck Simulator 2 (*.SCS, *.SII 3nK))
- Replies: 25
- Views: 24327
Re: Euro Truck Simulator 2 (*.SCS, *.SII 3nK))
Well thanks for update. I try it later.
- Thu Mar 21, 2013 9:08 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
howfie wrote:

howfie wrote:

- Thu Mar 21, 2013 4:57 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
howfie wrote:names!!!!! ha ha ha ha ha go ekey go ekey go!!!!

BTW: I noticed that my logger captures not all names
- Thu Mar 21, 2013 12:43 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Well something like that 

File types are identical from DXHR

File types are identical from DXHR
- Thu Mar 21, 2013 8:17 am
- Forum: Game Archive
- Topic: Giana Sisters Twisted Dreams
- Replies: 7
- Views: 4943
- Wed Mar 20, 2013 3:12 pm
- Forum: Graphic file formats
- Topic: Sleeping Dogs Texture Packages (*.perm.bin and *.temp.bin)
- Replies: 4
- Views: 2311
Re: Sleeping Dogs Texture Packages (*.perm.bin and *.temp.bi
Okay thanks for help.
- Wed Mar 20, 2013 9:22 am
- Forum: Graphic file formats
- Topic: Sleeping Dogs Texture Packages (*.perm.bin and *.temp.bin)
- Replies: 4
- Views: 2311
Re: Sleeping Dogs Texture Packages (*.perm.bin and *.temp.bi
h03 - it's 100% texture name hash (string without extension)

You can check it with BIGUnpacker

You can check it with BIGUnpacker
- Wed Mar 20, 2013 8:59 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Well GLhowfie wrote:ekey, isnt it theoretically possible to redirect links from any bigfile to the end of the last bigfile? i was going to try it earlier but then deemed texture modding uneccesary.
- Tue Mar 19, 2013 10:46 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 467
- Views: 242297
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Useless idea. Because game have new ugly archive format and that means = No Packing tools. And hardly appearsturkgamer wrote:So how can i edit "locals.bin" ? Is there any editor or converter? ("Locals.bin" in the attachemend)
- Tue Mar 19, 2013 10:21 am
- Forum: Graphic file formats
- Topic: Sleeping Dogs Texture Packages (*.perm.bin and *.temp.bin)
- Replies: 4
- Views: 2311
Sleeping Dogs Texture Packages (*.perm.bin and *.temp.bin)
I found: Width, Height, Offset, Size but dunno where type, mipmaps and ect. .perm.bin - Info: Width, Height, Offset, Size .temp.bin - Textures Count Files = PermBinSize / 304 (Entry Size) struct PermBinEntry { dword h01; // Magic char h02[24]; // Unknown dword h03; // Hash for Texture name without e...
- Mon Mar 18, 2013 9:07 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 110426
Re: [REQ][PC]Sleeping Dogs .big files
Textures unpacking incomming
PC

PS3/XBOX

'll share tool later when I resolve problem of convertation textures for ps3/xbox
PC

PS3/XBOX

'll share tool later when I resolve problem of convertation textures for ps3/xbox


